Tag Archives: combo video

King of Fighters XIV: Hein Combo Video (Final Version) Ver. 1.03-1.04 By Persona Entertainment

The new patched version of King of Fighters XIV (version 1.04) has inspired Persona Entertainment to create a new combo video for Hein!

The latest balance patch allowed Hein to Climax cancel during the last hit of his super (yet still can’t advance cancel it for some strange reason), allowing his damage output to increase quite dramatically. Other than that there wasn’t any changes to his combo potential although I did miss out on adding a few things such as a juggle that requires very tight timing and a few optimizations here and there.

Source: Persona Entertainment

KOFXIV: Ryo Sakazaki Combo Exhibition Video By Combonauts

Check out some crazy, possibly impractical, damaging combos by Combonauts using Ryo Sakazaki!

Here are some notes from Combonauts regarding this video:

…There´s not too much variety in Ryo´s few combo options, so it´s been hard finding stuff “worth” showing. Anyway, and as always, we´ve done our best, and here is our selection with our best Ryo combos and, while it has the usual dose of weirdness and stravaganza, we think that, if you look for it, there´s always something to learn that may be useful.
We hope you enjoy it!

Source: Combonauts Youtube Channel

KOFXIV: Kukri Combo Video (ver. 1.03-1.04) by Persona Entertainment

PersonaEntertainment shows us some crazy combos using King of Fighters XIV’s Kukri in this video!

Notes from Persona:

Finding the max damage for Kukri was difficult so it took several revisions (and obviously recaptures) until I was completely out of ideas on how to gain more damage. Even without his stuns, he can do a lot of stylish stuff. For some reason his combos remind me of KoF XIII’s Duo Lon…

KOFXIV: Robert Garcia Combo Exhibition Video By Combonauts

Check out some crazy, possibly impractical, damaging combos by Combonauts using Robert Garcia!

Here are some notes from Combonauts regarding this video:

KOF XIV combo engine has many restrictions, and that makes creating exciting combos harder, and with Robert is not different. His main juggle tool is probably his hcb+BD, and it can be hard to hit “right” with it many times. We´ve made a selection with our best Robert combos and, while it has the usual dose of weirdness and stravaganza, we think that, if you look for it, there´s always something to learn that may be useful.

KOFXIV: Kula Diamond Anti-K’ Edition (v1.03) Combo Video By ON|Dark Chaotix

Check out this really cool Kula combo video created by Orochinagi’s Dark Chaotix!

Some notes from Dark Chaotix:

As a competitive character she is good and the opposite to what Kula was in XIII, which you can complain too much. I just don’t understand some of the changes they SNK made because those changes were game breaking before but the only reason I see it not being there is because of the high damage output, which would make Kula even BETTER.

Source: Dark Chaotix Youtube Channel

KOFXIV: Iori Yagami Combo Video by Persona Entertainment

PersonaEntertainment shows us some crazy combos using King of Fighters XIV’s Iori Yagami in this video!

Notes from Persona:

I purposely avoided Iori during the demo because everyone seems to be having a ton of fun with his combo potential but considering the amount of low combo potential characters I’ve been messing with for the full version, I believe it was time to get my hands on something more “KoF XIII”ish. His combos might look intimidating compared to the other more simple characters but in my opinion the main difficult part is doing the juggles from his new super. The first projectile need to be the weak version since you recover faster but it has to hit from the opponents back. The next projectile has to be the strong version so it can catch the opponent before they land onto the ground. In order to continue the loop, you would also need to be distanced far enough to recover fast enough from the projectiles. Everything else in the video is pretty self explanatory.

KOFXIV: Goro Daimon Combo Video by Persona Entertainment

PersonaEntertainment shows us some crazy combos using King of Fighters XIV’s Goro Daimon in this video!

Notes from Persona:

Want to know why there aren’t many Daimon combo videos around? Because he doesn’t have much combo potential. I obviously don’t like characters with little combo potential but Daimon’s combos are unique in a way that depending on what you do, it takes different combo routes which you will notice in his max damage combos. It was very difficult coming up with ten combos for the video but I think this would be a good video for people who want to learn how to play him because these combos tend to be more on the practical side than impractical.

KOFXIV: Chin Gentsai Combo Video by Persona Entertainment

PersonaEntertainment shows us some crazy combos using King of Fighters XIV’s Chin Gentsai in this video!

Notes from Persona:

What happens when you have a ton of singular attacks and can follow up after them? You get a ton of overall damage. Chin’s combos might look brain dead easy to perform but there’s still some rather precise timing thats needed. There’s also a bit of variety in terms of trying to get more damage. For example, Chin’s C version of his Tetsuzankou comes out slower but does more damage yet it can’t connect for the A version of Getsuga Chougeki which is obviously much faster than his C version yet can connect from his C version. Basically saying… you have to think out of the box a bit on what can combo or not, depending on the startup of the move.

KOFXIV: Billy Kane Combo Video by Persona Entertainment

PersonaEntertainment shows us some crazy combos using King of Fighters XIV’s Billy Kane in this video!

Notes from Persona:

Billy has very low combo potential but some of his moves are very good in terms of practical uses. If you can get the opponent maybe just a few frames higher than normal, his combo potential increases quite a lot which is why you tend to see me do combos on opponents who are jumping. Hopefully a future patch makes some of his specials have faster startup so we can do the combos without any sort of air setup.

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