Tag Archives: combo video

#KOFXIV: Antonov & Ryo Sakazaki Combo Video By Persona Entertainment

Persona Entertainment is back with crazy combos using King of Fighters XIV‘s Antonov & Ryo Sakazaki! Damage, high amounts of meter, and interesting setups are the motif of these combo videos!

Antonov is a character who uses brute force to deal damage. He used to be able to do a ton of silly yet very damaging loops but sadly it got nerfed but at least they gave him the ability to OTG with his super. Low combo potential and I really hoped that Antonov would have been able to juggle after his specials since with certain setups, he can put the opponent in a very high juggle state but yeah… it doesn’t reward you with anything no matter how high or low the opponent is.

Ryo’s combos are very troublesome due to multiple segments being character specific due to different hurtboxes. Ryo got a nice buff to his combos and that being his EX Zanretsuken being an anywhere juggle (I invented that term by the way. Yes, shameless plugging). While it does extend his combos, a lot of his EX moves can only be used once in a combo, still hindering his combo potential but luckily a lot of his moves put the opponent in a juggle state, still being able to dish out some cool combos… if you’re in the corner.

Source: Persona Entertainment

#KOFXIV: Rock Howard Combo Video By Persona Entertainment

It’s been a while since we’ve seen our friend Persona Entertainment bring us some crazy King of Fighters XIV combo videos! Now that it is version 2.0, he has given us some combo concepts for Rock Howard!

Rock’s pretty balanced in terms of combo potential but the main factor that seperates his combos is whether you add in his command throw juggles or not considering they’re very difficult to pull off. If you’re able to pull them off, his combo potential increases dramatically. My main complaint regarding Rock’s combo potential is that he should have been able to continue a juggle after his qcb A. It would at least be more rewarding to brake his command throw if the opponent is flying towards the corner. If SNK were to take out Rock’s throw loops (please don’t, they’re difficult enough to pull off!), I would at least want SNK to compensate by adding more juggle potential to some of his specials.

Source: Persona Entertainment

KOFXIV: Mature Combo Exhibition Video By Combonauts

Check out some crazy, possibly impractical, damaging combos by Combonauts using Mature!

Here are some notes from Combonauts regarding this video:

With the right conditions, Mature can combo almost everything into everything. This often means sacrificing how practical and damaging are the combos, but adds variety and, hopefully, entertainment value and, after all, isn´t this a combo exhibition?
Here´s a showcase of Mature´s most unorthodox combos. We hope you enjoy it!

KOFXIV: Ramon Combo Exhibition Video By Combonauts

Check out some crazy, possibly impractical, damaging combos by Combonauts using Ramon!

Here are some notes from Combonauts regarding this video:

Not all characters are meant to have lots of combo variety, and Ramon is proof of that. With his scarce combo tools, it was hard to find something new and/or interesting but, as always, we did our best.
Here´s a showcase of Ramon combos. We hope you enjoy it!

Source: Combonauts Youtube Channel

King of Fighters XIV: Hein Combo Video (Final Version) Ver. 1.03-1.04 By Persona Entertainment

The new patched version of King of Fighters XIV (version 1.04) has inspired Persona Entertainment to create a new combo video for Hein!

The latest balance patch allowed Hein to Climax cancel during the last hit of his super (yet still can’t advance cancel it for some strange reason), allowing his damage output to increase quite dramatically. Other than that there wasn’t any changes to his combo potential although I did miss out on adding a few things such as a juggle that requires very tight timing and a few optimizations here and there.

Source: Persona Entertainment

KOFXIV: Ryo Sakazaki Combo Exhibition Video By Combonauts

Check out some crazy, possibly impractical, damaging combos by Combonauts using Ryo Sakazaki!

Here are some notes from Combonauts regarding this video:

…There´s not too much variety in Ryo´s few combo options, so it´s been hard finding stuff “worth” showing. Anyway, and as always, we´ve done our best, and here is our selection with our best Ryo combos and, while it has the usual dose of weirdness and stravaganza, we think that, if you look for it, there´s always something to learn that may be useful.
We hope you enjoy it!

Source: Combonauts Youtube Channel

KOFXIV: Kukri Combo Video (ver. 1.03-1.04) by Persona Entertainment

PersonaEntertainment shows us some crazy combos using King of Fighters XIV’s Kukri in this video!

Notes from Persona:

Finding the max damage for Kukri was difficult so it took several revisions (and obviously recaptures) until I was completely out of ideas on how to gain more damage. Even without his stuns, he can do a lot of stylish stuff. For some reason his combos remind me of KoF XIII’s Duo Lon…

KOFXIV: Robert Garcia Combo Exhibition Video By Combonauts

Check out some crazy, possibly impractical, damaging combos by Combonauts using Robert Garcia!

Here are some notes from Combonauts regarding this video:

KOF XIV combo engine has many restrictions, and that makes creating exciting combos harder, and with Robert is not different. His main juggle tool is probably his hcb+BD, and it can be hard to hit “right” with it many times. We´ve made a selection with our best Robert combos and, while it has the usual dose of weirdness and stravaganza, we think that, if you look for it, there´s always something to learn that may be useful.

KOFXIV: Kula Diamond Anti-K’ Edition (v1.03) Combo Video By ON|Dark Chaotix

Check out this really cool Kula combo video created by Orochinagi’s Dark Chaotix!

Some notes from Dark Chaotix:

As a competitive character she is good and the opposite to what Kula was in XIII, which you can complain too much. I just don’t understand some of the changes they SNK made because those changes were game breaking before but the only reason I see it not being there is because of the high damage output, which would make Kula even BETTER.

Source: Dark Chaotix Youtube Channel

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