For those who are curious in playing King of Fighters XIV before purchasing it, can NOW finally try out the version 2 demo (that has the graphical updates of version 1.10) for free, available now in the North American PSN store!
Haven't seen The King of Fighters XIV's new stylish upgrade? Download demo ver. 2 and try it out today! https://t.co/RA2h0KImKh
youtube user TSS Atma has posted an interesting video going in depth on Sylvie Paula Paula’s Climax move. Showing it can be safe jumped and explaining the nature of its properties as a projectile and its relation to hit stop in the engine.
For more tech videos as KOF XIV nears be sure to subscribe to TSS Atma’s channel here.
PersonaEntertainment has been grinding the KOFXIV demo lately, and has uploaded a combo video showing crazy damage with Sylvie Paula Paula! Here are his notes below:
Sylvie is one of the more simple characters in the demo when it comes to combo potential but just enough to be able to think out of the box since you can do a combo before her climax and a combo after it. Sadly, most of her specials (normal and EX are considered different categories) are only allowed to hit once so even if you could find a way to do some super duper setup with her climax for a long combo, you’re not going to be able to do much anyhow. Even though I could get more damage with a longer max gauge for the less power gauges, I decided to go with 1000 max gauge since I would consider that as an on point character and it would make the combo a tad bit more realistic. Some moves are considered a hard knockdown even though they fall like a soft knockdown therefore I suggest you turn on recovery when testing a character.
TSS|Atma has found some very interesting system mechanics changes in the King of Fighters XIV Demo! He goes into what he found out about the game’s input delay & why alternate guard doesn’t work anymore.
Orochinagi’s Dark Chaotix has blessed us with a KOFXIV Demo, Kyo Kusanagi combo video!
Here are his notes found in the description section:
Kyo took me a while to complete. Kept coming up with different variations so meant making updated combos. I’m sure there is still some more options but I think i covered most of them.
Linking his SDM with dp can be difficult. Holding the button on his orochinagi DM still works (as shown with the 5 hit combo, you have to hold the button). Letting go of the button at the right time will net you the right hit to extend the combo.