Difference between revisions of "The King of Fighters XIV/K'"

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=Command Moves=
=Command Moves=


'''name of command normal''' - - (place motion here example f+A)
'''One Inch''' - (f+A)
* (description here)


* K' one inch punches his opponent causing a hard knockdown. On hard knockdown, normals cause air reset but specials can be used to combo. Can be whiff cancelled into and can be comboed from cl C (no longer hard knockdown). Can be MaxMode and special cancelled allowing for ground combo air juggles.


'''name of command normal''' - (motion here) (if in air)


* (description here)
'''Knee Assault''' - (f+B)
 
* K’ jumps at his opponent with a high knee strike, hits overhead, can be whiff cancelled into and only combos into minute spike (Normal and EX, EX allows for light dp follow up). Can be comboed from all of his ground normals except Cr D.


=Special Moves=
=Special Moves=

Revision as of 03:23, 21 September 2017

Charaimg k.png

Movelist

(*) = EX OK

(!) = MAX OK


Throws

Spotpile - close Bk.gif / Fd.gif + C.gif

Knee Strike - close Bk.gif / Fd.gif + D.gif

Command Normals

One Inch - Fd.gif + A.gif

Knee Assault - Fd.gif + B.gif

Special Moves

Ein Trigger - Qcf.gif + A.gif / C.gif *

Second Whip - (after Ein Trigger) Fd.gif + A.gif
Second Shoot - (after Ein Trigger) Fd.gif + B.gif
Second Knuckle - (after Ein Trigger) Fd.gif + C.gif
Second Shell - (after Ein Trigger) Fd.gif + D.gif
Blackout - (after Ein Trigger) Bk.gif + B.gif / D.gif

Blackout - Qcf.gif + B.gif / D.gif *

Crow Bite - Dp.gif + A.gif / C.gif *

Crow Bite (Follow Up) - after C.gif Crow Bite, Fd.gif + B.gif / D.gif

Minute Spike - Qcb.gif + B.gif / D.gif *

Narrow Spike - after Minute Spike, Qcb.gif + B.gif / D.gif

Air Minute Spike - Qcb.gif + B.gif / D.gif *

Super Special Moves

Heat Drive - Qcf.gif Qcf.gif + A.gif / C.gif (Hold OK) !

Chain Drive - Qcf.gif Hcb.gif + A.gif/C.gif !


Climax Desperation Move

Hyper Chain Drive - Hcb.gif Hcb.gif + A.gif C.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

K’ general game plan is to able to control the neutral with ein trigger and be able to harass the opponent in the corner.. With good jumping normals and an easy confirmable cr. B, he can dish out a lot of damage with easy confirms. K’ combos require a good level of execution to be able to maximize his max mode combos.

Normals

Standing

  • st. A: Whiffs against crouchers. Hitbox around hand, useful anti-hop normal 4F startup. Short active frames. Recovers very fast. +1F on block, +3F on hit.
  • st. B: Whiffs on airborne opponents. Far reach, hitbox around foot, good for neutral poke/max mode confirm 8F startup. Short active frames/generous max mode activation time -4 on block. Not safe, but difficult to punish.
  • st. C: Hits hops. Whiffs against full jumps Very long reach. Hitbox around arm. Strong poke 10F startup. Long active frames/hitstun. Very slow. Use sparingly -4 on block. Not safe, but difficult to punish due to pushback.
  • st. D: Hits airborne/standing opponents. Whiffs on crouchers. Hitbox around the leg. Decent vertical and horizontal range. Good anti-air. 9F startup. Great hitstun for Max Mode. Slow poke or punisher. -2 on block.


Close

  • cl. A: An elbow attack that can anti air opponents really up close. Special cancellable.
  • cl. B: A shin kick. Special cancellable.
  • cl. C: 2-hit fierce normal that be used to hit confirm into max mode. Special cancellable.
  • cl. D: Special cancellable and hits as a low.


Crouching

  • cr. A: Special cancellable. Chain cancellable.
  • cr. B: Special cancellable and a great footsie tool. It is the go-to button for K’ combos. Chain cancellable.
  • cr. C: Anti air tool with a shabby vertical hitbox and a harmful hurtbox. Special cancellable.
  • cr. D: A long range sweep that is special cancellable.


Jumping

  • j. A: A short range air to air/air to ground normal.
  • j. B: A fast and reliable horizontal air to air normal.
  • j. C: A strong vertical jump-in tool to pressure opponents.
  • j. D Jack-of-all trades tool that be used as both an air to air tool as well as an air to ground tool. Not as fast as Benimaru’s j. D, but has an arcing hitbox.


Blowback

  • st. CD: A decent-ranged diagonal blowback move that causes a wallsplat on grounded opponents.
  • j. CD: A great jump-in tool used to pressure opponents. Has a downwards vertical hitbox.

Throws

Spotpile - (b/f+C) close

  • K' grabs and elbows his opponent into the ground for a hard knockdown allows for a safe jump and oki setup
  • Can be broken
  • Hard knockdown

Knee Strike - (b/f+D) close

  • K’ bounces his opponent off his knee. Can be tech rolled and doesn’t allow for a setup.
  • Can be broken
  • Soft knockdown

Command Moves

One Inch - (f+A)

  • K' one inch punches his opponent causing a hard knockdown. On hard knockdown, normals cause air reset but specials can be used to combo. Can be whiff cancelled into and can be comboed from cl C (no longer hard knockdown). Can be MaxMode and special cancelled allowing for ground combo air juggles.


Knee Assault - (f+B)

  • K’ jumps at his opponent with a high knee strike, hits overhead, can be whiff cancelled into and only combos into minute spike (Normal and EX, EX allows for light dp follow up). Can be comboed from all of his ground normals except Cr D.

Special Moves

name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)

name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here


0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

K' Quick Combo Guide - The King of Fighters XIV (KOFXIV)

KoF XIV for Dummies - Beginner's guide to playing K'

K' Master Class


K' Slow Motion Hitboxes

Contributors

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina