Difference between revisions of "XV Broken/Ryo Sakazaki"
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| '''0 Meter''' | | '''0 Meter''' | ||
| | | | ||
Low confirm <br/> | |||
Empty jump <br/> | |||
Jump-in <br/> | |||
| | | | ||
2B > 2A > 214B = 131 dmg<br/> | |||
2B > 5A > 646A = 179 dmg, vs standing only<br/> | |||
j.B > 5B > 2C > 236C = 199 dmg<br/> | |||
|- | |||
| '''½ Meter''' | |||
| | |||
Low confirm <br/> | |||
Anywhere <br/> | |||
| | |||
2B > 2A > 214BD > 623C = 247 dmg<br/> | |||
5C > 6A > 214BD > 623C = 316 dmg<br/> | |||
|- | |- | ||
| '''1 Meter''' | | '''1 Meter''' | ||
| | | | ||
Low confirm <br/> | |||
Corner <br/> | |||
| | | | ||
2B > 2A > 214BD > 5D > 646AC > 623C = 327 dmg <br/> | |||
2C > 236A > 214BD > 5D > 646AC > 623C = 405 dmg<br/> | |||
|- | |- | ||
| '''2 Meters''' | | '''2 Meters''' | ||
| | | | ||
Low confirm <br/> | |||
| | | | ||
5B > MAX > 5D > 6A > 214BD > 623C > Ranbu = 372 dmg <br/> | |||
|- | |||
| '''3 Meters''' | |||
| | |||
Corner <br/> | |||
| | |||
5C > 6A > MAX > 5D > 6A > 623C > Ranbu > 6426AC > 623C = 665 dmg <br/> | |||
|- | |- | ||
|} | |} | ||
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| intro = {{SUBPAGENAME}} is an XYZ charcter who does QWE using ASDF. | | intro = {{SUBPAGENAME}} is an XYZ charcter who does QWE using ASDF. | ||
| pros= | | pros= | ||
* | * Has a unique way of warding off projectiles and other reactable zoning tools with his parries. | ||
* Pro #2 | * Pro #2 | ||
| cons= | | cons= | ||
Line 100: | Line 114: | ||
|moveId=ryo_stb | |moveId=ryo_stb | ||
|description= | |description= | ||
* | * Good for far range punishes into MAX combos. | ||
}} | }} | ||
====Far C==== | ====Far C==== | ||
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|moveId=ryo_stc | |moveId=ryo_stc | ||
|description= | |description= | ||
* | * Non-duckable high poke. | ||
* Cancel into 214B/BD when anti-airing hops for possible Counter Hit combos. | |||
}} | }} | ||
====Far D==== | ====Far D==== | ||
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|moveId=ryo_std | |moveId=ryo_std | ||
|description= | |description= | ||
* | * Big anti-air button that can be MAX canceled into the 646AC anywhere juggle. | ||
}} | }} | ||
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|description= | |description= | ||
* Chains into light normals starting frame 11. | * Chains into light normals starting frame 11. | ||
* Links into 2C. | |||
}} | }} | ||
Line 142: | Line 158: | ||
|moveId=ryo_cld | |moveId=ryo_cld | ||
|description= | |description= | ||
* | * Has a longer activation range than Close C. | ||
}} | }} | ||
Line 169: | Line 185: | ||
|moveId=ryo_crd | |moveId=ryo_crd | ||
|description= | |description= | ||
* Ryo's longest normal. | |||
* Whiff-cancellable. | * Whiff-cancellable. | ||
}} | }} | ||
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|name=jump B | |name=jump B | ||
|input=j.B | |input=j.B | ||
|description2=* | |description2=* Crossup. | ||
* Leaves you very close to the opponent. | |||
}} | }} | ||
====Jump C==== | ====Jump C==== | ||
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|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|description2=* | |description2=* Great approaching poke. Combos into 2D at tip range. | ||
}} | }} | ||
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|name=rush | |name=rush | ||
|input=cl.AA/cl.AAX | |input=cl.AA/cl.AAX | ||
|description2=* | |description2=* 236A is the meterless ender and allows for the usual corner follow-ups. | ||
}} | }} | ||
Line 215: | Line 233: | ||
|moveId=ryo_cd | |moveId=ryo_cd | ||
|description= | |description= | ||
* Cancel the startup frames of 5D into this to gain a significant range increase. | |||
* Whiff-cancellable starting frame 13. | * Whiff-cancellable starting frame 13. | ||
}} | }} | ||
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|name=jump CD | |name=jump CD | ||
|input=j.CD | |input=j.CD | ||
|description2=* | |description2=* Great all-purpouse j.CD. Ryo's longest air normal. | ||
}} | }} | ||
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|name=Kyokugenryu Sanren Geki | |name=Kyokugenryu Sanren Geki | ||
|input=(close) 4/6C | |input=(close) 4/6C | ||
|description=* | |description=* Close hard knockdown for possible setups. | ||
}} | }} | ||
===D throw=== | ===D throw=== | ||
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|name=Hyouchuu Wari | |name=Hyouchuu Wari | ||
|input=6A | |input=6A | ||
|description=* | |description=* Overhead. Preferably done after a deep j.CD into Max Mode activation. | ||
}} | }} | ||
===Jyoudan Uke=== | ===Jyoudan Uke=== | ||
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|name=Gedan Uke | |name=Gedan Uke | ||
|input=3D | |input=3D | ||
|description=* Parry | |description=* Low Parry. | ||
* Recovers reasonably fast and moves forward, so you can cancel heavy normals into it to stay in range for an unusual extention of pressure. | |||
}} | }} | ||
===Kizami Duki=== | ===Kizami Duki=== |
Revision as of 22:52, 12 March 2022
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Throws
- 6 Command Moves
- 7 Special Moves
- 8 Super Special Moves
- 9 Climax Super Special Moves
- 10 Misc
- 11 Videos
- 12 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Low confirm |
2B > 2A > 214B = 131 dmg |
½ Meter |
Low confirm |
2B > 2A > 214BD > 623C = 247 dmg |
1 Meter |
Low confirm |
2B > 2A > 214BD > 5D > 646AC > 623C = 327 dmg |
2 Meters |
Low confirm |
5B > MAX > 5D > 6A > 214BD > 623C > Ranbu = 372 dmg |
3 Meters |
Corner |
5C > 6A > MAX > 5D > 6A > 623C > Ranbu > 6426AC > 623C = 665 dmg |
Gameplay Overview
Ryo Sakazaki is an XYZ charcter who does QWE using ASDF. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
stand A
st.A
st.A |
|
---|
Far B
stand B
st.B
st.B |
|
---|
Far C
stand C
st.C
st.C |
|
---|
Far D
stand D
st.D
st.D |
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
|
---|
Close B
close B
cl.B
cl.B |
|
---|
Close C
close C
cl.C
cl.C |
|
---|
Close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
Crouch A
crouch A
cr.A
cr.A |
|
---|
Crouch B
crouch B
cr.B
cr.B |
|
---|
Crouch C
crouch C
cr.C
cr.C |
|
---|
Crouch D
crouch D
cr.D
cr.D |
|
---|
Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
---|
Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
Rush Moves
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
|
---|
Blowback
Blowback
Blowback
CD
CD |
|
---|
ShatterStrike
ShatterStrike
236CD
236CD |
|
---|
jump CD
jump CD
j.CD
j.CD |
|
---|
Throws
C throw
Kyokugenryu Sanren Geki
(close) 4/6C
(close) 4/6C |
|
---|
D throw
Tomoe Nage
(close) 4/6D
(close) 4/6D |
|
---|
Command Moves
Hyouchuu Wari
Hyouchuu Wari
6A
6A |
|
---|
Jyoudan Uke
Jyoudan Uke
6B
6B |
|
---|
Gedan Uke
Gedan Uke
3D
3D |
|
---|
Kizami Duki
Kizami Duki
4A
4A |
|
---|
Special Moves
Kohou
Kohou
623A/C/AC
623A/C/AC |
|
---|
Ko-Ou Ken
Ko-Ou Ken
236A/C/AC
236A/C/AC |
|
---|
Hien Shipuu Kyaku
Hien Shipuu Kyaku
214B/D/BD
214B/D/BD |
|
---|
Zanretsuken
Zanretsuken
646A/C/AC
646A/C/AC |
|
---|
Super Special Moves
Haoh Shoukou Ken
Haoh Shoukou Ken
641236A/C/AC
641236A/C/AC |
|
---|
Ryuuko Ranbu
Ryuuko Ranbu
2363214A/C/AC
2363214A/C/AC
|
No results
|
---|
Climax Super Special Moves
Shin • Tenchi Haoh Ken
Shin • Tenchi Haoh Ken
2141236CD
2141236CD |
|
---|
Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|