Difference between revisions of "User:Dandy J"
Line 122: | Line 122: | ||
::→back to corner <span style="text-shadow: 1px 1px yellow;">426BD</span><br> | ::→back to corner <span style="text-shadow: 1px 1px yellow;">426BD</span><br> | ||
::: | :::→ 623C, 214A<br> | ||
::::→<span style="text-shadow: 1px 1px #FF0">426AC~22C~236P</span> <span style="background-color:#FF0">recommended</span><br> | ::::→<span style="text-shadow: 1px 1px #FF0">426AC~22C~236P</span> <span style="background-color:#FF0">recommended</span><br> |
Revision as of 20:52, 13 March 2023
Dandy's party zone Welcome. Hope u like to party
- Starter
- →Follow up 1
- →Ender 1
- →Ender 1
- →Follow up 2
Green text
Green background
Green text w/ magenta background single declaration
[Clark]
Common light starters
2AxN - can be chained up to 4x from point blank range
2B 2AxN - standard low starter, can chain 2A twice from close
Common heavy starters
c.C 6B - standard punish, typically into 426D or 426BD
2C 6B - higher damage punish, good for high-recovery moves since 2C is slower than c.C, and the 6B will whiff from max range
2C - from max range, usually directly into 214C or 426BD; or 623C in Quick Max combos
Useful links
c.B, c.C - c.B has very little pushback, allowing c.B into c.C from a j.A or other jump in. Can do c.B c.B, c.C from point blank range
f.B, 2D - link from f.B into sweep, which can be cancelled into 426AC EX tackle. A common confirm/pressure string is c.B f.B, since f.B is +4 on block
- From light or heavy starters
- →214A recommended
- 0 gauge - 80 damage - 80 stun
- →426AC~22C~236P
- →426AC~22K
- →2426CD
- →426AC~22C~236P
- →214AC
- →426A~22C~236P - recommended
- 0.5 gauge - 217 damage - 0 stun
- →426A~22K - recommended
- 0.5 gauge - 242 damage - 0 stun
- →214A
- →426AC~22C~236P recommended
- 1.0 gauge - 259 damage - 80 stun
- →426AC~22C~236P recommended
- →426A~22C~236P - recommended
- →426AC~22K recommended
- 1.0 gauge - 299 damage - 80 stun
- →426AC~22K recommended
- →2426CD 214A must be delayed for 2426CD to connect
- 3.5 gauge - 546 damage - 80 stun
- →2426CD 214A must be delayed for 2426CD to connect
- →corner 623C, 214A recommended omit follow ups to retain corner
- 0.5 gauge - 265 damage - 160 stun
- →corner 623C, 214A recommended omit follow ups to retain corner
- →426AC~22C~236P recommended
- 1.0 gauge - 348 damage - 160 stun
- →426AC~22C~236P recommended
- →426AC~22K recommended
- 1.0 gauge - 385 damage - 160 stun
- →2426CD
- 3.5 gauge - 616 damage - 160 stun
- →426AC~22K recommended
- →426D~236P recommended max damage meterless
- 0 gauge - 165 damage - 0 stun
- →624624K
- →624624BD
- →2426CD
- →624624K
- →426BD
- →214A
- →214A
- →426AC~22C~236P recommended
- 1.0 gauge - 321 damage - 80 stun
- →426AC~22C~236P recommended
- →426AC~22K recommended
- 1.0 gauge - 361 damage - 80 stun
- →426AC~22K recommended
- →2426CD
- →2426CD
- → corner 623C, 214A recommended omit follow ups to retain corner
- 0.5 gauge - 325 damage - 160 stun
- 0.5 gauge - 325 damage - 160 stun
- → corner 623C, 214A recommended omit follow ups to retain corner
- →426AC~22C~236P recommended -
- 1.0 gauge - 414 damage - 160 stun
- →426AC~22C~236P recommended -
- →426AC~22K recommended
- 1.0 gauge - 454 damage - 160 stun
- →426AC~22K recommended
- →2426CD
- →2426CD
- →623A these confirms are useful to convert from strings with 2B as the 2nd or 3rd hit to catch opponent's jumping late to avoid Clark's grab mixups.
- Example - 2A 2B 623A - opponent blocks the 2A, then stands up/jumps and gets hit by the 2B, allowing a safe and fairly easy confirm into 623A > super
- Example - 2A 2B 623A - opponent blocks the 2A, then stands up/jumps and gets hit by the 2B, allowing a safe and fairly easy confirm into 623A > super
- →426426K cancel from 3rd hit of 623A
- →426426BD cancel from 3rd hit of 623A
- →2426CD cancel from 4th hit of 623A
- From heavy starters only
- →214C
- →214A
- →426AC~22C~236P recommended
- 1.0 gauge - 348 damage - 160 stun
- →426AC~22C~236P recommended
- →214A
- →426AC~22K recommended
- 1.0 gauge - 385 damage - 160 stun
- →2426CD
- →426AC~22K recommended
- →623C
- →426426K cancel from 3rd hit of 623C
- →426426BD cancel from 3rd hit of 623C
- →2426CD cancel from 4th hit of 623C
- →426426K cancel from 3rd hit of 623C
- Quick Max combos
All damage and stun values are from 2C BC starter
- (Any ground normal) BC
- →2C
- →623C
- →426426K 2426CD recommended 2nd position - cancel from 3rd hit of 623C
- 3.0 gauge - xxx damage - xxx stun
- →426426K 2426CD recommended 2nd position - cancel from 3rd hit of 623C
- →623C
- →426426BD 2426CD recommended 2nd position - cancel from 3rd hit of 623C
- 4.0 gauge - xxx damage - xxx stun
- →426426BD 2426CD recommended 2nd position - cancel from 3rd hit of 623C
- →back to corner 426BD
- → 623C, 214A
- → 623C, 214A
- →back to corner 426BD
- →426AC~22C~236P recommended
- 1.0 gauge - 321 damage - 80 stun
- →426AC~22C~236P recommended
- →426AC~22K recommended
- 1.0 gauge - 361 damage - 80 stun
- →426AC~22K recommended
- →2C 6B
- →426BD →214A
- →426AC~22C~236P recommended 2nd/3rd position
- 2.0 gauge - 415 damage - 260 stun
- →426AC~22C~236P recommended 2nd/3rd position
- →426BD →214A
- →426AC~22K recommended 2nd/3rd position
- 2.0 gauge - 445 damage - 260 stun
- →426AC~22K recommended 2nd/3rd position
- →623C
- →426426K 2426CD recommended 3rd position only - cancel from 3rd hit of 623C
- 3.0 gauge - xxx damage - xxx stun
- →426426K 2426CD recommended 3rd position only - cancel from 3rd hit of 623C
- →623C
- →426426BD 2426CD recommended 3rd position only - cancel from 3rd hit of 623C
- 4.0 gauge - xxx damage - xxx stun
- →426426BD 2426CD recommended 3rd position only - cancel from 3rd hit of 623C