Difference between revisions of "User talk:SilentContributer"

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(Created page with "@Franck: <ul><ul>Thanks for your work on the XIII pages, it's really nice to have people willing to help when there's so much left to do to welcome rollback. However, please refrain from making big changes without discussing it, especially when it comes to deleting things already on the page.<br> I'll be reverting some of your last changes but I really recommend you join the [https://discord.gg/KJ75n22 #wiki_discussion] channel on the dreamcancel se...")
 
 
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[[User:Franck_Frost|@Franck]]: <ul><ul>Thanks for your work on the XIII pages, it's really nice to have people willing to help when there's so much left to do to welcome rollback.
[[User:Franck_Frost|@Franck]]: Hey just made a slight change to Kyo's overview page lemme know what you think of it.
However, please refrain from making big changes without discussing it, especially when it comes to deleting things already on the page.<br> I'll be reverting some of your last changes but I really recommend you join the [https://discord.gg/KJ75n22 #wiki_discussion] channel on the dreamcancel server so you can share and discuss your ideas to improve the pages. We'd love to get your input.</ul></ul>
 
Franck: Mostly good, I'm on board, I eased up the notation a bit. A few other things to keep in mind please :
* Soft knockdown is SKD, hard is HKD; crouching normals have a numpad notation as input2 cr.A = 2A and so on
* Don't just put 'cmd' on moveId, use the command normal's input
* throws have an input2 as well
Basically just pay attention to the corrections I make behind you and you'll be good. Thx for your work

Latest revision as of 18:49, 17 April 2023

@Franck: Hey just made a slight change to Kyo's overview page lemme know what you think of it.

Franck: Mostly good, I'm on board, I eased up the notation a bit. A few other things to keep in mind please :

  • Soft knockdown is SKD, hard is HKD; crouching normals have a numpad notation as input2 cr.A = 2A and so on
  • Don't just put 'cmd' on moveId, use the command normal's input
  • throws have an input2 as well

Basically just pay attention to the corrections I make behind you and you'll be good. Thx for your work