Difference between revisions of "The King of Fighters '98 UMFE/Saisyu Kusanagi/Combos"

From Dream Cancel Wiki
Jump to navigation Jump to search
m (Cleaned up descriptions and added an extra combo.)
 
(5 intermediate revisions by the same user not shown)
Line 7: Line 7:
''Low''
''Low''


: <code>2B, 2A, (2A), 623B</code>
: <code>2B, 2A, (2A) xx 623B</code>
: Basic low confirm.
: Basic low confirm.


: <code>2B, cl.C(1), 6A, 623D</code>:
: <code>2B, cl.C(1) > 6A xx 623D</code>:
: Tight microwalk link. Requires Saisyu to be point blank.
: Tight microwalk link. Requires Saisyu to be point blank.


''Mid/Jump-In''
''Mid/Jump-In''


: <code>(j.X), cl.C(1), 6A, 623D</code>
: <code>(j.X), cl.C(1) > 6A xx 623D</code>
: Go-to heavy starter combo for a hard knockdown.
: Go-to heavy starter combo for a hard knockdown.


: <code>(j.X), cl.C(1), 6A, 214A > 214A, 623C
: <code>(j.X), cl.C(1) > 6A xx 214A > 214A, 623C</code>
: Saisyu's highest meterless damage, but it sacrifices the hard knockdown.
: Saisyu's highest meterless damage, but it sacrifices the hard knockdown.
: <code>6B, 5B/623B</code>
: Not very useful, since you should be using the plus frames for more offence.


=== With Meter ===
=== With Meter ===


: <code>2B, 2A, 236236P</code>
: <code>2B, 2A, (2A) xx 236236A</code>
: Low confirm into DM.
: Low confirm into DM.


: <code>(j.X), cl.C(1), 6A, 2141236P</code>
: <code>(j.X), cl.C(1) > 6A xx 2141236P</code>
: Heavy confirm into Orochinagi.


: <code>2B, cl.C(1), 6A, 2141236P</code>:
: <code>2B, cl.C(1) > 6A xx 2141236P</code>:
: Low frame link into super.
: The tight microwalk link for Orochinagi, requires point blank.


: <code>6B, 236236P</code>
: <code>6B, 236236A</code>
: Can't hitconfirm. Very risky, but the link is easily done with the button hold trick.


=== With Quick MAX ===
=== With Quick MAX ===


: <code>2B, ABC, cl.C, 6A, 2141236P</code>
: <code>2B, ABC, cl.C > 6A xx 2141236P</code>
: Low Quick MAX from 2B.
 
: <code>6A, ABC, 236236A</code>
: Extremely easy Quick MAX overhead into super. You can also perform 2A after the Quick MAX overhead to get a proper hitconfirm, at the cost of range.
 
: <code>6A, ABC, 623B</code>
: Quick MAX into hard knockdown.
 
: <code>6A, ABC, f.C xx 2141236P</code>
: f.C only hits tall crouchers and standing opponents, except Choi, where it whiffs altogether.


: <code>6B, ABC, 5C, 2141236P</code>
: <code>(j.X), cl.C(1) > 6A xx 214A > 214A, ABC, 2141236P</code>
: Quick MAX on 6B is incredibly tight.
: The Quick MAX timing on the second rekka is awkward, so you might need to practice.


: <code>2B, cl.C(1), 6A, 214A > 214A, ABC, 2141236P</code>
: <code>(j.X), cl.C(1) > 6A, ABC, f.C xx 2141236P</code>
: Saisyu's highest damage.
: Saisyu's highest damage. The link between Quick MAX 6A and f.C is quite tight, and you need to remember that f.C only hits on standing opponents or tall crouchers (but never on Choi).


== Navigation ==
== Navigation ==

Latest revision as of 21:13, 30 May 2024

The King of Fighters '98 UMFE

OverviewStrategyDataCombosReplaysMatchups

Combos

Meterless

Low

2B, 2A, (2A) xx 623B
Basic low confirm.
2B, cl.C(1) > 6A xx 623D:
Tight microwalk link. Requires Saisyu to be point blank.

Mid/Jump-In

(j.X), cl.C(1) > 6A xx 623D
Go-to heavy starter combo for a hard knockdown.
(j.X), cl.C(1) > 6A xx 214A > 214A, 623C
Saisyu's highest meterless damage, but it sacrifices the hard knockdown.

With Meter

2B, 2A, (2A) xx 236236A
Low confirm into DM.
(j.X), cl.C(1) > 6A xx 2141236P
Heavy confirm into Orochinagi.
2B, cl.C(1) > 6A xx 2141236P:
The tight microwalk link for Orochinagi, requires point blank.
6B, 236236A
Can't hitconfirm. Very risky, but the link is easily done with the button hold trick.

With Quick MAX

2B, ABC, cl.C > 6A xx 2141236P
Low Quick MAX from 2B.
6A, ABC, 236236A
Extremely easy Quick MAX overhead into super. You can also perform 2A after the Quick MAX overhead to get a proper hitconfirm, at the cost of range.
6A, ABC, 623B
Quick MAX into hard knockdown.
6A, ABC, f.C xx 2141236P
f.C only hits tall crouchers and standing opponents, except Choi, where it whiffs altogether.
(j.X), cl.C(1) > 6A xx 214A > 214A, ABC, 2141236P
The Quick MAX timing on the second rekka is awkward, so you might need to practice.
(j.X), cl.C(1) > 6A, ABC, f.C xx 2141236P
Saisyu's highest damage. The link between Quick MAX 6A and f.C is quite tight, and you need to remember that f.C only hits on standing opponents or tall crouchers (but never on Choi).

Navigation

The King of Fighters '98 UMFE

OverviewStrategyDataCombosReplaysMatchups

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro