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The King of Fighters XI: Difference between revisions
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==Game Versions== | ==Game Versions== |
Revision as of 15:06, 18 April 2011
Game Versions
- Arcade (Atomiswave)
- Playstation 2
Game Mechanics
Controls
The buttons are laid out differently from previous incarnations of the KOF series. While the familiar Neo Geo KOF names and functionality have been kept, the basic buttons have been rearranged, and a fifth has been added:
(A) (C) (E) (B) (D)
A = Light Punch
B = Light Kick
C = Strong Punch
D = Strong Kick
E = Blow-Off Attack
Start = Taunt
Special Commands
Move | Command |
---|---|
Tag/Shift | AC (first character) BD (second character) |
Quick Shift | During certain attacks, AC or BD |
Saving Shift | AC or BD when hit |
Guard Cancel Shift | AC or BD when blocking |
Emergency Evade/Rolling | AB |
Guard Cancel Emergency Evade | f or b+AB when blocking |
Guard Cancel Blow-Off | E when blocking |
Fall Breaker/Recovery | AB or f+AB before hitting the ground |
Throw Escape | f or b+C or D |
Attack Cancel Forward Roll | AB during normal or command attacks |