Difference between revisions of "The King of Fighters XIV/Love Heart"
Line 153: | Line 153: | ||
* (place combo here) = (place damage amount here) | * (place combo here) = (place damage amount here) | ||
(place combo description here) | (place combo description here) | ||
* cr.B, cr.Ax2, qcf+B, back+B = (171 DMG) - | |||
(low confirm) | |||
* cl. D, back+B, qcb+C = (235 DMG) | |||
(max damage starter into max damage finisher) | |||
'''Corner Only''' | |||
* st. CD, qcf+A, dp+C = (244 DMG) | |||
* st. CD, qcb+C, dp+A = (234 DMG) | |||
* st. CD, qcf+A, qcb+C, dp+A = (300 DMG) | |||
==1 meter== | ==1 meter== |
Revision as of 17:28, 1 September 2016
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
- st. A: A jab that can be chained into her other standing/crouching light normals and can be used as an anti-air. Special cancel-able but only can combo into light kick Sky Anchor (qcf+B). -1F on block.
- st. B: A quick horizontal round kick aimed at the opponents mid-section. Good range, good speed, best used as a mid-ranged poke, not cancel-able. -3F on block.
- st. C: This cancel-able uppercut moves Love Heard forward slightly which can be used to preemptively stop incoming hops. Can cancel into her Love Heel command normal (back + B) but might miss at certain distances.
- st. D: This kick has a sharp angle which makes it great to use as an anti-air, and mid-range poke. Not cancel-able, and may whiff on short crouching characters. -10F on block.
Close
- cl. A: This smack is chain-able into her other standing/crouching light normals, and is special cancel-able. Can combo into her light kick Sky Anchor (qcf+B) and light punch Rising Heart (dp+A). +1 on block.
- cl. B: A side kick aimed at the opponent's lower leg. Hits low. Special cancel-able but not chain-able into her standing/crouching light normals. Neutral on block.
- cl. C: Looks fairly similar to her st. C. Special cancel-able. -3F on block.
- cl. D: A close forward split kick. Has more damage than cl. C, and can connect easier from a jump-in attack into her f+B command normal attack.
Crouching
- cr. A: A special cancel-able crouching jab that can only combo into her light kick Sky Anchor (qcf+B) & light punch Rising Heart (dp+A). Chain-able into her other standing/crouching light normals. +1F on block.
- cr. B: Chain-able into her other standing/crouching light normals. Good to use as a low hit combo start and poke. Not special cancel-able. Neutral on block.
- cr. C: This crouching punch has a very, very long horizontal reach and lowers Love Heart's body down very low. Good to use as a long poke that can lead into large damage because of its special cancel property.
- cr. D: This sweep has more range than cr. B and is special cancel-able on hit/block. Soft knockdown. -3F on block.
Jumping
- j. A: A jumping jab that points straight forward, horizontally. Good to use as an air-to-air. Can be low profile anti-air by the opponent.
- j. B: This short ranged knee can be used as a cross-up and used as a ground-to-air attack.
- j. C: A jumping fierce chop. Good to as a jump-in attack.
- j. D: This jumping forward kick is best used as an air-to-air attack.
Blowback
- st. CD: This spinning back hand smack can be special cancelled to add range to those special moves and can combo into her qcf+C in the corner.
- j. CD: This jumping smack can be used in air-to-ground situations.
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
- cr.B, cr.Ax2, qcf+B, back+B = (171 DMG) -
(low confirm)
- cl. D, back+B, qcb+C = (235 DMG)
(max damage starter into max damage finisher)
Corner Only
- st. CD, qcf+A, dp+C = (244 DMG)
- st. CD, qcb+C, dp+A = (234 DMG)
- st. CD, qcf+A, qcb+C, dp+A = (300 DMG)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)