Difference between revisions of "SNK Heroines: Tag Team Frenzy/Mian"
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">66H</font> ====== | |||
{{MoveData | |||
|image=SNHK_Mian_66H.png | |||
|caption= | |||
|name=66H | |||
|input= | |||
|data= | |||
{{AttackData-SNKH | |||
|damage= | |||
|startup=18 | |||
|active= | |||
|recovery= | |||
|hitAdv=SKD/HKD | |||
|blockAdv=-9 | |||
|HTC=SKD | |||
|BTC=19 | |||
|spirit= | |||
|description=Wall-bounces. This move is also the ender of a c.l > c.H gatling. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | |||
{{MoveData | |||
|image=SNHK_Mian_FT.png | |||
|caption= | |||
|name=Forward Throw | |||
|input=6L+G | |||
|data= | |||
{{AttackData-SNKH | |||
|damage= | |||
|startup=4 | |||
|active= | |||
|recovery= | |||
|hitAdv=HKD | |||
|blockAdv=Unblockable | |||
|HTC=SKD | |||
|BTC=19 | |||
|spirit= | |||
|description=Throw. Causes soft knowckdown. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | |||
{{MoveData | |||
|image=SNHK_Mian_BT.png | |||
|caption= | |||
|name=Back Throw | |||
|input=4L+G | |||
|data= | |||
{{AttackData-SNKH | |||
|damage= | |||
|startup=4 | |||
|active= | |||
|recovery= | |||
|hitAdv=HKD | |||
|blockAdv=Unblockable | |||
|HTC=SKD | |||
|BTC=19 | |||
|spirit= | |||
|description=Throw. Causes soft knowckdown. | |||
}} | |||
}} | |||
== | ====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ||
{{MoveData | |||
|image=SNHK_Mian_AT.png | |||
|caption= | |||
|name=Air Throw | |||
|input=j.5L+G | |||
|data= | |||
{{AttackData-SNKH | |||
|damage= | |||
|startup=4 | |||
|active= | |||
|recovery= | |||
|hitAdv=HKD | |||
|blockAdv=Unblockable | |||
|HTC=SKD | |||
|BTC=19 | |||
|spirit= | |||
|description=Throws opponent behind. Causes soft knowckdown. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | |||
{{MoveData | |||
|image=SNHK_Mian_SP.png | |||
|caption= | |||
|name=Assist | |||
|input=5I | |||
|data= | |||
{{AttackData-SNKH | |||
|damage= | |||
|startup=16 | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|HTC= | |||
|BTC= | |||
|spirit= | |||
|description=Requires SP Item. Grants you 5 seconds of armor. It protects from normals and supers as well, but is vulnerable to throws. | |||
= | }} | ||
}} | |||
==Special Moves== | ==Special Moves== |
Revision as of 15:28, 30 May 2019
Profile
A female fighter who uses her skills as a Sichuanese opera performer as part of her fighting style. While she is generally unfriendly and shy, she will act more girly around those she considers her friends.
Gameplan
Notable normals: Far H, cl. H - These two normals are notable for Mian because they’re a bit unconventional. Far H will take Mian over low based moves and make her avoid throws. Despite this, you can combo into her ground-based special moves like normal when you hit it. Close Heavy is an odd one, on the other hand, because it will groundbounce an opponent you hit with it that’s grounded, but will pop up an opponent that you hit with it otherwise. Good to keep in mind.
Recommended Partners
Normal Moves
c.L
c.L |
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c.H
c.H |
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f.L
f.L |
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f.H
f.H |
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j.L
jL |
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j.H
jH |
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Universal Mechanics
66H
66H |
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Forward Throw
Forward Throw 6L+G |
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Back Throw
Back Throw 4L+G |
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Air Throw
Air Throw j.5L+G |
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Assist
Assist 5I |
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Special Moves
5S
Karin 5S |
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2S
Rasen 2S |
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4S
Hiyoushou 4S |
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6S
Bienkyu - Forward 6S |
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j.4/6S
Air Bienkyu - Backward/Forward j.4/6S |
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Dream Finish
5D
Rangurenbu 5D |
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2D
Hiren Enbu 2D |
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Combos
For information on combo notation, please refer to this page.
Mid-screen
1000 health
- j.H, L,L,L~5S, far.H~6S~H, cl.H, jc, IAD.H, 66H, IAD.L, 66H, 2D (474 damage)
- j.H, L,L,L~5S, far.H~4S, cl.H, jc, IAD.H, 66H, IAD.L, 66H, 2D (479 damage)
- j.H, L,L,H, far.H~4S, IAD.H, 66H, cl.H~4S, IAD.L, 66H, 2D (493 damage)
500 health
- j.H, L,L,L~5S, far.H~6S~H, cl.H, jc, IAD.H, 66H, IAD.L, 66H, 2S xx 2D (482 damage)
- j.H, L,L,H, 66H, IAD.H, 66H, cl.H~4S, IAD.L, 66H, 2S xx 2D (487 damage)
- j.H, L,L,L~5S, far.H~4S, IAD.H, 66H, cl.H~4S, IAD.L, 66H, 2S xx 2D (505 damage)
Corner
1000 health
- j.H, L,L,L~5S, cl.H, 66H, IAD.H, 66H, 2S xx 2D 455 damage)
- j.H, L,L,L~5S, 66H, cl.H~4S, IAD.H, 66H, 2D (460 damage)
500 health
- j.H, L,L,L~5S, cl.H~6S~S, 66H, 2S xx 2D (445 damage)
- j.H, L,L,L~5S, cl.H~4S, backdash, far.H~4S, IAD.H, 66H, 2S xx 2D (490 damage)
Corner-carry
1000 health
- L,L,L~5S, far.H~4S, dash, IAD.L, 66H, cl.H, 2D (431 damage)
- L,L,H, 66H, dash, IAD.L, 66H, IAD.H, 66H, cl.H~4S, 2D (453 damage)
500 health
- L,L,L~5S, far.H~4S, walk(6), IAD.L, 66H, cl.H~4S, IAD.H, 66H, 5S xx 2D (455 damage)
- L,L,L~5S, 66H, IAD.L, 66H, far.H~4S, IAD.H, 66H, 5S xx 5D (462 damage)
Videos
Costumes