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The King of Fighters XV/Whip: Difference between revisions
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==Special Moves== | ==Special Moves== | ||
===Boomerang Shot “Code: SC”=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=whip_41236a,whip_41236c,whip_41236ac | |||
|name=Boomerang Shot “Code: SC” | |||
|input=41236A/C/AC | |||
|description3=* Placeholder | |||
}} | |||
===Strength Shot Type A “Code: Superior”=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=whip_63214a,whip_63214ac,whip_63214a_d | |||
|name=Strength Shot Type A “Code: Superior” | |||
|input=63214[A/AC]~D | |||
|description3=* Only A version can be held and cancelled | |||
* Placeholder | |||
}} | |||
===Strength Shot Type B “Code: Strength”=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=whip_63214b,whip_63214b_d | |||
|name=Strength Shot Type B “Code: Strength” | |||
|input=63214B~D | |||
|description2=* Placeholder | |||
}} | |||
===Strength Shot Type C “Code: Victory”=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=whip_63214c,whip_63214c_d | |||
|name=Strength Shot Type C “Code: Victory” | |||
|input=63214C~D | |||
|description2=* Placeholder | |||
}} | |||
===Hook Shot “Code: Zephyr”=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=whip_j214a,whip_j214c,whip_j214ac | |||
|name=Hook Shot “Code: Zephyr” | |||
|input=j.214A/C/AC | |||
|description3=* Placeholder | |||
}} | |||
===Crescent Swatter “Code: FS”=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=whip_4214b,whip_4214d,whip_4214bd | |||
|name=Crescent Swatter “Code: FS” | |||
|input=4214B/D/BD | |||
|description3=* Placeholder | |||
}} | |||
==Super Special Moves== | ==Super Special Moves== |
Revision as of 21:33, 10 March 2022
The King of Fighters XV | |
Contents
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Whip is an XYZ charcter who does QWE using ASDF. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
far A
f.A
f.A
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Far B
far B
f.B
f.B
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Far C
far C
f.C
f.C
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Far D
far D
f.D
f.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
2A
2A
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Crouch B
crouch B
2B
2B
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Crouch C
crouch C
2C
2C
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Crouch D
crouch D
2D
2D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Neutral Jump C
neutral hop C
h.8C
h.8C
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No results
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Jump D
jump D
j.D
j.D
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Neutral Jump D
neutral hop D
h.8D
h.8D
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No results
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
Shatterstrike
236CD
236CD
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jump CD
jump CD
j.CD
j.CD
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Throws
Strike Three
Strike Three
(close) 4/6C
(close) 4/6C
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Assassin Trap
Assassin Trap
(close) 4/6D
(close) 4/6D
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Command Moves
Whip Shot
Whip Shot
6A (up to 5 times)
6A (up to 5 times)
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Talon Shot
Talon Shot
3A
3A
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Special Moves
Boomerang Shot “Code: SC”
Boomerang Shot “Code: SC”
41236A/C/AC
41236A/C/AC
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Strength Shot Type A “Code: Superior”
Strength Shot Type A “Code: Superior”
63214[A/AC]~D
63214[A/AC]~D
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Strength Shot Type B “Code: Strength”
Strength Shot Type B “Code: Strength”
63214B~D
63214B~D
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Strength Shot Type C “Code: Victory”
Strength Shot Type C “Code: Victory”
63214C~D
63214C~D
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Hook Shot “Code: Zephyr”
Hook Shot “Code: Zephyr”
j.214A/C/AC
j.214A/C/AC
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Crescent Swatter “Code: FS”
Crescent Swatter “Code: FS”
4214B/D/BD
4214B/D/BD
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Super Special Moves
Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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