Template:ComboLegend-KOFXV
Combo Notation Guide
Notation |
Meaning
|
{X Starter} |
Use the corresponding starter(s) from the 'Starters' section of this page.
|
> |
Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
|
, |
Link the previous move into the following move.
|
(X) |
A move in brackets must whiff (not hit). Can also mean the move must be canceled before it finishes.
|
~ |
Cancel the previous special into the following special.
|
cl. |
Close to opponent.
|
f. |
Far from opponent.
|
j. |
Jumping move.
|
AA |
Anti-air. Hit the opponent while they're mid-air.
|
[X] |
Hold input.
|
X/Y |
Do either X move or Y move in a combo (Both final damage/stun values will be shown).
|
X * N |
Repeat 'X' input 'N' amount of times.
|
Combos
Meterless
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2B, 2B, 5B > 236A |
136 |
|
0 |
15% |
Anywhere |
Basic light string into 236A, not the best damage
|
2B, 2A/c.C(1) > 4/6A > 41236D |
214/206 |
|
0 |
25% |
Anywhere |
Confirm into 41236D, you can get 2 hits of c.C into 4/6A if done as a punish/after a crossup
|
... > 41236D > BD, 623C |
223 |
|
0 |
40% |
Anywhere |
41236D break combo, and best midscreen meterless route
|
2B, 2A/c.C(1) > 4/6A > 41236D(3) > j.2D, 623C |
277 |
|
0 |
45% |
Corner |
41236D cancelled into fastfall allows a DP followup in the corner for more damage
|
EX
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2B, 2A/c.C(1) > 4/6A > 236AC, 236C |
281 |
|
50% |
15% |
Anywhere |
236AC combo, 236C can whiff if done out of the corner
|
2B, 2A/c.C(1) > 4/6A > 41236D > BD, 623AC |
271 |
|
50% |
30% |
Anywhere |
Break into EX dp, simple damage increase from his normal midscreen route
|
2B, 2A/c.C(1) > 4/6A > 236AC, 41236D > j.2D, 623C |
391 |
|
50% |
49% |
Corner |
236AC wallsplat when in the corner leaves them crumpled with enough time to follow up with 41236, very good corner route
|
1 Bar
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2B, 2A/c.C(1) > 4/6A > 236C > 2141236B/D |
322 |
|
1 |
15% |
Anywhere |
Simple combo into super, the cancel from 236C can be done late and still combo to make the cancel simpler
|
2B, 2A/c.C(1) > 4/6A > 41236D > BD, 623A > 2141236B/D |
318 |
|
1 |
45% |
Anywhere |
Break into dp > super. The motion for dp to super is 632146A > 236B/D
|
... > 41236D(3) > j.2D, 623A > 2141236B/D |
362 |
|
1 |
45% |
Corner |
Fastfall cancel into dp > super. Can omit the dp and just go straight from dive to super for an easier combo that does 334
|
2 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
Any combo into Quick Max > 5C(1) > 4/6A > 236AC, 236C > 2141236B/D |
391 |
|
2 |
5% |
Anywhere |
Quick Max combo, not bad to use off of stray hits and counterpokes
|
2B, 2A/c.C(1) > 4/6A > 41236D > j.2D, 623A > 2141236BD |
490 |
|
2 |
45% |
Corner |
Example of using max super, usually a worthwhile damage increase
|
3 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
Any combo into Quick Max > 5C(1) > 4/6A > 236AC, 236C > 2141236BD |
468 |
|
3 |
5% |
Anywhere |
Quick max combo with a max super ender, simple and good damage
|
4 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
c.C > 4/6A > 236C > 2141236B/D > 2141236CD |
682 |
|
4 |
20% |
Anywhere |
Since his climax can be done midair, you can get almost the full super for 2141236 before cancelling
|
Max Mode, c.C > 4/6A > 236C > 2363214A/C > 2141236BD > 2141236CD |
972 |
|
4 |
0 |
Anywhere |
Max Mode combo, and about the highest damage you can do. You won't always land this but when you do, it'll probably kill
|
5 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
c.C(1) > 4/6A > 236C > 2141236BC > 2141236CD |
805 |
|
5 |
0 |
Anywhere |
Max super into climax, nice high damage to dump 5 bars on
|
External Links
Navigation