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The King of Fighters 2002 UM/Orochi Yashiro
Throws
Baku - Close, b/f + C
- Yashiro knocks them back in the direction that he was facing
Beki - Close, b/f + D
- Yashiro grabs them and throws them in the opposite direction they were facing
- hard knockdown and the opponent's back is turned when waking up
- gives you enough time to run up to them or jump in before they get up, even from midscreen
Command Moves
Saku - f + A
- Yashiro does a slow overhead smash with his fist
- overhead
- cancellable if cancelled into
- if cancelled into, this move does almost no damage and loses the overhead property but comes out much faster and doesn't knock down
- this move makes Yashiro move forward, making combos more likely to land than if using the more damaging f+B
Bu - f + B
- Yashiro does a horizontal kick forward, which has decent range
- cancellable
Special Moves
Niragu Daichi - hcf + A/C
- delayed command throw that has invincibility before the point when the throw contact will register. The opponent is thrown into the air, and can be juggled on the way down
- if Yashiro does not hit the opponent, opponent suffers a hard knockdown and falls with their back turned
- great move for setting up some resets that lead to some good damage
Musebu Daichi - hcb, f + A/C
- instant one frame grab
- hard knockdown
- opponent is knocked down with their back turned
Odoru Daichi - hcf + B/D
- Yashiro runs forward and grabs the opponent
- can't be comboed into unlike in kof98
- hard knockdown
Kujiku Daichi - qcb + A/C
- Yashiro jumps into the air, and grabs the opponent if he falls on them and they are on the ground. qcb+C jumps further and higher than qcb+A
- if this move is successful, Yashiro switches sides with opponent and has enough time to walk up and combo them
- very easy to evade and punish and not recommended to be used much, if at all
- free cancellable into
Unaru Daichi - dp + A/C
- Slow startup moves that leaves Yashiro at considerable frame advantage.
- Can link into hcb,f+P and super in the corner.
- This move has an enormous amount of active frame and is therefore good to hit meaty which opens possibilities to walk in and combo.
Desperation Moves
Ankoku Jigoku Otoshi Gokuraku - hcb x 2 + A/C
- instant one frame grab
- Yashiro has alot of time to move around as the opponent falls, giving him opportunity for mixups
Araburu Daichi - qcf x 2 + B/D
- Yashiro leaps across the screen, about 3/4 screen length and grabs the opponent if he connects
- hard knockdown and opponent gets up with their back turned
- extremely easy to see coming and evade due to the super flash before he leaps
Super Desperation
Ankoku Jigoku Otoshi Gokuraku - hcb x 2 + AC
- one frame grab that does more damage than his hcbx2+P DM
Araburu Daichi - qcf x 2 + BD
- same as his DM version, but alot more damaging
- unblockable
- hard knockdown and opponent gets up with their back turned
- extremely easy to see coming and evade because of the super flash
Hidden Super Desperation Move
Armaggedon - hcb x 2 + BD
- Yashiro does a massive punch across the screen that takes a long time to come out
- Yashiro has full body autoguard and invincibility during the entire startup and active period.
- unblockable
- Combos of a hcf+P in the corner.
Combos
[jump attack] Close C/D, f+A/B, hcb,f+P/2xhcb+P/2xhcb+AC
- Bread and butter combo
Crouch AAA, Standing B
- Bread and butter combo off Crouch A pressure.
Crouch B, Close A, hcb,f+P/2xhcb+P/2xhcb+AC
- Chaining from crouch B to close A is difficult.
- Close A to the next move is a link.
- Close A whiffs on crouching opponents, but this move can be buffered in such a way, that if the close A whiffs, it is whiff cancelled and the combo hits anyway.
Crouch/Close A, hcf+P
- Not a very useful combo, but good to know it exists.
[jump attack] Close C/D, f+A, BC bypass, Close C/D, f+A, 2xhcb+AC
- Does not require you to run in after the BC bypass, just hold forward, and press Close C/D and it will hit.
Crouch B BC bypass Crouch C, f+A, 2xhcb+AC
- Comboes into SDM off a low. Not very useful, but good to know.
Videos
Orochi Yashiro Tutorial by Dune
Discussion Threads
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