Difference between revisions of "Art of Fighting 2"

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m (→‎Characters: Geese isn't playable without hacks or playing the SNES port, which is very different anyways.)
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*[[Art of Fighting 2/Mr. Big|Mr. Big]]
*[[Art of Fighting 2/Mr. Big|Mr. Big]]
*[[Art of Fighting 2/Temjin|Temjin]]
*[[Art of Fighting 2/Temjin|Temjin]]
*[[Art of Fighting 2/Geese Howard|Geese Howard]]


{{Navbox AOF2}}
{{Navbox AOF2}}


[[Category:Art of Fighting 2]]
[[Category:Art of Fighting 2]]

Revision as of 02:51, 24 June 2023

Art of Fighting 2 forwiki.jpg

Introduction

Art of Fighting 2 (龍虎りゅうこの拳けん 2ツー) was released in 1994 and is the second installment in the Art of Fighting series. The sequel to Art of Fighting 1, AOF2 includes a full roster of playable characters both old and new and new moves for every fighter. AOF2 is notorious for its difficulty with it being referred to by many as having some of the toughest A.I. in fighting game history.

Story

After saving Yuri at the end of Art Of Fighting 1, she reveals that the defeated Mr. Karate is actually her and Ryo's father, Takuma Sakazaki. Takuma explains to them and Robert that he was forced to go into hiding ten years ago and left them behind in order to keep them safe from Mr. Big and his crime syndicate, but after Ryo's first encounter with Big before the events of AOF1 and his refusal to work with him, Big targeted the Sakazaki family once more, kidnapping Ryo's sister Yuri, and forcing Takuma to work with him. Now that Yuri is saved and Big is defeated, the Sakazaki family and Robert Garcia return to a normal life where they continue to train to improve their skills.

One year later, many of the characters from the first game have moved away from their life of crime, but Geese Howard, the true leader of South Town's crime syndicate, returns to South Town after a trip, and is dissapointed in the outcome of the events one year ago. Mr. Big is Geese's right-hand man, and was left in charge during the events of AOF1 while Geese was gone. After learning all the events that took place during AOF1, Geese decides he needs more powerful men in his crime syndicate, and decides to host the first King Of Fighters tournament in South Town to find powerful fighters to work for him. He invites every person involved in the events of the first game, except from Ryuhaku Todoh, who was so ashamed after his loss against Ryo that he went into hiding to train in hope of a rematch against Ryo one day. On top of all the old fighters, Geese also invites Yuri Sakazaki, who has been training heavily after the events of the first game under her father's guidance, as well as Eiji Kisaragi, a ninja who wishes to defeat the Sakazaki family for his family's honor after the Sakazakis defeated them in battle years ago, and finally Temjin, a Mongolian wrestler working at South Town's ports.

Controls

8 Way Joystick:

Number Pad Notation:

  7  8  9
   \ | / 
 4-- 5 --6
   / | \
  1  2  3

8 = Jump

2 = Crouch

4 = Move Left

6 = Move Right


Move Joystick in the Direction Opposite Your Opponent = Block

Fwd, Fwd or Bk, Bk (6,6 or 4,4) = Dash in their respective directions


Four Buttons: A, B, C, and D

A (tap) = Light Punch

A (press) = Heavy Punch

B (tap) = Light Kick

B (press) = Heavy Kick

C = Light Punch or Light Kick (depending on the last attack)

C (close) = Throw

C (jump + close) = Air throw (certain characters)

C (jump against wall) = Triangle Jump/Wall Jump

C + A = Uppercut

C + B = Low Strike

Hold A, B, or C = Recharge Spirit

A, B, or C (when thrown just before you hit the ground) = Throw Recovery

D = Taunt

Characters

Art of Fighting 2
General

ControlsFAQSystem

Characters

Eiji KisaragiJack TurnerJohn CrawleyKingLee Pai LongMickey RogersMr. BigRobert GarciaRyo SakazakiTakuma SakazakiTemjinYuri Sakazaki