Introduction
Tiny shoto child #1. Chonrei sports good fireballs, zippy movement, reliable combos, good anti-airs, a supremely dumb jumping normal in his j.C, and the ability to low profile all sorts of stuff. You've probably guessed that Chonrei mostly wants to chuck fireballs and anti-air people for trying to jump over them, and you'd be right. He can also just roll right under them and get a guaranteed punish courtesy of his Transcendent Dragon rolls. These rolls, amazingly, enable him to get around some higher-hitting Breakshots and generally annoy people for trying to hit him. But none of this makes up for his lack of any sort of real overhead threat. He can tick throw better than most people, but if he doesn't have the life lead or his opponent can contest his zoning, he starts to struggle. But his overall toolkit is solid, so he's still great for shoto players looking for a slightly different flavor to their usual archetype.
Pros |
Cons
|
- Some of the quickest ground movement in the game
- Great basic shoto tools
- S-Power lets him cut off huge swathes of screen space
- Transcendent Dragon rolls enable low profile punishes and tick throws
- j.C is a great crossup
|
- Can't combo into any of his supers
- Lame buttons outside of j.C
- Zero overhead threat
- Slow and hard to use P-Power
|
Normals
Standing
5A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
8
|
-
|
5
|
2
|
10
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
n.5A (within 48 px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
8
|
-
|
5
|
2
|
10
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
5B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
6
|
3
|
12
|
1
|
-3
|
HL
|
Y
|
-
|
-
|
|
n.5B (within 42 px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
6
|
3
|
12
|
1
|
-3
|
HL
|
Y
|
-
|
-
|
|
5C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
23
|
-
|
8
|
6
|
20
|
0
|
-6
|
HL
|
N
|
-
|
-
|
|
n.5C (within 61 px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
23
|
-
|
8
|
6
|
20
|
0
|
-6
|
HL
|
Y
|
-
|
-
|
|
Crouching
2A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
8
|
-
|
5
|
2
|
10
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
2B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
6
|
3
|
12
|
1
|
-3
|
L
|
Y
|
-
|
-
|
|
2C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
23
|
-
|
8
|
3
|
20
|
KD
|
-3
|
L
|
Y
|
-
|
-
|
|
Command
Axe Kick 6B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
16
|
-
|
25
|
3
|
19
|
4
|
-2
|
H
|
N
|
-
|
-
|
|
Quick Punch 5AB
High Avoid Attack
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
14
|
-
|
8
|
4
|
20
|
-8
|
-8
|
HL
|
Y
|
-
|
-
|
|
Jumping
j.A
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
8
|
-
|
5
|
9
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Hop
|
8
|
-
|
5
|
9
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Neutral Jump
|
8
|
-
|
5
|
8
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Jump
|
8
|
-
|
5
|
10
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
|
j.B
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
10
|
-
|
6
|
8
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Hop
|
10
|
-
|
6
|
8
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Neutral Jump
|
10
|
-
|
6
|
6
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Jump
|
10
|
-
|
6
|
8
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
|
j.C
Normal Hop/Jump Diagonal Hop/Jump
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
19
|
-
|
8
|
8
|
8
|
+15
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Hop
|
19
|
-
|
9
|
4
|
8
|
+15
|
+4
|
H
|
N
|
-
|
-
|
Neutral Jump
|
19
|
-
|
8
|
6
|
8
|
+15
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Jump
|
19
|
-
|
9
|
4
|
8
|
+15
|
+4
|
H
|
N
|
-
|
-
|
|
Oversway Actions
5D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
-
|
8
|
3,4
|
15
|
4
|
-2
|
H
|
Y
|
-
|
-
|
|
2D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
-
|
8
|
3,4
|
15
|
7
|
1
|
L
|
-
|
-
|
-
|
|
A (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
23
|
3
|
12
|
3
|
-1
|
H
|
N
|
-
|
-
|
|
B (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
21
|
3
|
12
|
1
|
-1
|
L
|
N
|
-
|
-
|
|
C (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
-
|
23
|
4
|
11
|
12
|
-3
|
HL
|
N
|
-
|
-
|
|
Throw
Blast Away 4/6C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
26
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Feints
Feint Empire Destiny 2BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
27
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Special Moves
Emperor's Eye 236A/C
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
A
|
16
|
-
|
12
|
-
|
53 total
|
-5
|
-6
|
HL
|
-
|
Y
|
Y
|
C
|
16
|
-
|
16
|
-
|
56 total
|
-4
|
-6
|
-
|
HL
|
Y
|
Y
|
|
Emperor Crunch 623A/C
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
A
|
28
|
-
|
4
|
3(2)15
|
33
|
KD
|
-25
|
HL
|
-
|
Y
|
Y
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
C
|
28
|
-
|
4
|
3(2)15
|
45
|
KD
|
-42
|
HL
|
-
|
Y
|
Y
|
|
Trascendent Dragon 236B/214B (Hold ok)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
20-56 total
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Emperor God Bop 66A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
28
|
-
|
7
|
9
|
28
|
-1
|
-7
|
HL
|
-
|
-
|
-
|
|
Extended Emperor God Bop 666A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
28
|
-
|
7
|
18
|
8
|
-1
|
-7
|
HL
|
-
|
-
|
-
|
|
Emperor Blast 2146C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
28
|
-
|
33
|
-
|
65-120
|
KD
|
22
|
HL
|
-
|
Y
|
-
|
Restores 14 health points on hit
|
|
Desperation Move
Empire Destiny Blow 641236BC-C-C-C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
20,20,20,20(67)
|
-
|
31
|
-
|
85 total
|
-19
|
-21
|
HL
|
-
|
-
|
-
|
Can absorb up to 4 projectiles
|
|
Empire Destiny Slash 641236BC (hold ok)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
13*5(61)
|
-
|
35-41
|
-
|
85 total
|
7
|
4
|
HL
|
-
|
N
|
-
|
|
Super Desperation Move
Emperor Roar Destroyer 641236C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
96
|
-
|
1+25
|
12
|
21
|
+9
|
-6
|
HL
|
-
|
N
|
-
|
|
Chain Attacks
Combos
Meterless
Metered
Strategy