Difference between revisions of "Real Bout Fatal Fury 2/Laurence Blood"

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(Created page with "300px|thumb|right ==Gameplay Overview== Laurence is a big bullfighter who, fittingly enough, is a defensive character that is hard to hit. He has...")
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==Gameplay Overview==
==Gameplay Overview==
Laurence is a big bullfighter who, fittingly enough, is a defensive character that is hard to hit. He has a powerful invincible dodge, an anti-air flash kick with huge horizontal reach, and some dangerous Breakshots. Unfortunately, his normals don't allow him as good space control as one might assume, his combo/punishes are limited, and his dodge completely loses to command grabs. To play Laurence, you need to read your opponent well and frustrate them into making a big enough mistake to capitalize on. And his stage theme is a serious banger too.
Laurence is a big defensive bullfighter who, fittingly enough, specializes in being hard to hit. He has a powerful invincible dodge, an anti-air flash kick with huge horizontal reach, and some dangerous Breakshots. Unfortunately, his normals don't allow him as good space control as one might assume, his combo/punishes are limited, and his dodge completely loses to command grabs. To play Laurence, you need to read your opponent well and frustrate them into making a big enough mistake to capitalize on. And his stage theme is a serious banger too.


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Revision as of 01:25, 21 November 2020

RBFF2 Laurence.jpg

Gameplay Overview

Laurence is a big defensive bullfighter who, fittingly enough, specializes in being hard to hit. He has a powerful invincible dodge, an anti-air flash kick with huge horizontal reach, and some dangerous Breakshots. Unfortunately, his normals don't allow him as good space control as one might assume, his combo/punishes are limited, and his dodge completely loses to command grabs. To play Laurence, you need to read your opponent well and frustrate them into making a big enough mistake to capitalize on. And his stage theme is a serious banger too.

Pros Cons
  • BC sidestep will avoid nearly everything and allow unique punishes
  • Strong chipping potential
  • Versatile and damaging Breakshots
  • Good safety on a surprising amount of stuff
  • Big body without many big normals to back it up
  • Poor mobility
  • No real way to press offense without baiting the opponent
  • Completely crumbles against characters with command grabs
  • Very limited combo chains
  • Unique execution compared to others thanks to multiple charge specials