Difference between revisions of "Samurai Shodown IV/Genjuro"

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* Back throw > [66P]xN
* Back throw > [66P]xN
: Unarmed backhit infinite. Very weak, overall pointless. That, and unless the weapon is behind Genjuro, you'll likely end up picking it back up midway through the infinite, too.
: Unarmed backhit infinite. Very weak, overall pointless. That, and unless the weapon is behind Genjuro, you'll likely end up picking it back up midway through the infinite, too.
* Backhit [623S]xN
: Basara only infinite. The window to follow-up on DP is fairly strict due to the landing recovery and the waiting in-between each DP loop, but it fortunately deals high damage and doesn't require repositioning yourself. You (likely) cannot convert to anything else while doing this infinite, either. Once you do it, you have to commit to finishing it.


===Slash===
===Slash===
* Backhit [214S]xN
: Basara only infinite. The timing per hit changes very slightly since you slowly inch yourself backwards with each 214S because of the motion. You can follow-up with a DP to end it early, but it behaves as if it front hits, so it will knock down and end the combo.
===Bust===
===Bust===
* Back throw > 66B > 236S x3
* Back throw > 66B > 236S x3

Revision as of 19:39, 9 June 2023

WIP

Overview

Slash

Bust

[ Info Needed ]
Pros Cons


Move List

Normals

Special Moves and WFTs

Combos

Universal

  • Throw > 236S x3
  • Throw > 14-hit CD
Only works on Galford, Ukyo, Gaira, Amakusa, Tam Tam, Kazuki, and Sogetsu. If you do a back throw, it's possible against Charlotte and Genjuro, but also inconsistent. Genjuro's timing is very finnicky, but Charlotte is much easier to pull it off against.
  • Back throw > [66B]xN
Backhit infinite. By some merciful miracle, Basara is the only character who this combo does not work against. But Basara has other infinites to worry about regardless. He also isn't immune to the infinite if you do it naturally without back throw, but for whatever reason back throw into backhit infinite lets Basara escape because the attack straight up cannot hit Basara after back throw. Overall an easy infinite which takes several reps to kill, but not too many reps.
  • Back throw > 66B > 2C > 3S OTG
Again, this combo does not work on Basara, but will work on natural backhit 66B.
  • (Corner) Back throw > n.2C > 66B > 2C > 3S OTG
Harder to connect n.2C against Nakoruru, Rimururu, and Sogetsu.
  • Back throw > [66P]xN
Unarmed backhit infinite. Very weak, overall pointless. That, and unless the weapon is behind Genjuro, you'll likely end up picking it back up midway through the infinite, too.
  • Backhit [623S]xN
Basara only infinite. The window to follow-up on DP is fairly strict due to the landing recovery and the waiting in-between each DP loop, but it fortunately deals high damage and doesn't require repositioning yourself. You (likely) cannot convert to anything else while doing this infinite, either. Once you do it, you have to commit to finishing it.

Slash

  • Backhit [214S]xN
Basara only infinite. The timing per hit changes very slightly since you slowly inch yourself backwards with each 214S because of the motion. You can follow-up with a DP to end it early, but it behaves as if it front hits, so it will knock down and end the combo.

Bust

  • Back throw > 66B > 236S x3
66B must hit as deep as possible for the link to connect.
Samurai Shodown IV
General

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Characters