User contributions for Lichmassacre
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- 20:29, 24 March 2024 diff hist +91 m Fatal Fury: City of the Wolves Added COTW specific discord, which can be found and is linked inside the KOF2002UM discord under the #rules-and-invite-links channel. Discord of the Wolves is a FF focused server for all FF games, not just COTW. People are going to likely want to instead focus on finding a COTW-centered server, much like how Garou MOTW has its own Discord server. I will leave both here, but Discord of the Wolves was not intended as a COTW server, but as a general FF server.
- 07:46, 23 January 2024 diff hist −2 m The King of Fighters 2002 UM/Kula Diamond →2 Stocks: Typo fix. current
- 04:19, 7 August 2023 diff hist +410 N The King of Fighters '94/Takuma Sakazaki/Combos Created page with "{{CharNavbox 94}} * (j.X,) cr.B x1-3 > ABC Cancel cr.C > [1]6D, j.C :Simple combo which easily confirms stun for Takuma and also allows him to do TOD combos or otherwise very close to death combos. Only downside is Takuma needs to be close enough to the opponent in order to link cr.C, assuming you can consistently ABC cancel. {{Navbox '94}} Category:Takuma SakazakiCategory:The King of Fighters '94" current
- 04:12, 7 August 2023 diff hist +884 N The King of Fighters '94/Ralf Jones/Combos Created page with "{{CharNavbox 94}} * cl.C(1), 41236D, [walk forward a little, dash forwards, 41236D]xN :The Team Brazil infinite combo. Only possible if an attack connects with an opponent first and is then cancelled into the command grab. Without that, the glitch that allows command grabs off an OTG does not work. For every rep of the command grab done, in order to correctly time the next rep, the following command grab must connect right as the opponent lands from their fall. In other..." current
- 04:11, 7 August 2023 diff hist +1,062 N The King of Fighters '94/Clark Still/Combos Created page with "{{CharNavbox 94}} * cl.C(1), 41236D, [walk forward a little, dash forwards, 41236D]xN :The Team Brazil infinite combo. Only possible if an attack connects with an opponent first and is then cancelled into the command grab. Without that, the glitch that allows command grabs off an OTG does not work. For every rep of the command grab done, in order to correctly time the next rep, the following command grab must connect right as the opponent lands from their fall. In other..." current
- 04:10, 7 August 2023 diff hist +1,200 N The King of Fighters '94/Heidern/Combos Created page with "{{CharNavbox 94}} * cl.C(1), 63214C, [walk forward a little, dash forwards, 63214C]xN :The Team Brazil infinite combo. Only possible if an attack connects with an opponent first and is then cancelled into the command grab. Without that, the glitch that allows command grabs off an OTG does not work. For every rep of the command grab done, in order to correctly time the next rep, the following command grab must connect right as the opponent lands from their fall. In other..." current
- 04:08, 7 August 2023 diff hist +584 N The King of Fighters '94/Andy Bogard/Combos Created page with "{{CharNavbox 94}} * '''(corner) (j.X), [cr.A, [1]6A,]xN''' :Andy infinite combo in the corner. Not the most practical combo to set up due to requiring the corner, but doing the infinite itself is fairly easy since cr.A comes out quick and the Zanei Ken leaves Andy plus enough to link. Also kills the opponent fairly quickly, too. Since Zaneiken is plus on block as well, this gives Andy a blockstring infinite, too. Doesn't work anywhere other than the corner because it pu..." current
- 04:05, 7 August 2023 diff hist +948 N The King of Fighters '94/Goro Daimon/Combos Created page with "{{CharNavbox 94}} * cl.C, 632146C, [walk forward a little, dash forwards, 6332146C]xN :Daimon infinite combo with his command grab. Only possible if an attack connects with an opponent first and is then cancelled into the command grab. Without that, the glitch that allows command grabs off an OTG does not work. For every rep of the command grab done, in order to correctly time the next rep, the following command grab must connect right as the opponent lands from their f..." current
- 20:53, 24 July 2023 diff hist 0 m The King of Fighters '94/FAQ →Technical
- 20:52, 24 July 2023 diff hist +248 m The King of Fighters '94/FAQ →What is the Tier List like?
- 20:47, 24 July 2023 diff hist +90 m The King of Fighters '94/FAQ →What is the Tier List like?
- 02:51, 23 July 2023 diff hist −5 m The King of Fighters '94/Joe Higashi →Movelist
- 02:48, 23 July 2023 diff hist 0 m The King of Fighters '94/Benimaru Nikaido/Data →Shinkuu Katateguma: Fixed the misspelling of Shinkuu Katategoma.
- 02:47, 23 July 2023 diff hist 0 m The King of Fighters '94/Benimaru Nikaido →Shinkuu Katateguma: Fixed the misspelling of Shinkuu Katategoma.
- 02:47, 22 July 2023 diff hist −5 m The King of Fighters '94/Controls →Movement: Re-aligned Movement numpad graph to be neater. current
- 22:51, 21 July 2023 diff hist +48 m Art of Fighting 2/System Navbox and category added.
- 04:39, 21 July 2023 diff hist −2 m The King of Fighters '94/Joe Higashi →Special Moves
- 04:38, 21 July 2023 diff hist −10 m The King of Fighters '94/Joe Higashi/Data →Specials: Fixed Bakuretsu Ken spelling.
- 04:37, 21 July 2023 diff hist −3 m The King of Fighters '94/Joe Higashi →Special Moves: Fixed Bakuretsu Ken spelling.
- 06:16, 20 July 2023 diff hist −170 m The King of Fighters '94/System Mechanics →Advanced Systems: Removed a sentence from Special Morphing that is only relevant to KOF95 (Kyo up kicks infinite). Also fixed Kyo's 421K input, it is not 4214K unlike KOFXV.