Difference between revisions of "The King of Fighters '94/Andy Bogard"
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{{CharNavbox 94}} | {{CharNavbox 94}} | ||
{| style="margin-right:1em;" align="left" | |||
| {{TOClimit|3}}__TOC__ | |||
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<section begin="image"/>[[File:Andy_KOF94.png|right|thumb|600px]]<section end="image"/> | |||
<br clear=all> | |||
==Introduction== | ==Introduction== | ||
Andy is a very strong, very well-rounded character with dominant tools in all parts of the match. Unfortunately, he's still overshadowed by Terry. Such is life. | Andy is a very strong, very well-rounded character with dominant tools in all parts of the match. Unfortunately, he's still overshadowed by Terry. Such is life. | ||
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* Very good stun output, and can force a stun off a decent range of starters | * Very good stun output, and can force a stun off a decent range of starters | ||
* Suite of excellent normals allows him to dominate neutral | * Suite of excellent normals allows him to dominate neutral | ||
* Has | * Has a great fireball | ||
* Has one of the only true 1f invincible dps in the game | * Has one of the only true 1f invincible dps in the game | ||
* Zaneiken is +8 on block, a true blockstring out of anything cancellable, and leaves the target close: once he's in, he's never going away | * Zaneiken is +8 on block, a true blockstring out of anything cancellable, and leaves the target close: once he's in, he's never going away | ||
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==Movelist== | ==Movelist== | ||
'''Throws''' | |||
Kakaekomi Nage - [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]] / [[image:d.gif]] | |||
'''Special Moves''' | |||
Shoryudan - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] | |||
Hishouken - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] | |||
Zaneiken - charge briefly [[image:db.gif]] then [[image:fd.gif]] + [[image:a.gif]] / [[image:c.gif]] | |||
Kuuha Dan - charge briefly [[image:db.gif]] then [[image:uf.gif]] + [[image:b.gif]] / [[image:d.gif]] | |||
'''Desperation Move''' | |||
Chou Reppa Dan - charge briefly [[image:dn.gif]] then [[image:qcf.gif]] + [[image:b.gif]] + [[image:d.gif]] | |||
==Normals== | ==Normals== | ||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
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}} | }} | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = Andy_jCD | | moveId = Andy_jCD, andy_njcd | ||
| | | description2 = The same great j.D as before, but now it knocks down. | ||
}} | |||
==Universal Mechanics== | |||
===Kakaekomi Nage=== | |||
{{FrameDataCargo-KOF94 | |||
|moveId=andy_throw | |||
|description= Pretty regular throw. Launches them very far, bringing them closer to the corner, and leaves you more than plus enough for oki. C and D versions are identical. | |||
}} | |||
===Defensive Attack=== | |||
{{FrameDataCargo-KOF94 | |||
| moveId = andy_defensiveattack | |||
| description = It's a defensive attack. | |||
}} | }} | ||
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|hitbox= | |hitbox= | ||
|hitbox2= | |hitbox2= | ||
|description2= | |description2= Great fireball. Fast, very easy to make plus, can't be hopped over by low-crushing moves like Terry's Crack Shoot, and the same recovery as lesser fireballs to boot. A strong neutral option. | ||
}} | }} | ||
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|hitbox= | |hitbox= | ||
|hitbox2= | |hitbox2= | ||
|description2= God elbow. A version is fast in addition to being plus on block and on hit, meaning Andy downbacking from halfscreen implicitly threatens all the space in front of him. An excellent move for combos: the A version enables his | |description2= God elbow. A version is fast in addition to being plus on block and on hit, meaning Andy downbacking from halfscreen implicitly threatens all the space in front of him. An excellent move for combos: the A version enables his infinite and keeps pressure going on normal hit, while the C version does extra stun for forcing stuns off a jump in starter. Great for pressure: if they blocked 2A or 2C, you can make them hold Zaneiken A and get back in their face, with plus frames to spare. All-around very useful. | ||
}} | }} | ||
Latest revision as of 15:16, 6 October 2023
The King of Fighters '94 | |
Introduction
Andy is a very strong, very well-rounded character with dominant tools in all parts of the match. Unfortunately, he's still overshadowed by Terry. Such is life.
Strengths | Weaknesses |
---|---|
|
|
Movelist
Throws
Special Moves
Zaneiken - charge briefly then + /
Kuuha Dan - charge briefly then + /
Desperation Move
Chou Reppa Dan - charge briefly then + +
Normals
Close Standing Normals
Close A
cl.A
cl.A |
|
---|
Close B
cl.B
cl.B |
|
---|
Close C
cl.C
cl.C |
|
---|
Close D
cl.D
cl.D |
|
---|
Far Standing Normals
Far A
f.A
f.A |
|
---|
Far B
f.B
f.B |
|
---|
Far C
f.C
f.C |
|
---|
Far D
f.D
f.D |
|
---|
Crouch Normals
Crouching A
2A
2A |
|
---|
Crouching B
2B
2B |
|
---|
Crouching C
2C
2C |
|
---|
Crouching D
2D
2D |
|
---|
Jump Normals
Jumping A
j.A
j.A |
|
---|
Neutral Jump B
nj.B
nj.B |
|
---|
Jumping B
j.B
j.B |
|
---|
Jumping C
j.C
j.C |
|
---|
Neutral Jump D
nj.D
nj.D |
|
---|
Jumping D
j.D
j.D |
|
---|
Blowback Normals
Standing CD
5CD
5CD |
|
---|
Jumping CD
j.CD
j.CD |
|
---|
Universal Mechanics
Kakaekomi Nage
Kakaekomi Nage
4/6 C/D when close
4/6 C/D when close |
|
---|
Defensive Attack
Defensive Attack
6A/B while blocking
6A/B while blocking |
|
---|
Special Moves
Shoryudan
Shoryudan
236A/C
236A/C |
|
---|
Hishouken
Hishouken
214A/C
214A/C |
|
---|
Zaneiken
Zaneiken
[1]6A/C
[1]6A/C |
|
---|
Kuuha Dan
Kuuha Dan
[1]9B/D
[1]9B/D |
|
---|
Desperation Moves
Chou Reppa Dan
Chou Reppa Dan
[2]236BD
[2]236BD |
|
---|
Navigation
The King of Fighters '94 | |
System | |
Characters |
|