The King of Fighters '94/Heidern/Combos

From Dream Cancel Wiki
< The King of Fighters '94‎ | Heidern
Revision as of 04:10, 7 August 2023 by Lichmassacre (talk | contribs) (Created page with "{{CharNavbox 94}} * cl.C(1), 63214C, [walk forward a little, dash forwards, 63214C]xN :The Team Brazil infinite combo. Only possible if an attack connects with an opponent first and is then cancelled into the command grab. Without that, the glitch that allows command grabs off an OTG does not work. For every rep of the command grab done, in order to correctly time the next rep, the following command grab must connect right as the opponent lands from their fall. In other...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The King of Fighters '94

OverviewStrategyDataCombos

  • cl.C(1), 63214C, [walk forward a little, dash forwards, 63214C]xN
The Team Brazil infinite combo. Only possible if an attack connects with an opponent first and is then cancelled into the command grab. Without that, the glitch that allows command grabs off an OTG does not work. For every rep of the command grab done, in order to correctly time the next rep, the following command grab must connect right as the opponent lands from their fall. In other words, after throwing the opponent, walk forwards a bit, dash forwards, and then time the command grab to hit right as the opponent land the second time from bouncing on the ground. You do not need to be right next to the opponent, but still relatively close.
Heidern has it the easiest with landing a consistent infinite as eventually, the opponent will likely end up in the corner which greatly reduces the amount of walking distance needed to continue the infinite. If they're already in the corner, then the infinite is made much easier as Heidern no longer needs to dash.
Video example can be found here.

Navigation

The King of Fighters '94
System

      FAQControlsSystem Mechanics

Characters