Difference between revisions of "The King of Fighters '94/Terry Bogard"
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| description2 = *A version is plus on block even point blank. C version requires you to be about halfscreen away to gain plus frames. | | description2 = *A version is plus on block even point blank. C version requires you to be about halfscreen away to gain plus frames. | ||
*A version is a true blockstring out of every special-cancellable move Terry has. However, it whiffs on most of the cast crouching. It's not reactable, but given how many 2Bs you'll be using in neutral/pressure, people will be inclined to block low, limiting its utility. | *A version is a true blockstring out of every special-cancellable move Terry has. However, it whiffs on most of the cast crouching. It's not reactable, but given how many 2Bs you'll be using in neutral/pressure, people will be inclined to block low, limiting its utility. | ||
*Can hit Brian, Chang, Daimon, Heavy D!, King, Ryo, Robert, and Takuma crouching. If you throw out a 2B or 2D vs these characters, buffer a 214A behind it to get in their face and be + doing it. You can do this multiple times in a row , completely gapless, until you're right on top of them and can pick strike or throw. | *Can hit Brian, Chang, Daimon, Heavy D!, King, Ryo, Robert, and Takuma crouching. If you throw out a 2B or 2D vs these characters, buffer a 214A behind it to get in their face and be + doing it. You can do this multiple times in a row, completely gapless, until you're right on top of them and can pick strike or throw. | ||
*This also gives you an infinite blockstring vs the above characters. Just 2B until you push yourself to aroudn 2B's max range, then 214A, then repeat forever. | |||
*C version is a gimmick fullscreen option. Probably worse than 2147D if you want to throw out something stupid from far away, due to being slower. | *C version is a gimmick fullscreen option. Probably worse than 2147D if you want to throw out something stupid from far away, due to being slower. | ||
*Pretty difficult to punish on whiff due to its low recovery. | *Pretty difficult to punish on whiff due to its low recovery. |
Revision as of 17:27, 19 July 2023
The King of Fighters '94 | |
Introduction
He's Terry Bogard. You already know who it is. Powah wave.
Strengths | Weaknesses |
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Movelist
Throws
Special Moves
Rising Tackle - charge briefly then + /
Desperation Move
Normals
Close Standing Normals
clA
Close A
cl.A
cl.A |
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clB
Close B
cl.B
cl.B |
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clC
Close C
cl.C
cl.C |
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clD
Close D
cl.D
cl.D |
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Far Standing Normals
fA
Far A
f.A
f.A |
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fB
Far B
f.B
f.B |
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fC
Far C
f.C
f.C |
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fD
Far D
f.D
f.D |
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Crouch Normals
2A
Crouching A
2A
2A |
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2B
Crouching B
2B
2B |
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2C
Crouching C
2C
2C |
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2D
Crouching D
2D
2D |
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Jump Normals
jA
Jumping A
j.A
j.A |
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njB
Neutral Jump B
nj.B
nj.B |
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jB
Jumping B
j.B
j.B |
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jC
Jumping C
j.C
j.C |
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njD
Neutral Jump D
nj.D
nj.D |
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jD
Jumping D
j.D
j.D |
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Blowback Normals
Blowback
Standing CD
5CD
5CD |
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Jump CD
Neutral Jump CD
j.CD
j.CD |
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Throws
Buster Throw
Buster Throw
4/6 C/D when close
4/6 C/D when close |
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Special Moves
Power Wave
Power Wave
236A/C
236A/C |
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Burn Knuckle
Burn Knuckle
214A/C
214A/C |
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Rising Tackle
Rising Tackle
[2]8A/C
[2]8A/C |
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Crack Shoot
Crack Shoot
2147B/D
2147B/D |
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Desperation Move
Power Geyser
Power Geyser
21416BC
21416BC |
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Navigation
The King of Fighters '94 | |
System | |
Characters |
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