The King of Fighters '98 UMFE/EX Yuri

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EX Yuri 98UM.png
Exyurimovelist.JPG

Introduction

Combos

0 Level

  • cr. B x 2, cr. A, qcb + A
a very easy to confirm knockdown combo starting from a low attack. You can subsitute the cr. A, for a st. A if you like. You can also switch out the qcb + A for a qcb + B/D running grab on block, for a blockstring mixup.
  • j. C/D, cl.C/D, qcb + A/C
good damage option from a jump-in, then knocksdown. On block, cl.D confirm can guard rolled, which will leave you open for punishment if you follow through with the qcb + C.
  • j. C/D, cl. C/D, qcf + C
not a safe combo to do on block, plus it doesn't knock down.

1 Level

  • (j. C/D), cr.b, cr. a XX qcf, hcb + K
sometimes the super can misfire into a hcb + K if not done accurately
  • cr.b, cr./st. a XX qcf, qcf + P
great damage from a low attack, more than the qcf, hcb + K combo. jump-in starters will make the super whiff
  • (j. C/D), cr. c, XX qcf, hcb + K
if you can confirm the cr.c without the jump-in, go for it.
  • (j. C/D), cl. C/D XX f, hcf + A
since the A version has faster start up than the C version, it can connect after the close C or D. This combo

2 Levels in Advanced & Extra Mode

  • (j. C/D), cr.b, cr. a XX qcf, hcb + B+D
you can had a neutral hop qcf + B for an extra OTG hit.
  • cr.b, cr./st. a XX qcf, qcf + A+C
massive damage, almost 50% health.
  • j.C/D, cr. a XX qcf, qcf + A+C
the super will connect after the single cr. a, and lands more damage from the crouching b, and a combo.

Normal Moves

Throws

Oni Harite: close b/f + C

Silent Nage: close b/f + D

Tsubame Otoshi: mid air close b/d/f + D


Command Moves

En Yoku: F + B

  • works as an overhead. Can't be cancelled after a normal


Special Moves

Saiha: qcb + A/C

  • reflects projectiles and also could be used as an anti air. It could be used also in combos, the A version after light or heavy attacks and the C version only after heavy attacks

Raiouken: (in the air) qcf + A/C

  • now only works in the air, and could hit OTG

Ko Ou Ken: qcf + A/C

  • speed varies according to the button used, A version is slower while c version is faster. Both versions only could be comboed after heavy attacks

Hyakuretsu Binta: hcb + B/D

  • a running command grab


Desperation Moves

Haoh Shou Kou Ken: f, hcf + A/C

  • A version of Hao Sho Ko Ken is slower than C version, but can be comboed, even though the timing is a little tricky, it will be a better option to use the other 2 DM

Hien Hou'ou Kyaku: qcf, hcb + B/D

  • After the SDM version of the Hien Hou'ou Kyaku, you can add a Raiouken

Shin! Chou Upper: qcf, qcf + A/C

  • If your opponent is a little too far while you execute the Shin! Chou Upper while a combo, there is the risk that only the first or second hit connect, doing little damage.