Difference between revisions of "The King of Fighters '98 UMFE/Saisyu Kusanagi/Combos"

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=== With Quick MAX ===
=== With Quick MAX ===


: <code>2B, ABC, microwalk cl.C, 6A, 2141236P</code>
: <code>2B, ABC, cl.C, 6A, 2141236P</code>
: Low Quick MAX from 2B. You can also use 2C if you don't want to microwalk.
: Low Quick MAX from 2B.
 
: <code>6A, ABC, 236236A</code>
: Extremely easy Quick MAX overhead into super. If you're somehow good enough, you can do a microrun for two 2As for a hitconfirm.
 
: <code>6A, ABC, 623B</code>
: Quick MAX into hard knockdown.


: <code>6B, ABC, 5C, 2141236P</code>
: <code>6B, ABC, 5C, 2141236P</code>
: Quick MAX on 6B is a 1 frame timing.
: Quick MAX on 6B is tight. 5C only hits tall crouchers and standing opponents.


: <code>(j.X), cl.C(1), 6A, 214A > 214A, ABC, 2141236P</code>
: <code>(j.X), cl.C(1), 6A, 214A > 214A, ABC, 2141236P</code>
: Saisyu's highest damage. The Quick MAX timing on the second rekka is awkward, so you might need to practice.
: The Quick MAX timing on the second rekka is awkward, so you might need to practice.
 
: <code>(j.X), cl.C(1), 6A, ABC, 5C, 2141236P</code>
: Saisyu's highest damage. The link between Quick MAX 6A and 5C is quite tight, and you need to remember that 5C only hits on standing opponents or tall crouchers.


== Navigation ==
== Navigation ==

Revision as of 23:21, 5 February 2024

The King of Fighters '98 UMFE

OverviewStrategyDataCombosReplays

Combos

Meterless

Low

2B, 2A, (2A), 623B
Basic low confirm.
2B, cl.C(1), 6A, 623D:
Tight microwalk link. Requires Saisyu to be point blank.

Mid/Jump-In

(j.X), cl.C(1), 6A, 623D
Go-to heavy starter combo for a hard knockdown.
(j.X), cl.C(1), 6A, 214A > 214A, 623C
Saisyu's highest meterless damage, but it sacrifices the hard knockdown.
6B, 5B/623B
Not very useful, since you should be using the plus frames for more offence.

With Meter

2B, 2A, (2A), 236236A
Low confirm into DM.
(j.X), cl.C(1), 6A, 2141236P
Heavy confirm into Orochinagi.
2B, cl.C(1), 6A, 2141236P:
The tight microwalk link for Orochinagi, requires point blank.
6B, 236236A
Can't hitconfirm. Very risky, but the link is easy.

With Quick MAX

2B, ABC, cl.C, 6A, 2141236P
Low Quick MAX from 2B.
6A, ABC, 236236A
Extremely easy Quick MAX overhead into super. If you're somehow good enough, you can do a microrun for two 2As for a hitconfirm.
6A, ABC, 623B
Quick MAX into hard knockdown.
6B, ABC, 5C, 2141236P
Quick MAX on 6B is tight. 5C only hits tall crouchers and standing opponents.
(j.X), cl.C(1), 6A, 214A > 214A, ABC, 2141236P
The Quick MAX timing on the second rekka is awkward, so you might need to practice.
(j.X), cl.C(1), 6A, ABC, 5C, 2141236P
Saisyu's highest damage. The link between Quick MAX 6A and 5C is quite tight, and you need to remember that 5C only hits on standing opponents or tall crouchers.

Navigation

The King of Fighters '98 UMFE

OverviewStrategyDataCombosReplays

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro