Difference between revisions of "The King of Fighters XIII"

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(Moved Meter and Health to The King of Fighters XIII/Meters and Gauges)
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[[File:KOF XIII Logo.png|right]]
[[File:KOF XIII Logo.png|center|frame|
'''Official Websites'''&nbsp;&nbsp;&#8212;&nbsp;&nbsp;[http://game.snkplaymore.co.jp/official/kof-xiii/ Arcade Release], [http://game.snkplaymore.co.jp/official/kof-xiii/blog/ Development Blog]<br/>
'''Community'''&nbsp;&nbsp;&#8212;&nbsp;&nbsp;[https://discord.gg/MEKqAYz KOF XIII Discord], [https://dreamcancel.com/forum/index.php/board,4.0.html Dream Cancel Forum], [https://forums.shoryuken.com/c/classic-fighting-games/king-of-fighters-xiii/66 KOF XIII SRK Forum]<br/>
'''Resources'''&nbsp;&nbsp;&#8212;&nbsp;&nbsp;[http://wiki.shoryuken.com/The_King_of_Fighters_XIII Old SRK Wiki], [http://www21.atwiki.jp/kof13/ Japanese Wiki], [http://keykakko.wordpress.com/ Japanese Gameplay Blog], [http://kofxiiihitbox.blogspot.com/ Hitboxes]]]


==Introduction==
==Introduction==                                                                        
                                                                                     
King of Fighters XIII is the latest entry in the KOF series. While it resembles XII graphically, all of XII's new systems (clash, critical counter, guard attack) have been removed. The developers stated that their concept for the game was "KOF-ism," so many classic KOF systems return, such as guard cancel rolls and guard cancel attacks. Hyperdrive mode is modeled on 2002's BC mode, while Max Cancels resemble XI's Dream Cancels. Finally, new to the series are EX moves (more powerful special moves costing one bar) and Drive Cancels (canceling from one special to another.)   
King of Fighters XIII is the latest entry in the KOF series. While it resembles XII graphically, all of XII's new systems (clash, critical counter, guard attack) have been removed. The developers stated that their concept for the game was "KOF-ism," so many classic KOF systems return, such as guard cancel rolls and guard cancel attacks. Hyperdrive mode is modeled on 2002's BC mode, while Max Cancels resemble XI's Dream Cancels. Finally, new to the series are EX moves (more powerful special moves costing one bar) and Drive Cancels (canceling from one special to another.)   


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* '''[[So, you want to learn KoFXIII?]]'''
* '''[[So, you want to learn KoFXIII?]]'''
* '''[[The_King_of_Fighters_XIII_FAQS|KOFXIII FAQ]]'''
* '''[[Kane317 and James Chen's Introductory KOF XIII Video Series]]'''
* '''[[Kane317 and James Chen's Introductory KOF XIII Video Series]]'''


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*[[NESTS Kyo (XIII)|EX Kyo]]
*[[NESTS Kyo (XIII)|EX Kyo]]
|}
|}
==Online Matchmaking==
For online matchmaking, check out these threads at Dream Cancel: [http://dreamcancel.com/forum/index.php?topic=1009.0 PS3], [http://dreamcancel.com/forum/index.php?topic=1010 Xbox360] and [http://dreamcancel.com/forum/index.php?topic=3006.msg66147#msg66147 Steam].
==Frame Data==
[[KOFXIII Console Frame Data]]
==Hitboxes==
[[KOFXIII Hitboxes]]
==Links & References==
KOFXIII Frequently Asked Questions: http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIII_FAQS
KOFXIII Hitboxes: http://kofxiiihitbox.blogspot.com/
KOFXIII Console USA publisher: http://www.atlus.com/kofxiii/
SNKPlaymore KOFXIII site: http://game.snkplaymore.co.jp/official/kof-xiii/
KOFXIII blog: http://game.snkplaymore.co.jp/official/kof-xiii/blog/
KOFXIII UK community site: http://orochinagi.com/
Japan wiki and resource site: http://www21.atwiki.jp/kof13/
Japan gameplay blog: http://keykakko.wordpress.com/
Dreamcancel youtube page: http://www.youtube.com/user/dreamcancelsnk
Dreamcancel facebook page: http://www.facebook.com/dreamcancelkof
Dream Cancel Chat room: http://chatwing.com/dreamcancelsnk


{{Navbox XIII}}
{{Navbox XIII}}


[[Category:The King of Fighters XIII]]
[[Category:The King of Fighters XIII]]

Revision as of 19:53, 19 November 2020

Introduction

King of Fighters XIII is the latest entry in the KOF series. While it resembles XII graphically, all of XII's new systems (clash, critical counter, guard attack) have been removed. The developers stated that their concept for the game was "KOF-ism," so many classic KOF systems return, such as guard cancel rolls and guard cancel attacks. Hyperdrive mode is modeled on 2002's BC mode, while Max Cancels resemble XI's Dream Cancels. Finally, new to the series are EX moves (more powerful special moves costing one bar) and Drive Cancels (canceling from one special to another.)

Atlus published King of Fighters XIII in NA on Nov. 22, 2011.

Characters

Xiii3.JPG
Single Entry


Team Japan


Team Elisabeth

Fatal Fury Team


Kim Team


Women Fighters Team

Art of Fighting Team


Yagami Team


Ikari Warriors Team

Psycho Soldier Team


K' Team


EX Characters

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters