Difference between revisions of "The King of Fighters XIII/Duo Lon"

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==Normals==
==Normals==
===Standing===
'''st. A'''
* Cancellable / Chain-able
* Hit Detection: High
* Damage: 25
'''st. B'''
* Cancellable
* Hit Detection: Low
* Damage: 30
'''st. C'''
* Cancellable
* Hit Detection: High
* Damage: 70
'''st. D'''
* Can't be cancelled
* Hit Detection: High
* Damage: 70
'''cl. D'''
* Cancellable
* Hit Detection: High
* Damage: 70
===Crouching===
'''cr. A'''
* Cancellable / Chain-able
* Hit Detection: High
* Damage: 25
'''cr. B'''
* Chain-able
* Hit Detection: Low
* Damage: 30
'''cr. C'''
* Cancellable
* Hit Detection: High
* Damage: 70
'''cr. D'''
* Can't be cancelled
* Hit Detection: Low
* Damage: 80
===Jumping===
'''j. A'''
* Cancellable
* Hit Detection: Mid
* Damage: 45 (40)
'''j. B'''
* Cancellable
* Hit Detection: Mid
* Damage: 45 (40)
'''j. C'''
* Cancellable
* Hit Detection: Mid
* Damage: 72 (70)
'''j. D'''
* Can't be cancelled
* Hit Detection: Mid
* Damage: 70 (68)
===Blowback Attack===
'''CD'''
* Cancellable
* Hit Detection: High
* Damage: 75
'''j. CD'''
* Cancellable
* Hit Detection: High
* Damage: 90 (80)
'''GC CD'''
* Can't be cancelled
* Hit Detection: High
* Damage: 10




Line 9: Line 95:


'''Suite Shikon = (b/f+C/D)'''
'''Suite Shikon = (b/f+C/D)'''
* Can be broken
* Hit Detection: Throw
* Damage: 100


==Command Moves==
==Command Moves==
Line 18: Line 107:


(EX) = f+AC
(EX) = f+AC
* Cancellable
* Hit Detection: High
* Damage: 40; EX Damage: 30 x 2




Line 25: Line 117:


(EX) = f+AC in air
(EX) = f+AC in air
* Hit Detection: Mid
* Damage: 40; EX Damage: 80




Line 32: Line 126:


(EX) = f+BD
(EX) = f+BD
* Hit Detection: High
* Damage: 20; EX Damage: 60




Line 39: Line 135:


(EX) = f+BD in air
(EX) = f+BD in air
* Hit Detection: Mid
* Damage: 40; EX Damage: 60




Line 46: Line 144:


(EX) = qcf+BD
(EX) = qcf+BD
* No Damage




Line 53: Line 152:


(EX) = qcb+BD
(EX) = qcb+BD
* No Damage




Line 60: Line 160:


(EX) = qcb+AC
(EX) = qcb+AC
* Super-Cancellable
* Hit Detection: High
* Damage: 50; EX Damage: 40 x 5




Line 67: Line 170:


(EX) = qcf+AC x3
(EX) = qcf+AC x3
* Drive- / Super-Cancellable
* Hit Detection: High
* Damage: 30, 30, 40; EX Damage: 60, 30, 40


==Desperation Moves==
==Desperation Moves==
Line 74: Line 180:


(EX) = qcb hcf+AC
(EX) = qcb hcf+AC
* MAX Cancellable
* Hit Detection: High
* Damage: 200; EX Damage: 60 x 3, 140


==Neomax==
==Neomax==
Line 79: Line 188:


'''Juon Ko Ha = (hcbx2+AC)'''
'''Juon Ko Ha = (hcbx2+AC)'''
* Hit Detection: Throw (/High if MAX canceled into)
* Damage: 10 x 40


==Combos==
==Combos==


- cr. B -> cr. A -> (qcf+P) x 3 -> qcf+B -> qcb,hcf+AC
- cr. B -> cr. A -> (qcf+P) x 2 -(DC)-> f+AC -> cr. A -> st. C -> (qcf+P) x 3
- st. C -> f+A -> (qcf+P) x 2 -> qcb,hcf+P
- j. CD -> f+AC in air
- st. C -> HD -> st. C -> [(qcf+P) x 2) -(HC)-> f+A -(HC)->] x 3 -> (qcf+P) x 3 -(HC)-> qcb+A -> qcb,hcf+P (or qcb,hcf+AC) [Damage = 496 or 606]
- st. C -> HD -> st. C -> (qcf+P) x 3 -(HC)-> qcb + A -> qcb,hcf+P (of qcb,hcf+AC) -(MC)-> hcbx2+AC [Damage = 650 or 762]


==Miscellaneous==
==Miscellaneous==

Revision as of 16:01, 24 November 2010

File:Duo Lon.png


Normals

Standing

st. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: Low
  • Damage: 30

st. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

st. D

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Can't be cancelled
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Cancellable
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75

j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)

GC CD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

Suite Shoukou.png

Suite Shikon = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 100

Command Moves

Special Moves

Maboroshi Mu Ken.png

Genmu Ken = (f+A)

(EX) = f+AC

  • Cancellable
  • Hit Detection: High
  • Damage: 40; EX Damage: 30 x 2


Maboroshi Mu Ken Air.png

Genmu Ken Air = (f+A) in air

(EX) = f+AC in air

  • Hit Detection: Mid
  • Damage: 40; EX Damage: 80


Maboroshi Mu Kyaku.png

Genmu Kyaku = (f+B)

(EX) = f+BD

  • Hit Detection: High
  • Damage: 20; EX Damage: 60


Maboroshi Mu Kyaku Air.png

Genmu Kyaku Air = (f+B) in air

(EX) = f+BD in air

  • Hit Detection: Mid
  • Damage: 40; EX Damage: 60


Hike Kyaku - Zen.png

Hike Kyaku Zen = (qcf+K)

(EX) = qcf+BD

  • No Damage


Hike Kyaku - Ushiro.png

Hike Kyaku Ushiro = (qcb+K)

(EX) = qcb+BD

  • No Damage


Juon Shikon.png

Juon Shikon = (qcb+P)

(EX) = qcb+AC

  • Super-Cancellable
  • Hit Detection: High
  • Damage: 50; EX Damage: 40 x 5


Suteki Juryuu.png

Suteki Juryu = (qcf+P) x3

(EX) = qcf+AC x3

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 30, 30, 40; EX Damage: 60, 30, 40

Desperation Moves

Genmu Bakko Shikon.png

Genmu Bakko Shikon = (qcb hcf+P)

(EX) = qcb hcf+AC

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 200; EX Damage: 60 x 3, 140

Neomax

Juon Ko Ha.png

Juon Ko Ha = (hcbx2+AC)

  • Hit Detection: Throw (/High if MAX canceled into)
  • Damage: 10 x 40


Combos

- cr. B -> cr. A -> (qcf+P) x 3 -> qcf+B -> qcb,hcf+AC

- cr. B -> cr. A -> (qcf+P) x 2 -(DC)-> f+AC -> cr. A -> st. C -> (qcf+P) x 3

- st. C -> f+A -> (qcf+P) x 2 -> qcb,hcf+P

- j. CD -> f+AC in air

- st. C -> HD -> st. C -> [(qcf+P) x 2) -(HC)-> f+A -(HC)->] x 3 -> (qcf+P) x 3 -(HC)-> qcb+A -> qcb,hcf+P (or qcb,hcf+AC) [Damage = 496 or 606]

- st. C -> HD -> st. C -> (qcf+P) x 3 -(HC)-> qcb + A -> qcb,hcf+P (of qcb,hcf+AC) -(MC)-> hcbx2+AC [Damage = 650 or 762]

Miscellaneous

Character Sprite

File:Duo Lon Sprite.gif

Colors

Duo Lon Colors.png

Other

Duo Lon Taunt.png

Taunt

Duo Lon Other Animations.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose


Links & References

Technical Reference

http://www.youtube.com/watch?v=gFX8UBiyo8w&t=2m40s