Difference between revisions of "The King of Fighters XIII/Elisabeth Branctorche"

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'''st. C''' = Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm
'''st. C''' = Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm


'''close C''' = Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter
'''cl. C''' = Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter


'''st. D''' = High kick, good range, goes high enough to double as a decent AA, cancellable
'''st. D''' = High kick, good range, goes high enough to double as a decent AA, cancellable


'''close D''' = Same as the far version, except if you use it up close it can hit crouching opponents as well
'''cl. D''' = Same as the far version, except if you use it up close it can hit crouching opponents as well


'''cr.A''' = It's the same as her st. A except she's crouching now, can be cancelled and chained
'''cr.A''' = It's the same as her st. A except she's crouching now, can be cancelled and chained

Revision as of 00:04, 16 August 2010

Normals

st. A = A quick slap attack, a relatively basic poke and it's pretty fast but still nothing fancy

st. B = A kick aimed towards there legs (hits low), quick and cancellable

st. C = Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm

cl. C = Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter

st. D = High kick, good range, goes high enough to double as a decent AA, cancellable

cl. D = Same as the far version, except if you use it up close it can hit crouching opponents as well

cr.A = It's the same as her st. A except she's crouching now, can be cancelled and chained

cr. B = A quick crouching kick, a pretty poke that's good for chaining lights into combos

cr. C = Crouch light palm attack, the reach isn't too great but can be cancelled

cr. D = Crouch kick, knocks standing opponents down when hit, whiff cancellable

j. A = jump light punch, just a quick hit in the air, good for air-to-air hits but that will be discussed later

j. B = jump light kick, a simple move that has it's uses

j. C = Light palm attack in air, a pretty good attack in air-to-air if you're close enough

j. D = Good range, good priority, easily the preferred tool for jump-ins

CD = Hard kick attack, excellent reach, whiff cancellable

j. CD = Jump hard kick, mimics her j.D except with knock back


Throws

b/f + C/D close = Manier


f + B = Cou de Pied Ann


Special Attacks

qcf + A/C = Etincelles (EX)


dp + A/C = Coup De Veine (EX)


dp + B/D = Reverie-souhaiter


qcb + B/D = Reverie-prier


qcb + A/C = Reverie-jere (EX)


hcb, f + A/C cl. = Mistral (EX)


Desperation Moves

qcf x2 + A/C = Noble Blanc (EX)


qcf, hcb + A/C = Grand Rafale


Neomax

qcb, hcf + B/D = Etoile Filanto