Difference between revisions of "The King of Fighters XIII/Mai Shiranui"

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[[Image:Kunoichi No Mai.png]]
[[Image:Kunoichi No Mai.png]]


'''Kunoichi no Mai = (qcf hcb+AC)''' -
'''Kunoichi no Mai = (qcf hcb+AC)''' also in air -


==Combos==
==Combos==


[[Category: King of Fighters XIII]]
[[Category: King of Fighters XIII]]

Revision as of 16:37, 11 November 2010

File:Mai.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Mai Far Normals.png

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


Mai Close Normals.png

cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 40+70


cl. D -

- Cancel-able

- Hit Detection: High

- Damage: 40x2

Crouching

Mai Crouch Normals.png

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Chainable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D -

- Hit Detection: Low

- Damage: 80

Jumping

Mai Jump Normals.png

j. A -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Cancel-able

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack

Mai CD.png

CD -

- Whiff/Cancellable

- Hit Detection: High

- Damage: 75


Mai JCD.png

j. CD -

- Hit Detection: High

- Damage: 90(80)


Mai GCCD.png

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Normals

Throw

Fuusha Kuzushi.png

Fuusha Kuzushi = (b/f+C/D) close -


Yura.png

Yura = (b/d/f+C/D) close in air -


Command Moves

Filler Picture

Mai Angry.png

"There's no picture of the wall jump in the mook, just read the description below!"

Wall Jump = (press uf when near the wall in the air, ub on the 2P side) -


Ukihane.png

Ukihane = (d+B) in air -

Special Moves

Kachousen.png

Kachousen = (qcf+P) -

(EX) = qcf+AC -


Ryuuenbu.png

Ryuuenbu = (qcb+P) -

(EX) = qcb+AC -


Hissatsushinobibaichi.png

Hissatsu Shinobi Baichi = (hcf+K) -

(EX) = hcf+BD -


Musasabi no Mai.png

Musasabi No Mai = (d~u+P) -


Musasabi no Mai Air.png

Musasabi No Mai (Air) = (qcb+P) in air -

(EX) = qcb+AC in air -

Desperation Moves

Chouhissatsushinobibaichi.png

Chou Hissatsu Shinobi Baichi = (qcb hcf+K) also in air -

(EX) = qcb hcf+K

Neomax

Kunoichi No Mai.png

Kunoichi no Mai = (qcf hcb+AC) also in air -

Combos