The King of Fighters XIII/Mai Shiranui

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File:Mai.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Mai Far Normals.png

st. A -

- Chain/Cancelable

- Hit Detection: High

- Damage: 25


st. B -

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 80


Mai Close Normals.png

cl. A -

- Chain/Cancelable

- Hit Detection: High

- Damage: 25


cl. C -

- Cancelable

- Hit Detection: High

- Damage: 70


cl. D -

- Cancelable

- Hit Detection: High

- Damage: 70

Crouching

Mai Crouch Normals.png

cr. A -

- Chain/Cancelable

- Hit Detection: High

- Damage: 25


cr. B -

- Chainable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancelable

- Hit Detection: High

- Damage: 70


cr. D -

- Cancelable

- Hit Detection: Low

- Damage: 80

Jumping

Mai Jump Normals.png

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Cancel-able

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Cancel-able

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

Mai CD.png

CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


Mai JCD.png

j. CD -

- Cancel-able

- Hit Detection: High

- Damage: 90(80)


Mai GCCD.png

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throw

Fuusha Kuzushi.png

Fuusha Kuzushi = (b/f+C/D) close -

- Can be broken

- Hit Detection: Close

- Damage: 100


Yura.png

Yura = (b/d/f+C) close in air -

- Can't be broken

- Hit Detection: Close

- Damage: 125

Command Moves

Filler Picture

Mai Angry.png

"There's no picture of the wall jump in the mook, just read the description below!"

Wall Jump = (press uf when near the wall in the air, ub on the 2P side) -

- Area Detection: 1P Wall (uf) / 2P Wall (ub)


Ukihane.png

Ukihane = (d+B) in air -

- Cancel-able

- Hit Detection: Mid

- Damage: 60

Special Moves

Kachousen.png

Kachousen = (qcf+P) -

(EX) = qcf+AC -

- Super Cancel-able

- Hit Detection: High

- Damage: 60/120


Ryuuenbu.png

Ryuuenbu = (qcb+P) -

(EX) = qcb+AC -

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 65/40+65/50+80


Hissatsushinobibaichi.png

Hissatsu Shinobi Baichi = (hcf+K) -

(EX) = hcf+BD -

- Drive/Super Cancel-able

- Hit Detection: High

- Damage:45x3/50x2+45+50/32x6


Musasabi no Mai.png

Musasabi No Mai = (d~u+P) -

- Hit Detection: High

- Damage: 70


Musasabi no Mai Air.png

Musasabi No Mai (Air) = (qcb+P) in air -

(EX) = qcb+AC in air -

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 70/48xN+48

Desperation Moves

Chouhissatsushinobibaichi.png

Chou Hissatsu Shinobi Baichi = (qcb hcf+K) also in air -

(EX) = qcb hcf+K

- Max Cancel-able

- Hit Detection: High

- Damage: 30+25x8(25x8)/45+25x11

Neomax

Kunoichi No Mai.png

Kunoichi no Mai = (qcf hcb+AC) also in air -

- Hit Detection: High

- Damage: 0+450

Combos

Miscellaneous

Character Sprite

File:Mai sprite.gif

Colors

Mai Colors.png


Other

Mai Taunt.png

Taunt

Mai Other Animations.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose


Links & References

Technical Reference

http://www.youtube.com/watch?v=OI1dRG_okQs