Difference between revisions of "The King of Fighters XIII/Ralf Jones"

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Line 189: Line 189:


(EX) = [A/C]
(EX) = [A/C]
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 20x12/45x8




Line 196: Line 202:


(EX) = qcf+AC
(EX) = qcf+AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 60/50/100




Line 203: Line 215:


(EX) = qcb+AC
(EX) = qcb+AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 60/80/60x2+80




Line 210: Line 229:


(EX) = b~f+AC
(EX) = b~f+AC
- Cancel-able
- Hit Detection: High
- Damage: 40+35/40+30x2/30x2+20x4+100




Line 217: Line 242:


(EX = qcf+AC in air
(EX = qcf+AC in air
- Drive/Super Cancel-able
- Hit Detection: Mid
- Damage: 120/180


==Desperation Moves==
==Desperation Moves==

Revision as of 07:29, 17 November 2010

File:Ralf XIII.jpg


Normals

Standing

Ralf Far Normals.jpg

st. A -

- Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 80


Ralf Close Normals.jpg

cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 40x2


cl. D -

- Cancel-able

- Hit Detection: High

- Damage: 70

Crouching

Ralf Crouch Normals.jpg

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Cancel-able

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D -

- Whiff/Cancel-able

- Hit Detection: Low

- Damage: 80

Jumping

Ralf Jump Normals.jpg

j. A -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

Ralf CD.jpg

CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


Ralf JCD.jpg

j. CD -

- Cancel-able

- Hit Detection: High

- Damage: 90(80)


Ralf GCCD.jpg

GCCD -

- Hit Detection: High

- Damage: 10


Throw

Dynamite Headbutt.jpg

Dynamite Headbutt = (b/f+C/D)

- Can be broken

- Hit Detection: Close

- Damage: 100

Command Moves

Rising Upper.jpg

Jet Uppercut = (df+A)

- Cancel-able

- Hit Detection: High

- Damage: 65

Special Moves

Vulcan Punch.jpg

Vulcan Punch = [P]

(EX) = [A/C]

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 20x12/45x8


Burning Hammer.jpg

Burning Hammer = (qcf+P)

(EX) = qcf+AC

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 60/50/100


Exploding Ralf Punch.jpg

Explosive Punch = (qcb+P)

(EX) = qcb+AC

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 60/80/60x2+80


Gatling Attack.jpg

Gatling Attack = (b~f+P)

(EX) = b~f+AC

- Cancel-able

- Hit Detection: High

- Damage: 40+35/40+30x2/30x2+20x4+100


Blitzkrieg Punch.jpg

Blitzkrieg Punch = (qcf+P) in air

(EX = qcf+AC in air

- Drive/Super Cancel-able

- Hit Detection: Mid

- Damage: 120/180

Desperation Moves

Galactica Phantom.jpg

Galactica Phantom = (qcfx2+P)

(EX) = qcfx2+AC


Bareback Vulcan.jpg

Bareback Vulcan = (qcb hcf+K)

Neomax

JET Vulcan Punch.jpg

Jet Vulcan = (hcbx2+AC)

Combos