Difference between revisions of "The King of Fighters XV/Benimaru Nikaido/Combos"

From Dream Cancel Wiki
Jump to navigation Jump to search
(Added 0 bars and ex combos)
Line 5: Line 5:
==Combos==
==Combos==
===Rush Auto Combo===
===Rush Auto Combo===
'''Meterless:'''<br>
'''Meterless:''' Ends with qcf+B du+B/C. (177 DMG)<br>
'''1 Bar:'''<br>
'''1 Bar:''' Ends with qcf,qcf+A. (228 DMG)<br>
'''2 Bars:'''<br>
'''2 Bars:'''Ends with qcf,qcf+AC. (350 DMG)<br>
'''3 Bars:'''<br>
'''3 Bars:'''Ends with qcb,hcf+CD. (434 DMG)<br>


===Meterless===
===Meterless===
Line 14: Line 14:
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| || || || || || Anywhere ||  
| 2BxN > 236B > 28B/D|| 150/172/192 || 210/240/270 || || || Anywhere || Your go to combo from low starter and more damage than c.C midscreen if all three 2Bs connect. Works at any distance as long as you skip enough 2Bs. Stop at 236B to be fairly safe after.
|-
| 2B > Rush Auto Combo|| 197 || 240 || 0 || || Anywhere || Close 2B starter route. Remember to press B twice for the 236K followup.
|-
| (2A) > c.D > 236B/D > 28B/D|| 200 (215) || 250 (280) || 0 || || Anywhere || Optimal grounded punish midscreen as well as a good followup from crossup j.B/D. Skip 2A if you started with a jumpin.
|-
| CD > dash 214C > 236D > 28B/D|| 225 || 360 || 0 || || Midscreen/Corner|| Blowback combo midscreen. At max blowback range 236B is hard to combo from 214C but still possible. Doesn't work when cornered.
|-
| CD > whiff 236B/D > 214A > 236D > 28B/D|| 227 || 360 || 0 || || Corner || Blowback combo in the corner. Whiff 236B/D is there purely for meter gain and can be omitted.
|-
| (2A) > c.D > 214A > 236D > 28B/D|| 251 (262) || 330 (360) || 0 || || Corner|| Optimal grounded punish in the corner.
|}
|}


Line 21: Line 31:
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| ||  ||  ||  ||  || Anywhere ||  
| 2B > 632146AC > 6K > 214C > 236D > 28B/D || 233 || 330 || 0.5 ||  || Anywhere || Close low punish with half a bar of meter. Hard to confirm so it's better to just do the combo below.
|-
| 2BxN 236BD > 28B/D || 189/208/226 || 30/60/90 || 0.5 ||  || Anywhere || The go to low starter combo from any distance but packing a bit more punch.
|-
| (2A) > c.D > 236AC > 6K > 214C > 236D > 28B/D || 337 (341) || 370 (400) || 0.5 ||  || Anywhere || Optimal grounded punish midscreen.
|-
| 632146AC > 6K > 214D > 236D > 28B/D || 223 || 300 || 0.5 ||  || Midscreen || Midscreen command grab combo.
|-
| 2B > 632146AC > 6K > 214C > 236D > 28B/D || 248 || 290 || 0.5 ||  || Corner || Close low punish with half a bar of meter in the corner.
|-
| (2A) > c.D > 236AC > 6K > 236C > 236D > 28B/D || 359 (362) || 330 (360) || 0.5 ||  || Corner || Optimal grounded punish in the corner.
|-
| 632146AC > 6K > 236C > 236D > 28B/D || 239 || 260 || 0.5 ||  || Corner || Corner command grab combo.
|}
|}



Revision as of 23:57, 15 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Rush Auto Combo

Meterless: Ends with qcf+B du+B/C. (177 DMG)
1 Bar: Ends with qcf,qcf+A. (228 DMG)
2 Bars:Ends with qcf,qcf+AC. (350 DMG)
3 Bars:Ends with qcb,hcf+CD. (434 DMG)

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2BxN > 236B > 28B/D 150/172/192 210/240/270 Anywhere Your go to combo from low starter and more damage than c.C midscreen if all three 2Bs connect. Works at any distance as long as you skip enough 2Bs. Stop at 236B to be fairly safe after.
2B > Rush Auto Combo 197 240 0 Anywhere Close 2B starter route. Remember to press B twice for the 236K followup.
(2A) > c.D > 236B/D > 28B/D 200 (215) 250 (280) 0 Anywhere Optimal grounded punish midscreen as well as a good followup from crossup j.B/D. Skip 2A if you started with a jumpin.
CD > dash 214C > 236D > 28B/D 225 360 0 Midscreen/Corner Blowback combo midscreen. At max blowback range 236B is hard to combo from 214C but still possible. Doesn't work when cornered.
CD > whiff 236B/D > 214A > 236D > 28B/D 227 360 0 Corner Blowback combo in the corner. Whiff 236B/D is there purely for meter gain and can be omitted.
(2A) > c.D > 214A > 236D > 28B/D 251 (262) 330 (360) 0 Corner Optimal grounded punish in the corner.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 632146AC > 6K > 214C > 236D > 28B/D 233 330 0.5 Anywhere Close low punish with half a bar of meter. Hard to confirm so it's better to just do the combo below.
2BxN 236BD > 28B/D 189/208/226 30/60/90 0.5 Anywhere The go to low starter combo from any distance but packing a bit more punch.
(2A) > c.D > 236AC > 6K > 214C > 236D > 28B/D 337 (341) 370 (400) 0.5 Anywhere Optimal grounded punish midscreen.
632146AC > 6K > 214D > 236D > 28B/D 223 300 0.5 Midscreen Midscreen command grab combo.
2B > 632146AC > 6K > 214C > 236D > 28B/D 248 290 0.5 Corner Close low punish with half a bar of meter in the corner.
(2A) > c.D > 236AC > 6K > 236C > 236D > 28B/D 359 (362) 330 (360) 0.5 Corner Optimal grounded punish in the corner.
632146AC > 6K > 236C > 236D > 28B/D 239 260 0.5 Corner Corner command grab combo.


1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Benimaru Combos by Meno

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters