The King of Fighters XV/Benimaru Nikaido/Combos

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Revision as of 18:06, 22 March 2022 by Meian (talk | contribs) (Deleted unnecessary info and added some 2 bar combos)
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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Rush Auto Combo

Meterless: Ends with qcf+B du+B/C. (177 DMG)
1 Bar: Ends with qcf,qcf+A. (228 DMG)
2 Bars:Ends with qcf,qcf+AC. (350 DMG)
3 Bars:Ends with qcb,hcf+CD. (434 DMG)

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2BxN > 236B > 28B/D 150/172/192 210/240/270 Anywhere More damage than c.C midscreen if all three 2Bs connect. Works at any distance as long as you skip enough 2Bs.
2B > Rush Auto Combo 197 240 0 Anywhere Close 2B starter route.
(2A) > c.D > 236B/D > 28B/D 200 (215) 250 (280) 0 Anywhere 2A c.D works from crossups.
CD > dash 214C > 236D > 28B/D 225 360 0 Midscreen/Corner At max blowback range 236B is hard to combo from 214C but still possible. Doesn't work when cornered.
(2A) > c.D > 214A > 236D > 28B/D 251 (262) 330 (360) 0 Corner
CD > 6B > 236C > 236B/D > 28B/D 273 360 0 Corner

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 632146AC > 6B > 214C > 236D > 28B/D 233 330 0.5 Anywhere Hard to confirm so it's better to just do the combo below.
2BxN 236BD > 28B/D 189/208/226 30/60/90 0.5 Anywhere
(2A) > c.D > 236AC > 6B > 214C > 236D > 28B/D 337 (341) 370 (400) 0.5 Anywhere
CD > dash 214C > 236BD > 28B/D 255 180 0.5 Midscreen/Corner
632146AC > 6B > 214D > 236D > 28B/D 223 300 0.5 Midscreen
2B > 632146AC > 6B > 214C > 236D > 28B/D 248 290 0.5 Corner Close 2B starter route.
(2A) > c.D > 236AC > 6B > 236C > 236D > 28B/D 359 (362) 330 (360) 0.5 Corner
CD > 236AC > 2C > 214A > 236D > 28B/D 322 430 0.5 Corner Corner CD combo anywhere but tip range.
CD > 236AC > 6B > 236C > 236D > 28B/D 316 360 0.5 Corner Max range CD combo.
CD > 236AC > walk c.D > 214A > 236D > 28B/D 329 430 0 Corner Point blank CD combo.
632146AC > 6K > 236C > 236D > 28B/D 239 260 0.5 Corner


1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2BxN > 236B > 28B/D > 236236A/C 266/284/296 210/240/270 1 Anywhere One of your better uses of meter as it'll make 2B more of a threat boasting both damage, corner carry and a good knockdown. 2369B > C > 236A/C to make it easier.
(2A) > c.D > 236AC > 6B > 214C > 236BD > 28B/D 362 (363) 220 1 Anywhere
(2A) > c.D > 236B/D > 28B/D > 236236A/C 316 (327) 250 (280) 1 Anywhere Sacrifices dmg for better oki.
632146AC > 6B > 214D > 236BD > 28B/D 239 220 1 Anywhere
2B > 632146AC > j.236AC > 236C > 214A > 236D > 28B/D 262 330 1 Corner Close 2B starter route.
c.D > 236B/D > 28B/D > 236236A/C 401 370 1 Corner
(2A) > c.D > 236B/D > 28B/D > 236236A/C 361 (366) 250 (280) 1 Corner Sacrifices dmg for better oki.
632146AC > j.236AC > 236C > 214A > 236D > 28B/D 256 220 1 Corner

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
2BxN > 236B > 28B/D > 236236AC 388/398/407 210/240/270 2 Anywhere
2BxN > f.B > BC > c.D > 236AC > 6B > 214C > 236B/D > 28B/D > 236236A/C 388/394/400 390/420/450 2 Anywhere Point/mid QM combo.
2BxN > f.B > BC > c.D > 236AC > j.236AC > 214C > 236B/D > 28B/D > 236236A/C 401/405/409 390/420/450 2 Anywhere Anchor QM combo.
2B > 2A > f.C > BC > c.D > 236AC > 6B > 214C > 236B/D > 28B/D > 236236A/C 425 500 2 Anywhere Close point/mid QM combo.
2B > 2A > f.C > BC > c.D > 236AC > j.236AC > 214C > 236B/D > 28B/D > 236236A/C 436 460 2 Anywhere Close anchor QM combo.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Benimaru Combos by Meno

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