Difference between revisions of "The King of Fighters XV/King/Strategy"

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==Okizeme==
==Okizeme==
Without meter or with only a little King must choose between higher damage in 623C or taking better oki for lower damage with 214C.
However, with 1 bar and being near to the corner King can turn any hitconfirm into solid damage and an incredibly easy 4F safejump with 214214K.
Overall, King has a strong oki game. She has safejumps


===Safejumps===
===Safejumps===


Corner C Throw:  
[https://glossary.infil.net/?t=Safe%20Jump Definition and example of a safejump.]
Whiff 2A > hop > j.D (4f Reversals)
 
 
C Throw:  
Whiff 2A > jump > j.D (4f Reversals)


Back to Corner D Throw:
Back to Corner D Throw:
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Corner 214214B/D:
Corner 214214B/D:
jump > j.D (4f Reversals)
jump > j.D (4f Reversals)
Need to test: Midscreen


Need to test: 214214B+D, Climax, 236B+D-
Need to test: 214214B+D, Climax, 236B+D-

Revision as of 04:09, 17 March 2022

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Okizeme

Without meter or with only a little King must choose between higher damage in 623C or taking better oki for lower damage with 214C. However, with 1 bar and being near to the corner King can turn any hitconfirm into solid damage and an incredibly easy 4F safejump with 214214K.

Overall, King has a strong oki game. She has safejumps

Safejumps

Definition and example of a safejump.


C Throw: Whiff 2A > jump > j.D (4f Reversals)

Back to Corner D Throw: Whiff c.A > hop > j.D (4f Reversals)

214B: hop / hyper hop > j.D (6f Reversals)

214D: hop / hyper hop > j.D (5f Reversals)

Corner 214214B/D: jump > j.D (4f Reversals)

Need to test: 214214B+D, Climax, 236B+D-

Countering King

External Resources

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters