The King of Fighters XV/Mai Shiranui/Combos

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< The King of Fighters XV‎ | Mai Shiranui
Revision as of 03:00, 8 April 2022 by StagnatingNovelty (talk | contribs) (Clarifying that one of her 3 Bar Combos needs 1500 MAX MODE. Corrected the 4 Meter damage combo which improperly corresponded to cl. D for it's second attack. Added the Stun Value to the existing 4 and 5 Meter combos. Added a 5 bar combo after finding a more reliable alternative.)
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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Rush Auto Combo

Meterless: Mai performs a jab into a jumping knee and airborne kick into j.214P. (129 DMG)
1 Bar: Ends with j.2141236K. (240 DMG)
2 Bars: Ends with j.2141236BD. (356 DMG)
3 Bars: Ends with j.2141236CD. (444 DMG)

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 214C 144 180 0 0.18 Anywhere
2B > 5B~5D > 236D 192 200 0 0.25 Anywhere
j.C > j.2B 127 170 0 0.10 Anywhere Hard knockdown. Puts Mai at point-blank range for Oki.
j.B > 5B~5D > 214C 194 240 0 0.25 Anywhere
j.D > 5C > 3D > 236D 257 240 0 0.33 Anywhere

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 5B~5D > 214AC > 236D 271 200 0.5 0.33 Anywhere
2C > 3D > [3]9AC~214AC > 2D 277 160 0.5 0.2 Anywhere
j.D > 5D > 3D > 214AC > 214A 315 240 0.5 0.33 Anywhere

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 214AC > [2]9AC~214AC > 214C > 5C 290-328 180-250 1.0 0.25-0.33 Mid-screen to corner Omit 5C if the opponent isn't near the corner of the screen
2B > 2A > 214AC > 236D > 2141236D 370 140 1.5 0 Anywhere Super Cancel combo; ends in hard knockdown.
2C > 3D > 214AC > 236BD > [2]9AC~214AC > 214C 377 210 1.5 0.5 Anywhere Huge damage and corner carry.
2C > 3D > 236BD > [2]9AC~214AC > 214AC > 214C > 214C > 5C 443 1.5 0.4 Corner 5C at the end is not possible if the [2]9AC~214AC part doesn't hit 3 times.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
2B > cl. B > 5D > 236D > 2141236D > 236236AC 567 200 3.0 0.25 Anywhere Confirm off close 2B
2B > 2A/5A/2B > MAX > cl. D > 3D > 236D > 2141236D > CLIMAX. 583-586 230 3.0 0.05 Anywhere (Anchor/1500 MAX MODE Gauge) Simple 3 Meter MAX Mode confirm off a 2B. 2A is the most reliable second hit.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
j.D > 2C > 3D > 236D > j.2141236D > 236236AC > 2141236CD 980 240 4 0 Anywhere MAX Mode required. cl. D can be used in place of 2C for more damage at less consistency.

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
2C > 3D > 214AC > 236BD > 214C > 2141236K > j.2141236CD 660 210 5 0.3 Anywhere Prone to accidental cross-overs if you reach the corner with 236BD. Requires very specific timing on the 236BD if started in the corner.
2C > 3D > 236BD > 214AC > 214C > 2141236K > j.2141236CD 676 210 5 0.3 Mid-screen to Corner

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