The King of Fighters XV/Mai Shiranui/Strategy

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< The King of Fighters XV‎ | Mai Shiranui
Revision as of 11:48, 9 March 2022 by Soul Warrior (talk | contribs) (Created page with "==Neutral== Mai's neutral is very good, but its only downside is that she can't really do any combos from her pokes, because most of them aren't even cancelable into anything. You can always use Quick MAX Mode activation for that. Her main pokes are st.A, cr.A, st.B and most hop/jump normals. These aren't meant for landing huge combos, but simply to be just that - a poke, because the damage can really add up if the opponent gets hit by multiple of these. cr.A is cancela...")
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Neutral

Mai's neutral is very good, but its only downside is that she can't really do any combos from her pokes, because most of them aren't even cancelable into anything. You can always use Quick MAX Mode activation for that.

Her main pokes are st.A, cr.A, st.B and most hop/jump normals. These aren't meant for landing huge combos, but simply to be just that - a poke, because the damage can really add up if the opponent gets hit by multiple of these. cr.A is cancelable, but don't go for any combos like EX Ryuuenbu, because you can't really hit confirm such a fast move like cr.A. Instead, go for any version of Kachousen if you still want an option to cancel it into something.

Her CD Blowback is an amazing button for neutral. It's big, it's fast, it's safe and it allows for an easy hitconfirm by using C Kachousen. If Blowback gets blocked, C Kachousen will keep you even safer. If Blowback hits, C Kachousen will hit them regardless of the distance, giving you enough time to hit confirm it into her Climax if you have enough meter, for almost 50% damage. This is her best neutral tool, so make sure to abuse it.