Difference between revisions of "The King of Fighters XV/Movement"

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==Movement==
==Movement==


'''Running'''
===Running===


Press Forward twice to dash. Hold forward on the control stick or pad in order to continue running forward.  
Press Forward twice to dash. Hold forward on the control stick or pad in order to continue running forward.  
The character will run towards the opponent. As long as the player keeps the directional button held down, they will run forward until the player puts the control stick or pad back in neutral. Warning: There is a slight delay upon stopping the run regularly. However, you can prevent the delay by pressing an attack button or by crouching under normal circumstances. Take advantage of the run in order to close the gap between yourself and the opponent or to implement an offensive approach. The run speed of each of the characters will vary.  
The character will run towards the opponent. As long as the player keeps the directional button held down, they will run forward until the player puts the control stick or pad back in neutral. Warning: There is a slight delay upon stopping the run regularly. However, you can prevent the delay by pressing an attack button or by crouching under normal circumstances. Take advantage of the run in order to close the gap between yourself and the opponent or to implement an offensive approach. The run speed of each of the characters will vary.  


'''Backdashing'''
===Backdashing===


Backdashing is done by pressing back on the control stick or twice. The character will move backward a certain distance to quickly move away from the opponent. The distance and the speed of the backdash will vary between the characters, along with their animations. In many cases, when you perform a backdash, you are in a midair state.  
Backdashing is done by pressing back on the control stick or twice. The character will move backward a certain distance to quickly move away from the opponent. The distance and the speed of the backdash will vary between the characters, along with their animations. In many cases, when you perform a backdash, you are in a midair state.  


'''Jumps and Hops'''
===Jumps and Hops===


In KOF XIV, there are 4 different types of jumps:
In KOF XIV, there are 4 different types of jumps:
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* Hyperhop - Quickly press down but then tap up lightly. The character quickly jumps slightly off of the ground an a higher speed. This can be useful for approaching the opponent.
* Hyperhop - Quickly press down but then tap up lightly. The character quickly jumps slightly off of the ground an a higher speed. This can be useful for approaching the opponent.
* Hyperjump - Quickly press down and then up on the control pad or stick. This is essentially a super jump.  
* Hyperjump - Quickly press down and then up on the control pad or stick. This is essentially a super jump.  
[[File:KOFXV_jump_arcs.jpg|jump arcs|700px]]
<br>
credit to [https://twitter.com/KuriNyankoF/status/1490824960587313153 KuriNyankoF] for the image
<br>
Blue is hop; Green is normal jump; Red is hyperhop; White is super jump;
<br>


Additional Notes: You can not block while you are in midair. Some moves may only be available while the character is in midair.
Additional Notes: You can not block while you are in midair. Some moves may only be available while the character is in midair.

Revision as of 22:40, 8 February 2022

Movement

Running

Press Forward twice to dash. Hold forward on the control stick or pad in order to continue running forward. The character will run towards the opponent. As long as the player keeps the directional button held down, they will run forward until the player puts the control stick or pad back in neutral. Warning: There is a slight delay upon stopping the run regularly. However, you can prevent the delay by pressing an attack button or by crouching under normal circumstances. Take advantage of the run in order to close the gap between yourself and the opponent or to implement an offensive approach. The run speed of each of the characters will vary.

Backdashing

Backdashing is done by pressing back on the control stick or twice. The character will move backward a certain distance to quickly move away from the opponent. The distance and the speed of the backdash will vary between the characters, along with their animations. In many cases, when you perform a backdash, you are in a midair state.

Jumps and Hops

In KOF XIV, there are 4 different types of jumps:

  • Hop - Lightly tap up. The character will hop upwards a very short distance.
  • Normal Jump - Press up regularly or hold up. This is a traditional jump and it can take time to be able to differ the two.
  • Hyperhop - Quickly press down but then tap up lightly. The character quickly jumps slightly off of the ground an a higher speed. This can be useful for approaching the opponent.
  • Hyperjump - Quickly press down and then up on the control pad or stick. This is essentially a super jump.

jump arcs
credit to KuriNyankoF for the image
Blue is hop; Green is normal jump; Red is hyperhop; White is super jump;


Additional Notes: You can not block while you are in midair. Some moves may only be available while the character is in midair.

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