Page values for "The King of Fighters XV/Nakoruru/Data"

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"MoveData_KOFXV" values

67 rows are stored for this page
chara   Nakoruru
moveId   Nakoruru_cla
input   cl.A
input2   cl.A
name   close A
images   XV_Nakoruru_cla_ima.png
damage   

25

guard   

Mid

cancel   

command

startup   

4

active   

5

recovery   

5

hitadv   

5

blockadv   

3

stun   

30

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_clb
input   cl.B
input2   cl.B
name   close B
images   XV_Nakoruru_fb_ima.png
damage   

30

guard   

Mid

cancel   

special

startup   

6

active   

4

recovery   

12

hitadv   

-1

blockadv   

-3

stun   

30

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_clc
input   cl.C
input2   cl.C
name   close C
images   XV_Nakoruru_clc_1_ima.png, XV_Nakoruru_clc_2_ima.png
damage   

70 (35+35)

guard   

Mid

cancel   

command (1), special (2)

startup   

5

active   

3 (7) 4

recovery   

19

hitadv   

-2

blockadv   

-4

stun   

70 (35+35)

guardDamage   

120 (60+60)

chara   Nakoruru
moveId   Nakoruru_cld
input   cl.D
input2   cl.D
name   close D
images   XV_Nakoruru_fd_ima.png
damage   

80 (60+20)

guard   

Mid

cancel   

command

startup   

8

active   

5

recovery   

19

hitadv   

-2

blockadv   

-4

stun   

70 (50+20)

guardDamage   

120 (100+20)

chara   Nakoruru
moveId   Nakoruru_fa
input   f.A
input2   f.A
name   far A
images   XV_Nakoruru_fa_ima.png
damage   

25

guard   

Mid

cancel   

special

startup   

7

active   

3

recovery   

13

hitadv   

-1

blockadv   

-3

stun   

30

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_fb
input   f.B
input2   f.B
name   far B
images   XV_Nakoruru_fb_ima.png
damage   

30

guard   

Mid

cancel   

special

startup   

6

active   

4

recovery   

12

hitadv   

-1

blockadv   

-3

stun   

30

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_fc
input   f.C
input2   f.C
name   far C
images   XV_Nakoruru_fc_ima.png
damage   

70

guard   

Mid

cancel   

special

startup   

9

active   

5

recovery   

23

hitadv   

-7

blockadv   

-9

stun   

70

guardDamage   

120

chara   Nakoruru
moveId   Nakoruru_fd
input   f.D
input2   f.D
name   far D
images   XV_Nakoruru_fd_ima.png
damage   

80

guard   

Mid

cancel   

super

startup   

10

active   

4

recovery   

23

hitadv   

-6

blockadv   

-8

stun   

70

guardDamage   

120

chara   Nakoruru
moveId   Nakoruru_2a
input   2A
input2   2A
name   crouch A
images   XV_Nakoruru_2a_ima.png
damage   

25

guard   

Mid

cancel   

command

startup   

4

active   

4

recovery   

7

hitadv   

4

blockadv   

2

stun   

30

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_2b
input   2B
input2   2B
name   crouch B
images   XV_Nakoruru_2b_ima.png
damage   

15

guard   

Low

cancel   

special

startup   

4

active   

4

recovery   

10

hitadv   

1

blockadv   

-1

stun   

15

guardDamage   

30

chara   Nakoruru
moveId   Nakoruru_2c
input   2C
input2   2C
name   crouch C
images   XV_Nakoruru_2c_ima.png
damage   

70

guard   

Mid

cancel   

command

startup   

7

active   

5

recovery   

26

hitadv   

-10

blockadv   

-12

stun   

90

guardDamage   

120

chara   Nakoruru
moveId   Nakoruru_2d
input   2D
input2   2D
name   crouch D
images   XV_Nakoruru_2d_ima.png
damage   

80

guard   

Low

cancel   

command

startup   

9

active   

6

recovery   

14

hitadv   

SKD (28: Tech / 55: Non-tech)

blockadv   

-2

stun   

70

guardDamage   

120

chara   Nakoruru
moveId   Nakoruru_ha
orderId   1
input   h.A
input2   h.A
name   hop A
header   yes
version   hop
images   XV_Nakoruru_ja_ima.png
damage   

40

guard   

High

startup   

5

active   

5

recovery   

1 on ground

invul   

30

stun   

30

guardDamage   

50

chara   Nakoruru
moveId   Nakoruru_ja
orderId   2
input   j.A
input2   j.A
name   jump A
header   no
version   jump
images   XV_Nakoruru_ja_ima.png
damage   

45

guard   

High

startup   

5

active   

7

recovery   

1 on ground

invul   

30

stun   

30

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_hb
orderId   1
input   h.B
input2   h.B
name   hop B
header   yes
version   hop
images   XV_Nakoruru_jb_ima.png
damage   

40

guard   

High

startup   

6

active   

7

recovery   

1 on ground

invul   

30

stun   

30

guardDamage   

50

chara   Nakoruru
moveId   Nakoruru_jb
orderId   2
input   j.B
input2   j.B
name   jump B
header   no
version   jump
images   XV_Nakoruru_jb_ima.png
damage   

45

guard   

High

startup   

6

active   

9

recovery   

1 on ground

invul   

30

stun   

30

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_hc
orderId   1
input   h.C
input2   h.C
name   hop C
header   yes
version   hop
images   XV_Nakoruru_jc_ima.png
damage   

70

guard   

High

startup   

8

active   

6

recovery   

1 on ground

invul   

70

stun   

70

guardDamage   

100

chara   Nakoruru
moveId   Nakoruru_jc
orderId   2
input   j.C
input2   j.C
name   jump C
header   no
version   jump
images   XV_Nakoruru_jc_ima.png
damage   

70

guard   

High

startup   

8

active   

6

recovery   

1 on ground

invul   

70

stun   

70

guardDamage   

120

chara   Nakoruru
moveId   Nakoruru_hd
orderId   1
input   h.D
input2   h.D
name   hop D
header   yes
version   hop
images   XV_Nakoruru_jd_ima.png
damage   

70

guard   

High

startup   

7

active   

5

recovery   

1 on ground

invul   

70

stun   

70

guardDamage   

100

chara   Nakoruru
moveId   Nakoruru_jd
orderId   2
input   j.D
input2   j.D
name   jump D
header   no
version   jump
images   XV_Nakoruru_jd_ima.png
damage   

70

guard   

High

startup   

7

active   

6

recovery   

1 on ground

invul   

70

stun   

70

guardDamage   

120

chara   Nakoruru
moveId   Nakoruru_cd
input   CD
input2   CD
name   Blowback
images   XV_Nakoruru_cd_ima.png
damage   

75

guard   

Mid

cancel   

special

startup   

14

active   

4

recovery   

27

hitadv   

Wall Splat - HKD (gnd) (69 to 85)

blockadv   

-8

stun   

100

guardDamage   

160

chara   Nakoruru
moveId   Nakoruru_236cd
input   236CD
input2   236CD
name   Shatterstrike
images   XV_Nakoruru_236cd_ima.png
damage   

75

guard   

Mid

startup   

15

active   

6

recovery   

27

hitadv   

Crumple - HKD (93)

blockadv   

-10

invul   

Armor: 4 to 14 (11 frames)

stun   

0

guardDamage   

200

chara   Nakoruru
moveId   Nakoruru_hcd
orderId   1
input   h.CD
input2   h.CD
name   hop CD
header   yes
version   hop
images   XV_Nakoruru_jcd_ima.png
damage   

80

guard   

Mid

startup   

12

active   

7

recovery   

1 on ground

hitadv   

SKD

stun   

80

guardDamage   

120

chara   Nakoruru
moveId   Nakoruru_jcd
orderId   2
input   j.CD
input2   j.CD
name   jump CD
header   no
version   jump
images   XV_Nakoruru_jcd_ima.png
damage   

90

guard   

Mid

startup   

12

active   

7

recovery   

1 on ground

hitadv   

SKD

stun   

80

guardDamage   

140

chara   Nakoruru
moveId   Nakoruru_rush1
orderId   1
input   cl.AA
input2   cl.AA
name   rush 1
header   yes
version   cl.AA
images   XV_Nakoruru_rush1_ima.png
damage   

48 (25+25)

guard   

Mid

startup   

6

hitadv   

-5

blockadv   

-7

stun   

30

guardDamage   

120 (60+60)

chara   Nakoruru
moveId   Nakoruru_rush2
orderId   2
input   cl.AAX
input2   cl.AAX
name   rush 2
header   no
version   cl.AAX
images   XV_Nakoruru_rush2_ima.png
damage   

70 (25+25+25)

guard   

Mid

startup   

6

hitadv   

-3

blockadv   

-5

stun   

30

guardDamage   

180 (60+60+60)

chara   Nakoruru
moveId   Nakoruru_cthrow
input   (close) 4/6C
input2   (close) 4/6C
name   Ruten Kyougekijin
images   XV_Nakoruru_cthrow_ima.png
damage   

100

startup   

1

active   

1

recovery   

0

hitadv   

HKD (30)

blockadv   

Unblockable

stun   

0

guardDamage   

0

chara   Nakoruru
moveId   Nakoruru_dthrow
input   (close) 4/6D
input2   (close) 4/6D
name   Hougekiyou
images   XV_Nakoruru_dthrow_ima.png
damage   

100

startup   

1

active   

1

recovery   

0

hitadv   

HKD (22)

blockadv   

Unblockable

stun   

0

guardDamage   

0

chara   Nakoruru
moveId   Nakoruru_airthrow
input   (in air, close) 4/6C
input2   (in air, close) 4/6C
name   Rera Kishima Tek
images   XV_Nakoruru_athrow_ima.png
damage   

100

startup   

1

active   

1

recovery   

0

hitadv   

HKD (37)

stun   

0

guardDamage   

0

chara   Nakoruru
moveId   Nakoruru_6a
input   6A
input2   6A
name   Surprise Attack
images   XV_Nakoruru_6a_ima.png
damage   

60 [45]

guard   

High [Mid]

startup   

22 [20]

active   

3 [4]

recovery   

17 (7 on ground) [16 (7 on ground)]

hitadv   

-1

blockadv   

-3

stun   

30

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_j2d
input   j2D
input2   j2D
name   Kamuyhum Kesupu
images   XV_Nakoruru_j2d_ima.png
damage   

80

guard   

Mid

startup   

10

active   

5

recovery   

1 on ground

hitadv   

HKD

blockadv   

14 (Lowest height) to 5 (Highest height)

stun   

60

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_3a
input   3A
input2   3A
name   Chiten Zan
images   XV_Nakoruru_3a_ima.png
damage   

45 (15*3)

guard   

Low [Mid]

cancel   

special

startup   

11

active   

6

recovery   

19

hitadv   

0 (Close Range) to 1 (Max Range)

blockadv   

-2 (Close Range) to -1 (Max Range)

stun   

60 (20*3)

guardDamage   

60 (20*3)

chara   Nakoruru
moveId   Nakoruru_j7
input   j7 (near the wall)
input2   j7 (near the wall)
name   Sankaku-Tobi
images   XV_Nakoruru_j7_ima.png
recovery   

1 on ground

chara   Nakoruru
moveId   Nakoruru_236a
orderId   1
input   236A
input2   236A
name   Annu Mutsube
header   yes
version   A
images   XV_Nakoruru_236a_ima.png
damage   

80

guard   

Mid

cancel   

super

startup   

12

active   

9

recovery   

25

hitadv   

SKD (27: Tech / 54: Non-tech) - Close - Close

blockadv   

-8 (Close Range) to 0 (Max Range)

stun   

60

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_236c
orderId   2
input   236C
input2   236C
name   Annu Mutsube
header   no
version   C
images   XV_Nakoruru_236a_ima.png
damage   

100

guard   

Mid

cancel   

super

startup   

18

active   

16

recovery   

14

hitadv   

SKD (37: Tech / 64: Non-tech) - Close

blockadv   

-11 (Close Range) to 3 (Max Range)

stun   

80

guardDamage   

80

chara   Nakoruru
moveId   Nakoruru_236ac
orderId   3
input   236AC
input2   236AC
name   Annu Mutsube
header   no
version   AC
images   XV_Nakoruru_236a_ima.png
damage   

80 (20*4)

guard   

Mid

startup   

12

active   

16

recovery   

33

hitadv   

SKD (37: Tech / 64: Non-tech) - Close

blockadv   

-18

stun   

0

guardDamage   

80 (20*4)

chara   Nakoruru
moveId   Nakoruru_623a
orderId   1
input   623A
input2   623A
name   Rera Mutsube
header   yes
version   A
images   XV_Nakoruru_623a_ima.png
damage   

80

guard   

Mid

cancel   

super

startup   

6

active   

7

recovery   

58 (41 on ground)

hitadv   

SKD (27: Tech / 54: Non-tech)

blockadv   

-46

invul   

Full Body: 1 to 7 (7 Frames)

stun   

80

guardDamage   

80

chara   Nakoruru
moveId   Nakoruru_623c
orderId   2
input   623C
input2   623C
name   Rera Mutsube
header   no
version   C
images   XV_Nakoruru_623a_ima.png
damage   

120

guard   

Mid

startup   

8

active   

17

recovery   

74 (41 on ground)

hitadv   

SKD (11: Tech / 38: Non-tech)

blockadv   

-72

invul   

Full Body: 1 to 12 (12 Frames)

stun   

120

guardDamage   

120

chara   Nakoruru
moveId   Nakoruru_623ac
orderId   3
input   623AC
input2   623AC
name   Rera Mutsube
header   no
version   AC
images   XV_Nakoruru_623a_ima.png
damage   

160 (70+30*3)

guard   

Mid

startup   

4

active   

15

recovery   

75 (41 on ground)

hitadv   

SKD (27: Tech / 54: Non-tech)

blockadv   

-80

invul   

Full Body: 1 to 8 (8 Frames)

stun   

0

guardDamage   

130 (70+30*2)

chara   Nakoruru
moveId   Nakoruru_214a
orderId   1
input   214A
input2   214A
name   Kamui Rimuse
header   yes
version   A
images   XV_Nakoruru_214a_ima.png
damage   

80

guard   

Mid

cancel   

super

startup   

10

active   

5

recovery   

24

hitadv   

-8

blockadv   

-10

stun   

40

guardDamage   

40

chara   Nakoruru
moveId   Nakoruru_214c
orderId   2
input   623C
input2   623C
name   Kamui Rimuse
header   no
version   C
images   XV_Nakoruru_214a_ima.png
damage   

105 (35*3)

guard   

Mid

cancel   

super

startup   

16

active   

5 (10) 5 (9) 5

recovery   

24

hitadv   

-8

blockadv   

-10

stun   

90 (30*3)

guardDamage   

90 (30*3)

chara   Nakoruru
moveId   Nakoruru_214ac
orderId   3
input   623AC
input2   623AC
name   Kamui Rimuse
header   no
version   AC
images   XV_Nakoruru_214a_ima.png
damage   

90 (30*3)

guard   

Mid

startup   

16

active   

5 (10) 5 (9) 5

recovery   

24

hitadv   

Crumple - HKD (97)

blockadv   

-10

stun   

0

guardDamage   

90 (30*3)

chara   Nakoruru
moveId   Nakoruru_214a_p
orderId   1
input   214A~A/C
input2   214A~A/C
name   Kamui Rimuse Return
header   yes
version   A
images   XV_Nakoruru_214a_p_ima.png
damage   

30

guard   

Mid

cancel   

super

startup   

6

active   

8

recovery   

29

hitadv   

SKD (26: Tech / 66: Non-tech)

blockadv   

-18

stun   

30

guardDamage   

30

chara   Nakoruru
moveId   Nakoruru_214c_p
orderId   2
input   623C~A/C
input2   623C~A/C
name   Kamui Rimuse Return
header   no
version   C
images   XV_Nakoruru_214a_p_ima.png
damage   

30

guard   

Mid

startup   

6

active   

8

recovery   

29

hitadv   

HKD (65)

blockadv   

-18

stun   

30

guardDamage   

30

chara   Nakoruru
moveId   Nakoruru_214ac_p
orderId   3
input   214AC~A/C
input2   214AC~A/C
name   Kamui Rimuse Return
header   no
version   AC
images   XV_Nakoruru_214a_p_ima.png
damage   

40

guard   

Mid

startup   

6

active   

8

recovery   

27

hitadv   

SKD (39: Tech / 66: Non-tech)

blockadv   

-16

stun   

0

guardDamage   

40

chara   Nakoruru
moveId   Nakoruru_236b
orderId   1
input   236B
input2   236B
name   Amube Yatoro
header   yes
version   B
images   XV_Nakoruru_236b_ima.png
damage   

60

guard   

Mid

startup   

10 (Air) / 23 (To front)

active   

Projectile

recovery   

40

hitadv   

-1 (Close Range) to 6 (Max Range)

blockadv   

-3 (Close Range) to 4 (Max Range)

stun   

60

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_236d
orderId   2
input   236D
input2   236D
name   Amube Yatoro
header   no
version   D
images   XV_Nakoruru_236b_ima.png
damage   

60

guard   

Mid

startup   

10 (Air) / 21 (To front)

active   

Projectile

recovery   

41

hitadv   

-2 (Close Range) to 8 (Max Range)

blockadv   

-4 (Close Range) to 6 (Max Range)

stun   

60

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_236bd
orderId   3
input   236BD
input2   236BD
name   Amube Yatoro
header   no
version   BD
images   XV_Nakoruru_236b_ima.png
damage   

80

guard   

Mid

startup   

10 (Air) / 20 (To front)

active   

Projectile

recovery   

40

hitadv   

SKD (49: Tech / 76: Non-tech) - Close

blockadv   

-5 (Close Range) to 9 (Max Range)

stun   

0

guardDamage   

80

chara   Nakoruru
moveId   Nakoruru_214b
orderId   1
input   214B
input2   214B
name   Cling to Mamahaha
header   yes
version   B
images   XV_Nakoruru_214b_ima.png
startup   

14 (to Bird)

active   

115 (Neutral Bird Cling Duration) / 77 (Moving Bird Cling Duration)

recovery   

16 on ground

chara   Nakoruru
moveId   Nakoruru_214d
orderId   2
input   214D
input2   214D
name   Cling to Mamahaha
header   no
version   D
images   XV_Nakoruru_214b_ima.png
startup   

23 (to Bird)

active   

75 (Neutal and Moving Bird Cling Duration)

recovery   

16 on ground

chara   Nakoruru
moveId   Nakoruru_214bd
orderId   3
input   214BD
input2   214BD
name   Cling to Mamahaha
header   no
version   BD
images   XV_Nakoruru_214b_ima.png
startup   

14 (to Bird)

active   

115 (Neutral Bird Cling Duration) / 77 (Moving Bird Cling Duration)

recovery   

5 on ground

chara   Nakoruru
moveId   Nakoruru_214k_a
orderId   1
input   214K~A
input2   214K~A
name   Mamahaha Attack (A)
header   yes
version   A
images   XV_Nakoruru_214k_a_ima.png
damage   

30

guard   

Mid

startup   

5/ 16 (From neutral through Lk / EX Bird Cling)

active   

2

recovery   

15

stun   

30

guardDamage   

30

chara   Nakoruru
moveId   Nakoruru_214k_c
orderId   2
input   214K~C
input2   214K~C
name   Mamahaha Attack (C)
header   no
version   C
images   XV_Nakoruru_214k_c_ima.png
damage   

50

guard   

Mid

cancel   

236P

startup   

7 / 18 (From neutral through Lk / EX Bird Cling)

active   

2

recovery   

25

stun   

50

guardDamage   

50

chara   Nakoruru
moveId   Nakoruru_214k_236a
orderId   1
input   214K_236A
input2   214K_236A
name   Kamui Mutsube
header   yes
version   A
images   XV_Nakoruru_214K_236a_ima.png
damage   

80

guard   

High

startup   

10 / 21 (From neutral through Lk / EX Bird Cling)

active   

Active until on ground

recovery   

30

hitadv   

SKD

blockadv   

-12 (Lowest height) to -17 (Highest height)

stun   

80

guardDamage   

80

chara   Nakoruru
moveId   Nakoruru_214k_236c
orderId   2
input   214K_236C
input2   214K_236C
name   Kamui Mutsube
header   no
version   C
images   XV_Nakoruru_214K_236a_ima.png
damage   

80

guard   

High

startup   

12 / 23 (From neutral through Lk / EX Bird Cling)

active   

Active until on ground

recovery   

30

hitadv   

SKD

blockadv   

-12 (Lowest height) to -18 (Highest height)

stun   

80

guardDamage   

80

chara   Nakoruru
moveId   Nakoruru_214k_236ac
orderId   3
input   214K~236AC
input2   214K~236AC
name   Kamui Mutsube
header   no
version   AC
images   XV_Nakoruru_214K_236a_ima.png
damage   

122 (80+20+20+20)

guard   

High to Mid

startup   

6 / 17 (From neutral through Lk / EX Bird Cling)

active   

Active until on ground

recovery   

30

hitadv   

SKD

blockadv   

-12 (Lowest height) to -15 (Highest height)

stun   

0

guardDamage   

140 (80+20+20+20)

chara   Nakoruru
moveId   Nakoruru_214k_j2d
orderId   1
input   214K~j2D
input2   214K~j2D
name   Kamuyhum Kesupu
header   yes
version   D
images   XV_Nakoruru_214k_j2d_ima.png
damage   

80

guard   

Mid

startup   

13

active   

3

recovery   

12 on ground

hitadv   

HKD

blockadv   

3 (Lowest height) to -2 (Highest height)

stun   

60

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_214k_j2bd
orderId   2
input   214K~j2BD
input2   214K~j2BD
name   Kamuyhum Kesupu
header   no
version   BD
images   XV_Nakoruru_214k_j2d_ima.png
damage   

80

guard   

Mid

startup   

13

active   

3

recovery   

12 on ground

hitadv   

5 (Lowest height) to 1 (Highest height)

blockadv   

3 (Lowest height) to -2 (Highest height)

stun   

0

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_214k_n_4_6_8k
orderId   1
input   214B/D/BD~N/4/6/8B/D
input2   214B/D/BD~N/4/6/8B/D
name   Drop from Mamahaha
header   yes
version   B or D
images   XV_Nakoruru_214k_nb_ima.png
recovery   

3 on ground

chara   Nakoruru
moveId   Nakoruru_214k_n_4_6_8bd
orderId   2
input   214B/D/BD~N/4/6/8BD
input2   214B/D/BD~N/4/6/8BD
name   Drop from Mamahaha
header   no
version   BD
images   XV_Nakoruru_214k_nb_ima.png
recovery   

1 on ground

chara   Nakoruru
moveId   Nakoruru_214k_n_4_6_8bd_j2d
orderId   1
input   214B/D/BD~N/4/6/8BD~j2D
input2   214B/D/BD~N/4/6/8BD~j2D
name   Kamuyhum Kesupu
header   yes
version   D
images   XV_Nakoruru_j2d_ima.png
damage   

80

guard   

Mid

startup   

10

active   

5

recovery   

12 on ground

hitadv   

HKD

blockadv   

3 (Lowest height) to -2 (Highest height)

stun   

60

guardDamage   

60

chara   Nakoruru
moveId   Nakoruru_236236p
orderId   1
input   236236A/C
input2   236236A/C
name   Elelyu Kamui Rimuse
header   yes
version   A or C
images   XV_Nakoruru_214K_236a_ima.png
damage   

190 (0+20+30+140)

cancel   

advanced, climax

startup   

10

active   

6

recovery   

55

hitadv   

HKD (53)

blockadv   

-92 (Close Range) to -88 (Max Range)

invul   

Full Body: 1 to 3 (3 Frames)

stun   

0

guardDamage   

0

chara   Nakoruru
moveId   Nakoruru_236236ac
orderId   2
input   236236AC
input2   236236AC
name   Elelyu Kamui Rimuse
header   no
version   AC
images   XV_Nakoruru_214K_236a_ima.png
damage   

340 (0+20*3+130+150)

cancel   

climax

startup   

10

active   

6

recovery   

55

hitadv   

HKD (77)

blockadv   

-92 (Close Range) to -88 (Max Range)

invul   

Full Body: 1 (1 Frame)

stun   

0

guardDamage   

0

chara   Nakoruru
moveId   Nakoruru_236236b
orderId   1
input   236236B
input2   236236B
name   Irusuka Yatoro Rimuse
header   yes
version   B
images   XV_Nakoruru_236236b_ima.png
damage   

170

cancel   

advanced, climax

startup   

7 (Air) / 11 (To front)

active   

Projectile

recovery   

77

hitadv   

HKD (38) - Close

blockadv   

-47 (Close Range) to -43 (Max Range)

invul   

Full Body: 1 to 10 (10 Frames)

stun   

0

guardDamage   

0

chara   Nakoruru
moveId   Nakoruru_236236D
orderId   2
input   236236D
input2   236236D
name   Irusuka Yatoro Rimuse
header   no
version   D
images   XV_Nakoruru_236236b_ima.png
damage   

170

cancel   

advanced, climax

startup   

12 (Air) / 15 (To front)

active   

Projectile

recovery   

77

hitadv   

HKD (37) - Close

blockadv   

-48 (Close Range) to -43 (Max Range)

invul   

Full Body: 1 to 10 (10 Frames)

stun   

0

guardDamage   

0

chara   Nakoruru
moveId   Nakoruru_236236bd
orderId   3
input   236236BD
input2   236236BD
name   Irusuka Yatoro Rimuse
header   no
version   BD
images   XV_Nakoruru_236236b_ima.png
damage   

330 (0+90+90+150)

cancel   

climax

startup   

7 (Air) / 9 (To front)

active   

Projectile

recovery   

75

hitadv   

HKD(71)

blockadv   

-47 (Close Range) to -42 (Max Range)

invul   

Full Body: 1 to 15 (15 Frames)

stun   

0

guardDamage   

0

chara   Nakoruru
moveId   Nakoruru_2141236cd
input   2141236CD
input2   2141236CD
name   Kusnaotke Sikannatki Mutsube
images   XV_Nakoruru_214236cd_ima.png
damage   

430 (10+20+20+380) Min: 215

guard   

Mid

startup   

5

active   

29

recovery   

61

hitadv   

HKD(47)

blockadv   

-79 (Close Range) to -60 (Max Range)

invul   

Full Body: 1 to 12 (12 Frames)

stun   

0

guardDamage   

0