Difference between revisions of "The King of Fighters XV/Ryuji Yamazaki/Combos"
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! Combo !! Damage !! Stun !! Meter Gained !! Notes !! Patch | ! Combo !! Damage !! Stun !! Meter Gained !! Notes !! Patch | ||
|- | |- | ||
| | | cl. A > 2A > 2A || 70 || 90 || 0.075 || Fastest confirmable close block-string. Mid. Might accidentally start Auto-Combo || 1.63 | ||
|- | |- | ||
| '''2B > 2A > 5B | | '''2A > 2A''' (> 2A) || 48 (70) || 60 (90) || 0.05 (0.075) || Mid Confirm from lowest commitment button. Mid. || 1.63 | ||
|- | |||
| j. B > cl. A > 2A || 85 || 90 || 0.09 || Jumping Light Starter/Pressure. || 1.63 | |||
|- | |||
| 2B > 2A > 2A || 60 || 75 || 0.065|| Easiest low light confirm || 1.63 | |||
|- | |||
| 2B > 2A > 5B || 65 || 75 || 0.07 || Optimal low light confirm || 1.63 | |||
|} | |} | ||
Revision as of 23:43, 4 March 2023
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Stun | Meter Gained | Notes | Patch |
---|---|---|---|---|---|
cl. A > 2A > 2A | 70 | 90 | 0.075 | Fastest confirmable close block-string. Mid. Might accidentally start Auto-Combo | 1.63 |
2A > 2A (> 2A) | 48 (70) | 60 (90) | 0.05 (0.075) | Mid Confirm from lowest commitment button. Mid. | 1.63 |
j. B > cl. A > 2A | 85 | 90 | 0.09 | Jumping Light Starter/Pressure. | 1.63 |
2B > 2A > 2A | 60 | 75 | 0.065 | Easiest low light confirm | 1.63 |
2B > 2A > 5B | 65 | 75 | 0.07 | Optimal low light confirm | 1.63 |
Heavy Starters
Combo | Damage | Stun | Meter Gained | Notes | Patch |
---|---|---|---|---|---|
Cl. C > 6B | 108 | 100 | 0.11 | Fastest grounded opening starter | 1.63 |
j.D > cl. C > 6B | 172 | 170 | 0.18 | Most consistent jump-in starter. | 1.63 |
j.D > cl. D > 6B | 182 | 170 | 0.19 | Highest Damage jump-in starter. | 1.63 |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
General Notes
Rush Auto Combo
Combo | Damage | Meter Gained | Meter Cost | Notes |
---|---|---|---|---|
cl.A > A > A > B | 172 | 0.245 | 0 | Rush combo ending in a special move. |
cl.A > A > A > C | 221 | 0.075 | 1 | Rush combo ending in a super. |
cl.A > A > A > D | 356 | 0.075 | 2 | Rush combo ending in a Max super. |
cl.A > A > A > A | 421/436/446/455 | 0.075 | 3 | Rush combo ending in a Climax super. Variable Damage. |
Meterless
Combo | Damage | Stun | Meter Gain | Meter Cost | Location | notes | Patch |
---|---|---|---|---|---|---|---|
Light Starter > 623D > 214C | 185 | 195 | 0.32 | 0.0 | Anywhere | Light Confirm | 1.63 |
Heavy Starter > 623D > 214C | 302 | 290 | 0.44 | 0.0 | Anywhere | Heavy Confirm | 1.63 |
Heavy Starter > 632146P (> 632146K) | 284 (340) | 170 | 0.36 (0.43) | 0.0 | Corner | Inconsistent due to the variable spacing caused by the j. D. | 1.63 |
EX
Combo | Damage | Stun | Meter Gain | Meter Cost | Location | Notes | Patch |
---|---|---|---|---|---|---|---|
2B > 2A > 236AC > 6B > 623D > 214A > 214C | 293 | 245 | 0.45 | 0.5 | Anywhere | Low Confirm | 1.63 |
Heavy Starter > 632146AC (> 632146K Corner Only) | 317 (373) | 170 | 0.19 (0.26) | 0.5 | Anywhere | Easy Jump-in | 1.63 |
Heavy Starter > 214AC > 2B > 2A > 623D > 214C | 382 | 335 | 0.48 | 0.5 | Anywhere | Medium Jump-In | 1.63 |
Heavy Starter > 236AC > 6B > 623D > 214A > 214C | 422 | 370 | 0.6 | 0.5 | Anywhere | Hard Jump-In. Best any-range jump-in. | 1.63 |
Heavy Starter > 632146P > 632146BD | 372 | 170 | 0.36 | 0.5 | Corner | Easy Corner Jump-In | 1.63 |
Heavy Starter > 236AC > 6B > 214A > 623D > 623B (> 632146D) | 435 (458) | 410 | 0.62 (0.69) | 0.5 | Corner | Hard Corner Jump-In. The 632146D can be omitted if you want to keep the corner | 1.63 |
41236BD > 632146K | 154 | 0 | 0.07 | 0.5 | Anywhere | On Counter. Better Frame Advantage. Side Switch. | 1.63 |
41236BD > 214C | 162 | 80 | 0.14 | 0.5 | Anywhere | On Counter. Better Damage and Meter Gain. Same Side. | 1.63 |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
External Links