The Last Blade 2/Juzoh Kanzaki

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< The Last Blade 2
Revision as of 22:12, 21 March 2011 by Solidshark (talk | contribs) (Created page with "right|frame =Normals= '''Standing''' * A, B, and C can cancel in both Power Mode and Speed Mode * forward + B (Power and Speed) is not cancellable * forward ...")
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Jyuzo.gif


Normals

Standing

  • A, B, and C can cancel in both Power Mode and Speed Mode
  • forward + B (Power and Speed) is not cancellable
  • forward + C in Speed Mode is not cancellable


Crouching

  • all but low B and low C in Power mode can cancel when crouching


Ground Hits

  • dp + A/B
  • u + B
  • C
  • Dash across/on top of character


Special Moves

Bopper - qcf + A/B

  • Juzoh hops forward, slams his club into the ground creating an explosion
  • B version has a short hop delay


Rock Crusher - f, b + C

  • Juzoh leans back to deliver a headbutt
  • Unblockable in Power Mode
  • Follow up with Tetsu Atama (qcf + C)(x3) in Speed Mode
  • Tetsu Atama is three additional headbutt's, the last of which is unblockable


Violent Quake - dp + A/B

  • Juzoh hops and strikes ground with his club. If not blocked low, will knockdown. Also applicable as a ground hit.
  • B version hits farther than A
  • A version will cancel into a DM/SDM


Mozuhana - qcb + C

  • A sneeze that creates a low hit
  • Charbeable


Pile Drive Burial - hcf + A

  • A ground-to-air grab. If not followed by anything, he bats opponents away.
  • Follow up with Suritsubushi (qcf + A)
  • Follow up with Bokunaguri (qcf + B)
  • Follow up with Ranmoku (hcb, hcb + AB); also a DM
  • Follow up with Chougeki Dou Ja (qcf, qcf + B); also a SDM


Hammer Whop - hcb + B

  • Follow up with Kattobashi (qcf + B)
  • Follow up with Futtobashi (qcf + C)
  • Follow up with Homerun! (qcf + AB); also a DM


Desperation Moves

"Just Dandy" Invincible - qcf, qcf + AB

  • Juzoh does a small jump and slams club into the ground


Super Desperation Move

Ultra-Violent Eruption - qcf, qcf + B

  • Juzoh attacks with a headbutt, then launches opponent into the air, and slams the club into the ground, exploding it and the opponent.


Super Speed Combos

  • A + B + C + A + B + C + A + B + qcf C
  • A + B + C + A + B + C + C + qcf B
  • A + B + C + d C + d C + f BC
  • A + B + C + d C + BC + qcf B