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  • #REDIRECT [[The King of Fighters XIV/Clark Still]]
    50 bytes (8 words) - 19:28, 17 December 2019
  • [[File:Charaimg clark.png]] :Clark Lift - [[image: dn.gif]] [[image: dn.gif]] + [[image:a.gif]]
    11 KB (1,917 words) - 19:29, 17 December 2019

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  • #REDIRECT [[The King of Fighters XIV/Clark Still]]
    50 bytes (8 words) - 19:28, 17 December 2019
  • [[File:Charaimg clark.png]] :Clark Lift - [[image: dn.gif]] [[image: dn.gif]] + [[image:a.gif]]
    11 KB (1,917 words) - 19:29, 17 December 2019
  • [[File:KOF XIV Logo.png|right]] ...cal base. XIV seems to be a mix of elements from '98, '02, and XIII, while still using KOF-standard systems, and including systems new to KOF like Just Defe
    25 KB (4,215 words) - 09:06, 26 August 2021
  • ...pending on the spacing (can be punished up close by 1F command throws like Clark's hcf+D). ...the opponent 3 times for a soft knockdown. If blocked, the projectile will still make contact with the opponent for 3 hits. Mature can immediately move afte
    13 KB (2,227 words) - 19:27, 17 December 2019
  • ...and they still hold true to the depiction of the character present within XIV. Ralf is a flexible character, as his uses for meter can vary greatly depen ...wing that whiffs crouchers. Even though this normal whiffs crouchers it is still a great tool to use for Ralf’s neutral game can be used as to Anti-air op
    11 KB (1,922 words) - 19:28, 17 December 2019
  • Some characters (like Yuri and Clark for example) can throw an opponent in mid-air. It can be performed by press ...e on their wake-up to beat any meaty attacks in throw range. An example is Clark's hcf+K.
    16 KB (2,814 words) - 16:58, 29 April 2022
  • The offensive system in the game favors mostly rushdown but still requires insight into fighting game fundamentals - If a character has a com Certain characters have special move versions of throws as well (e.g. Clark’s hcf+K). If done while out of range or while the opponent is unthrowabl
    12 KB (2,031 words) - 16:45, 25 September 2021
  • ...Daimon or Maxima. Since he lacks the mobility to be highly aggressive like Clark or Ramon, the King must rely on slow, careful movements to provoke his oppo * Hard knockdown, but leaves KoD a fair distance away from his opponent. Still, his most damaging 0-bar combo ender
    17 KB (2,930 words) - 19:43, 17 December 2019
  • ..., Kim, Gang-il, Luong, Ramon, Angel, Shun’Ei, Meitenkun, K’, Maxima, Ralf, Clark, Geese, Billy, Hein, Terry, Andy, Joe, Kensou, Ryo, Robert, Yamazaki, Vanes '''KoF XIV: Gang-il Beginner Breakdown'''
    21 KB (3,889 words) - 12:04, 20 November 2019
  • - 5F active: Daimon, Clark, Xiangfei, Kim ...cific scenarios that the player has to be ready to take advantage of while still paying attention to the other aspects of the game, making them that much mo
    13 KB (2,359 words) - 12:01, 14 August 2023
  • It's important to note that the input reader is still fairly lenient. As long as your inputs aren't all over the place you can be Note: This extension of the button hold trick is not in XIII and XIV.
    33 KB (5,945 words) - 17:30, 19 November 2022