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  • #REDIRECT [[The King of Fighters '98 UMFE/Saisyu Kusanagi]]
    59 bytes (9 words) - 15:41, 14 November 2020
  • ...ist, Kyo Kusanagi. He enters battle with a more traditional outlook on the Kusanagi style, using the basic principles of the ancient martial art. He is joined ...f the opponent jumps over it. Due to this mix of strengths and weaknesses, Saisyu is a character that requires strong fundamentals, positioning, and most imp
    15 KB (2,439 words) - 17:56, 29 May 2024
  • ...offence and make the most of his strengths. Playing the neutral game with Saisyu is precisely where his main weaknesses lie, and so the main goal is to get ...working it into your neutral game is incredibly difficult. On top of this, Saisyu's fireball is very slow to recover, and thus is particularly easy to jump o
    8 KB (1,452 words) - 08:32, 4 May 2024
  • : Tight microwalk link. Requires Saisyu to be point blank. : Saisyu's highest meterless damage, but it sacrifices the hard knockdown.
    2 KB (296 words) - 23:42, 5 February 2024
  • {{MoveData-KOF98FE | character = Saisyu Kusanagi | moveId = saisyu_cla {{MoveData-KOF98FE | character = Saisyu Kusanagi | moveId = saisyu_clb
    6 KB (655 words) - 19:35, 22 May 2024
  • ...n for discussions, and for Saisyu in particular, there is also the #saisyu-kusanagi channel. Thank you.</code> ...e to the Eiji matchup. This matchup will suck no matter who you play, with Saisyu being no exception. Eiji's ability to zone and dominate the neutral with hi
    19 KB (3,381 words) - 01:52, 24 May 2024

Page text matches

  • #REDIRECT [[The King of Fighters '98 UMFE/Saisyu Kusanagi]]
    59 bytes (9 words) - 15:41, 14 November 2020
  • {{MoveData-KOF98FE | character = Saisyu Kusanagi | moveId = saisyu_cla {{MoveData-KOF98FE | character = Saisyu Kusanagi | moveId = saisyu_clb
    6 KB (655 words) - 19:35, 22 May 2024
  • : Tight microwalk link. Requires Saisyu to be point blank. : Saisyu's highest meterless damage, but it sacrifices the hard knockdown.
    2 KB (296 words) - 23:42, 5 February 2024
  • ...offence and make the most of his strengths. Playing the neutral game with Saisyu is precisely where his main weaknesses lie, and so the main goal is to get ...working it into your neutral game is incredibly difficult. On top of this, Saisyu's fireball is very slow to recover, and thus is particularly easy to jump o
    8 KB (1,452 words) - 08:32, 4 May 2024
  • ===Kyo Kusanagi=== ===Saisyu Kusanagi===
    38 KB (6,169 words) - 14:54, 13 May 2024
  • ...ist, Kyo Kusanagi. He enters battle with a more traditional outlook on the Kusanagi style, using the basic principles of the ancient martial art. He is joined ...f the opponent jumps over it. Due to this mix of strengths and weaknesses, Saisyu is a character that requires strong fundamentals, positioning, and most imp
    15 KB (2,439 words) - 17:56, 29 May 2024
  • *[[/Kyo Kusanagi|Kyo Kusanagi]] *[[/Saisyu Kusanagi|Saisyu Kusanagi]]
    10 KB (1,299 words) - 06:40, 8 March 2023
  • ...n for discussions, and for Saisyu in particular, there is also the #saisyu-kusanagi channel. Thank you.</code> ...e to the Eiji matchup. This matchup will suck no matter who you play, with Saisyu being no exception. Eiji's ability to zone and dominate the neutral with hi
    19 KB (3,381 words) - 01:52, 24 May 2024