Normals
Standing
5A
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
P13 S8
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
4A
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
P13
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
5B
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
P30
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6B
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
5C
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6C
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
BC(Power)
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
BC(Speed/EX)
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
3B
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Speed Chain
5A>A
""
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
C of A>B>C
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Dashing normals
Check System if you can't get this to come out
Dashing High
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
Any
|
-
|
-
|
-
|
-
|
-
|
|
Dashing Low
Knockdown
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
|
Crouching
2A
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2B
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2C
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
3C
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
- all but low A and low C in Power mode can cancel when crouching
Air
jA
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
jB
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
jC
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Moves
Ice Blade - 236A/B
236A
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
M
|
-
|
-
|
A solid tool for frame trapping after a speed chain.
|
|
236B
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
M
|
-
|
-
|
A riskier but more rewarding version of 236A.
|
|
- Yuki launches an icy projectile
- A version acts more as a stun, B version knocks down
Frosty Flasher - 623A/B
623A
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
P32/4 S25/3
|
12
|
2
|
34
|
-
|
Launch/-27
|
-
|
M
|
-
|
-
|
A relatively slow DP. The hitbox is incredibly deceptive, but still serviceable all things considered. Only causes a soft knockdown, so you must be mindful to cover ground techs when setting up oki.
|
|
623B
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
P39/4 S32/4
|
26
|
4
|
37
|
-
|
Launch/-32
|
-
|
M
|
-
|
-
|
A painfully slow DP which still grants little reward on hit. You might as well just use the A version in the interest of not getting smacked by the jump in you were trying to anti-air.
|
|
- Yuki creates an icy diagonal 45 degree attack
Blizzard Blast - 214A/B
214A
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
M
|
-
|
-
|
A solid combo ender. Unsafe on block.
|
|
214B
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
M
|
-
|
-
|
|
|
- Yuki rushes forward and delivers a slashing attack
- Super Cancel able
Ice Reflector - 41236C
41236C
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
P55 S41
|
9
|
13
|
32
|
-
|
Launch
|
-
|
N/A
|
-
|
-
|
A counter which can also reflect projectiles. Not espcially useful due to being slow and still being susceptible to lows, but it has a few uses to stuff overly aggressive opponents or deny the advantage of slower projectiles.
|
|
41236C(Counter)
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
P55 S41
|
9
|
13
|
32
|
-
|
Launch
|
-
|
N/A
|
-
|
-
|
One of the counter hits from the previous move.
|
|
41236C(Air-counter)
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
P55 S41
|
9
|
13
|
32
|
-
|
Launch
|
-
|
N/A
|
-
|
-
|
One of the counter hits from the previous move.
|
|
- Yuki creates a disc attack that acts as a counter.
- Will counter high and mid attacks, not low.
Split-in-Two Swing - 63214C (close in)
63214C
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
P53 S36
|
-
|
-
|
34
|
-
|
Launch
|
-
|
UB
|
-
|
-
|
A basic command grab that can lead to some unique shenanigans.
|
|
- Yuki makes an in-close assault with the last hit launching opponent into the air.
Desperation Moves
Glacial Sequoia - 236236AB
236236AB
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
- Yuki thrusts her spear forward
- Tapping A repeatedly inflicts more damage if it's done before the attack hits the opponet
Super Desperation Moves
True Frozen Whirlwind - 2146B
2146B
Text
|
Damage
|
Startup
|
Active
|
Recovery
|
State
|
Frame Adv
|
Meter
|
Guard
|
Cancel
|
Tech
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
- Yuki creates a snow tornado. If the opponent is close enough, they'll be sucked in, and positioned for a heavy attack from Yuki.
- Acts as a vaccuum.
- Unblockable
Combos
Any Mode
hcb C (close in), qcf A
Dash A/B, qcf B
j B, B, qcf B
j B, B, qcb A
Dash A/B, qcf, qcf AB
Power Mode Only
j B, f C, dp A
j B, f C, qcf B
EX Mode Only
Dash A/B, d B, qcb A, qcf, qcf AB
Power and EX Mode
j B, f C, dp B
Speed and EX Mode
j B, A, B, C
Dash A/B, d B, qcf A
Dash A/B, d B, qcb A
j B, b A, A, A, B, qcf BA
j B, b A, A, A, B, dp A
j B, b A, A, A, B, qcf, qcf AB
Super Speed Combos
A + B + C + A + B + C + A + B + 236C
A + B + C + A + B + C + C + B + 236A
A + B + C + d C + A + d C + 6BC
A + B + C + d C + A + BC + A + 236B