The King of Fighters 2002/Maxima

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KOF 2002 Maxima Mook

02maxima-mook-data.jpg

Movelist

Throws

1. Dynamite Drop - b/f+C

  • Maxima grabs the opponent and drop kicks them across the screen in the direction he was facing


2. Choking Vise - b/f+D

  • Maxima twists the neck of the opponent and drops them to the ground closeby, in the direction opposite of w


Command Normals

1. Mongolian - f+A

  • Maxima performs an double fisted smash that comes out slow
  • overhead
  • cancellable into special moves/supers if cancelled into. If not cancelled into, it is only cancellable into supers


2. M9 Kata: Maxima Missile (Shisaku) - df+C

  • A diagonally angled punch that lifts the opponent into the air if they were in the air while they got hit
  • cancellable without having to cancel into it
  • whiffs against most crouching opponents


Special Moves

1. M4 Kata: Vapour Cannon - qcb+P

  • Maxima does a strong punch forward that has good range and very good damage
  • qcb+C hits a little bit further, does a little more damage but comes out a bit slower than qcb+A
  • can negate projectiles
  • hard knockdown
  • counterwire
  • free cancellable into


2. M11 Kata: Dangerous Arch - hcf+K

  • Maxima does a belly to belly supplex, slamming them down to the opposite side
  • one frame instant throw
  • hard knockdown


3. M19 Kata: Blitz Cannon - dp+K

  • Maxima jumps into the air, and grabs the opponent if they are in the air as well
  • this is generally an anti-air for anticipated jump attacks and is punishable if you miss
  • dp+D jumps further and higher than dp+B, and also does more damage
  • hard knockdown
  • free cancellable into


4. Maxima Scramble - qcf+P

  • Maxima punches once, at around mid-height
  • qcf+C does twice as much damage as qcf+A, but comes out slower (not fast enough to combo after a weak attack)
  • free cancellable into
  • free cancellable out of


4a. Double Bomber - qcf+P (after Maxima Scramble qcf+P)

  • Maxima spins, hitting the opponent twice. This move has little recovery if blocked, but is still punishable
  • supercancellable on the second hit
  • free cancellable out of on both hits


4b. Bulldog Press - qcf+P (after Double Bomber qcf+P)

  • Maxima grabs the opponent and slams then down, having a lot of recovery if blocked
  • hard knockdown


5. System 3: Maxima Lift - hcb+K

  • Maxima slides forward, doing an unblockable grab attack if the opponent is on the ground
  • can be followed up by the Centoun Press f+K
  • free cancellable into


5a. Centoun Press - f+K (after hcb+K)

  • Maxima does a forward flip that will hit the opponent on the ground
  • if this move is done very early, the Maxima Lift hcb+K does no damage, and this move will whiff. If the opponent recovery rolls the hcb+K, then it is possible that this move will whiff
  • if this move whiffs, Maxima is invincible to most attacks, including throws
  • hard knockdown


DMs

1. M2 Kata: Maxima Beam - f hcf+P

  • Maxima opens up his chest and fires a beam of energy with fairly poor range
  • comes out very slow and so is uncomboable
  • does alot of damage if it manages to counterhit the opponent, about 50%
  • can hit behind Maxima as well, so it is probably not a good idea for the opponent to roll behind Maxima when he executes this move


2. Bunker Buster - qcf hcb+P

  • Maxima crouches, then blasts off vertically into the air, and falls to the ground
  • qcf hcb+A makes him land very close to where he started from, while qcf hcb+C makes him land a full screen away
  • Maxima has autoguard before Maxima goes into the air, and for a little bit as he lands
  • overhead on the last hit (when coming down)
  • hard knockdown on the last hit


3. Maxima Revenger - hcbx2+K

  • instant one frame throw
  • Maxima has alot of time to followup with a variety of mixups, including a jump C crossup
  • hard knockdown


SDMs

1. Maxima Revenger - hcbx2+BD

  • same properties as his DM version, but more damage
  • he does not have enough time to followup with a mixup, because he taunts at the end of the move
  • hard knockdown


HSDMs

1. Arch Enemy - f B C f C

  • Maxima guides across the screen similar to his hcb+K, but does a very damaging attack if it connects
  • this move can be cancelled into from any normal at any time


Notes

  • cancellable normals are close A, crouch A, close B, close C(1), crouch C, close D
  • CD is cancellable into specials and DMs
  • crouch C, close C, close D, far C, far D, stand CD and qcf hcb+P have autoguard
  • close B is a low attack
The King of Fighters 2002
System

FAQControlsGaugesMovementOffense and DefenseMiscellaneous

Characters

Andy BogardAngelAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeChrisClark StillGoro DaimonIori YagamiJoe HigashiK'K9999Kim KaphwanKula DiamondKusanagiKyo KusanagiLeona HeidernMai ShiranuiMatureMaximaMay LeeOrochi ChrisOrochi ShermieOrochi YashiroRalf JonesRamonRobert GarciaRyo SakazakiRyuji YamazakiSethShermieSie KensouTakuma SakazakiTerry BogardVanessaViceWhipYashiro NanakaseYuri Sakazaki