Real Bout Fatal Fury 2/Andy Bogard

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RBFF2 Andy.jpg

Gameplay Overview

Andy Bogard, despite not being the poster child, plays the most traditional fireball-and-uppercut game in Real Bout 2. A strong defensive character, he has lots of powerful zoning tools and moves that can get him out of tight situations. He's fairly cut-and-dry even compared to the other characters that share his archetype, but his strong points truly shine when a patient and calculated player is controlling him.

Pros Cons
  • Good fireball traps and zoning
  • Can anti-air from afar with Shoryudan
  • Long range High Avoid attack that can convert easily into further damage
  • Versatile Breakshots
  • Lame offense with no high/low threat
  • Most normals are average at best
  • His fireball doesn't travel the full length of the screen and only has one speed

Normals

Standing

5A
RBFF2 Andy 5a.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 4 8 4 0 HL Y - -
n.5A
(within 46 px of opponent)
RBFF2 Andy n5a.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 4 8 4 0 HL Y - -
5B
RBFF2 Andy 5b.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 7 5 10 1 -3 HL Y - -
n.5B
(within 53 px of opponent)
RBFF2 Andy n5b.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 5 6 9 1 -3 HL Y - -
5C
RBFF2 Andy 5c.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
23 - 8 6 20 0 -6 HL N - -
n.5C
(within 52 px of opponent)
RBFF2 Andy n5c.jpg
RBFF2 Andy n5c2.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10,10 - 8 2,3 20 3 -3 HL Y - -

Crouching

2A
RBFF2 Andy 2a.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 5 7 4 0 HL Y - -
2B
RBFF2 Andy 2b.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 5 6 9 1 -3 L Y - -
2C
RBFF2 Andy 2c.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 8 6 20 KD -6 L Y - -

Command

Rising Palm
3A
RBFF2 Andy 3a.jpg
RBFF2 Andy 3a2.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 7 2,9 20 -5 -11 HL Y - -

Command

Falling Roll Kick
6B
RBFF2 Andy 6b.jpg
RBFF2 Andy 6b2.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 12 2,3 20 3 -3 HL N - -
Lean Down Kick
5AB
RBFF2 Andy ab.jpg
RBFF2 Andy ab2.jpg

High Avoid Attack


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14 - 10 6 23 -3 -9 HL Y - -

Jumping

j.A
RBFF2 Andy ja.jpg


Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 8 - 5 till landing 6 +8 +4 H N - -
Diagonal Hop 8 - 5 till landing 6 +8 +4 H N - -
Neutral Jump 8 - 5 8 6 +8 +4 H - - -
Diagonal Jump 8 - 5 10 6 +8 +4 H - - -
j.B
RBFF2 Andy jb.jpg


Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 10 - 6 till landing 6 +8 +4 H N - -
Diagonal Hop 10 - 6 till landing 6 +8 +4 H N - -
Neutral Jump 10 - 6 6 6 +8 +4 H Y - -
Diagonal Jump 10 - 6 8 6 +8 +4 H Y - -
j.C
RBFF2 Andy jc2.jpg

Neutral Jump/Hop

RBFF2 Andy jc.jpg

Diagonal Jump/Hop


Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 19 - 8 8 8 +15 +9 H N - -
Diagonal Hop 19 - 8 8 8 +15 +9 H N - -
Neutral Jump 19 - 8 6 8 +15 +9 H Y - -
Diagonal Jump 19 - 8 6 8 +15 +9 H Y - -

Oversway Actions

5D
(opponent in oversway)
RBFF2 Andy 5d.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 9 5 20 -1 12 H Y - -
2D
(opponent in oversway)
RBFF2 Andy 2d.jpg
RBFF2 Andy 2d2.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 10 4,5 16 1 -5 L Y - -
A
(from oversway)
RBFF2 Andy SA.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 24 3 13 3 1 H N - -
B
(from oversway)
RBFF2 Andy SB.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 20 4 16 1 -1 L N - -
C
(from oversway)
RBFF2 Andy SC.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 24 4 11 12 -2 HL N - -

Throw

Uchimata
4/6C
RBFF2 Andy throw.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Feints

Feint Choreppa Dan
2BC
RBFF2 Andy 2bc.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 32 - - - - - -
Feint Hi Sho Ken
2AC
RBFF2 Andy 2ac.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 18 - - - - - -
Feint Zanei Ken
6AC
RBFF2 Andy 6ac.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 18 - - - - - -

Special Moves

Hi Sho Ken/Geki Hi Sho Ken
214A/C
RBFF2 Andy 214a.jpg
RBFF2 Andy 214a2.jpg

A version

RBFF2 Andy 214c.jpg
RBFF2 Andy 214c2.jpg

C version


Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 16 - 12 - 49 total 1 -3 HL - Y Y
C 10,8,8,8,8(35) - 10 9(7)12 37 -18 -20 HL - Y -
Shoryudan
623C
RBFF2 Andy 623c.jpg
RBFF2 Andy 623c2.jpg
RBFF2 Andy 623c3.jpg
RBFF2 Andy 623c4.jpg
RBFF2 Andy 623c5.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12,10,10,10 - 3 9 58 -9 -36 HL - Y -
Zanei Ken
16A/C
RBFF2 Andy 16a.jpg
RBFF2 Andy 16c.jpg

C version follow-up


Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 28 - 10 17 8 1 -5 HL - Y -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
C 32 - 11 19 8 -2 -8 HL - - -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
C>16C 11 - 8 6 28 KD -11 HL - N -
Kuhadan
1236B
RBFF2 Andy 1236b.jpg
RBFF2 Andy 1236b2.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12,29(37) - 14 10,5 4 1 -11 - - Y -
Genei Shiranui
j.214D
RBFF2 Andy j214d.jpg
RBFF2 Andy j214d2.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10,26(32) - 14 till landing(24), 4 20 4 -2 HL - N -

S-Power

Choreppa Dan
21416BC
RBFF2 Andy 21416bc.jpg
RBFF2 Andy 21416bc2.jpg
RBFF2 Andy 21416bc3.jpg
RBFF2 Andy 21416bc4.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
20,20,20,29 - 18 7,6,3,12 29 KD -10 HL - Y -

P-Power

Dan Da Dan
21416C
RBFF2 Andy 21416c.jpg
RBFF2 Andy 21416c2.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
24,11,16,18,45(91) - 1+12 2,[(4),1]*3(21),3 12 KD -4 HL - N -

Chain Attacks

Combos

Meterless

Metered

Strategy

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser