Real Bout Fatal Fury 2/Billy Kane

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RBFF2 Billy.jpg

Gameplay Overview

Billy is comparable to a schoolyard bully. If you're the new kid whose green or a current weaker kid, Billy can prove to be a powerhouse and beat most players. However, once you become more experienced and wise up to his tactics he starts to really slack and not show as much use. Great for beginners, not so good against a high level player using someone like Rick or Mary.

However, Billy is still capable of keeping up in this game so that's no reason to quit using him. He has good pokes and can combo off of a few things. His 632C S-Power isn't exactly the most damaging, but comes out quick and helps his game plan. If you plan to use Billy, you better figure out what's good to use where and what isn't not quickly, because he'll start showing less usefulness if you face a experienced player. Otherwise, he's kind of a scrub killer.


Pros Cons
  • Decent pokes and ranged game
  • Not enough normals or Special Moves that cause knock down
  • Hard pressed to do any high damaging combos with

Normals

Standing

5A
RBFF2 Billy 5a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
9 - 9 5 16 -4 -8 HL Y - -
n.5A
(within 80 px of opponent)
RBFF2 Billy n5a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
9 - 5 2 10 +4 0 HL Y - -
5B
RBFF2 Billy 5b.jpg
RBFF2 Billy 5b2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
5,5 - 11 4(10)4 33 -21 -25 HL N - -
n.5B
(within 112 px of opponent)
RBFF2 Billy n5b.jpg
RBFF2 Billy n5b2.jpg
RBFF2 Billy n5b3.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
4,4,4 - 7 2,2,2 12 +2 -2 HL N - -
5C
RBFF2 Billy 5c.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
24 - 17 9 16 +1 -5 HL N - -
n.5C
(within 100 px of opponent)
RBFF2 Billy n5c.jpg
RBFF2 Billy n5c2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
24 - 9 2,5 23 -2 -8 HL,L Y - -

Crouching

2A
RBFF2 Billy 2a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
9 - 8 4 8 +4 0 HL Y - -
2B
RBFF2 Billy 2b.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11 - 7 3 12 +1 -3 L Y - -
2C
RBFF2 Billy 2c.jpg
RBFF2 Billy 2c2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
13,13 - 9 3(9)6 20 KD -6 L N - -

Command

Leaning Pole Strike
5AB
RBFF2 Billy ab.jpg
RBFF2 Billy ab2.jpg
High Avoid Attack
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14 - 11 9 21 -4 -10 HL Y - -

Jumping

j.A
RBFF2 Billy ja.jpg
Neutral Hop/Jump
RBFF2 Billy ja2.jpg
Diagonal Hop/Jump
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 9 - 6 9 6 +8 +4 H N - -
  • Good range to poke and keep away
Diagonal Hop 9 - 5 till landing 6 +8 +4 H N - -
Neutral Jump 9 - 6 9 6 +8 +4 H N - -
  • Good range to poke and keep away
Diagonal Jump 9 - 5 11 6 +8 +4 H N - -
j.B
RBFF2 Billy jb.jpg
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 11 - 7 9 6 +8 +4 H N - -
Diagonal Hop 11 - 7 9 6 +8 +4 H N - -
Neutral Jump 11 - 7 7 6 +8 +4 H N - -
Diagonal Jump 11 - 7 9 6 +8 +4 H N - -
j.C
RBFF2 Billy jc.jpg
Neutral Hop/Diagonal Jump
RBFF2 Billy jc2.jpg
Diagonal Hop/Neutral Jump
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 20 - 10 9 8 +15 +9 H N - -
Diagonal Hop 20 - 13 4 8 +15 +9 H N - -
  • It's decent as an anti-air
Neutral Jump 20 - 12 7 8 +15 +9 H N - -
Diagonal Jump 20 - 9 9 8 +15 +9 H N - -

Oversway Actions

5D
(opponent in oversway)
RBFF2 Billy 5d.jpg
RBFF2 Billy 5d2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
20 - 9 3,4 20 +2 +4 H Y - -
2D
(opponent in oversway)
RBFF2 Billy 2d.jpg
RBFF2 Billy 2d2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
20 - 12 4,6 14 +2 -4 L Y - -
A
(from oversway)
RBFF2 Billy SA.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11 - 25 4 12 +3 +1 H - - -
B
(from oversway)
RBFF2 Billy SB.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11 - 24 4 12 +1 -1 L - - -
C
(from oversway)
RBFF2 Billy SC.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11,11 - 26 4 12 +13 -1 HL - - -

Throw

Rising Toss
4/6C
RBFF2 Billy throw.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -
Hell Drop Slam
3C
RBFF2 Billy throw2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8,8,8,8 - - - - - - - - - -
  • Can be followed up with Karyu Tsuigeki Kon (214B)

Feints

Feint Kyou Shuu Hishou Kon
4AC
RBFF2 Billy 4ac.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 42 - - - - - -

Good for dodging crouching attacks, as it has low body invul through 10-26f

Special Moves

Sansetsukon Chudan Uchi
[4]6A(-46C)
RBFF2 Billy 46a.jpg
RBFF2 Billy 46a2.jpg
RBFF2 Billy 46a46c.jpg
Kaen Sansetsukon Chudan Tsuki
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
[4]6A 32 - 17 20 20 -10 -12 HL - N Y
  • Good as a long range poke
  • Absorbs projectiles
-46C 10 - 9 11 26 KD - - - - Y
  • Sansetsukon must connect in order to use this
Sepunkon
Mash A
RBFF2 Billy masha.jpg
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 6*7 - 18 83 13 - - HL - N Y
  • It tends to stay out awhile, so it may not be safe even when it hits.
Suzume Otoshi
214A
RBFF2 Billy 214a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
32 - 15 11 21 KD -10 HL - Y Y
  • Good anti-air
  • If used at the height of the opponent's jump, can follow up with Guren Sakkon (632C)
Karyu Tsuigeki Kon
214B
RBFF2 Billy 214b.jpg
RBFF2 Billy 214b2.jpg
RBFF2 Billy 214b3.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8,8,16 - 9 2,4(7)5 22 +1 -5 HL - Y Y
Kyou Shuu Hishou Kon
41236B (4/6 to move)
RBFF2 Billy 41236b.jpg
RBFF2 Billy 41236b2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12.14,14 - 17 7, till landing 20 +6 0 Y - Y N

S-Power

Cho Kaen Senpu Kon
641236BC
RBFF2 Billy 641236bc.jpg
RBFF2 Billy 641236bc2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
76 - 24 54 22 KD -58 HL - N Y
  • This can get you killed if it is blocked up close in the corner - the projectile will completely whiff, allowing opponents to do whatever they want.
Guren Sakkon
632C
RBFF2 Billy 632c.jpg
RBFF2 Billy 632c2.jpg
RBFF2 Billy 632c3.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8,12,12,12,21(51) - 8 5,2,4,9(2)18 42 KD -53 HL - N Y
  • Works well to use as an anti-air
  • Billy's better choice for an S-Power and can combo into this more easily .
  • Can be used to follow up Suzume Otoshi (214A) with if timed at the height of the enemy's jump

P-Power


641236C
RBFF2 Billy 641236c.jpg
RBFF2 Billy 641236c2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
13*5,32(85) - 1+16 21(18)16 21 KD -5 HL - N N

Chain Combos

Punch Starters
``````````````
n.5A (*)----> 5C (*, E)  
                6C (*, ^, E)
5A two steps----> 5C (E) 
 away (*)
2A (*)------> 2C (*, E)
j.A (O)---> j.C (1, H, O, E)


Kick Starters
`````````````
j.K (O)---> j.C (1, H, O, E)


Strong Starters
```````````````
2C (_)------> 5C (1)      -----> 236C (E)

Combos

Meterless

Metered

Strategy

Miscellaneous

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser