Real Bout Fatal Fury 2/Geese Howard
Geese Howard is a man who needs no introduction. His normally sizable movelist has been slimmed down compared to previous entries; his combos are generally short, and he also has far fewer special moves than most other characters in Real Bout 2. But that's not stopping him from being arguably the best character in the game. Command grabs are incredibly powerful, and Geese gets to command grab you from basically halfscreen. That alone would put him close to S tier, but he also has great damage off of small openings thanks to his powerful Pursuit attack that can be set up off of various knockdowns. Geese either outright ignores the rules of the game or enforces them on the opponent to an insane degree. He's the perfect pick for people who can handle having a specialized toolkit in exchange for dominating neutral and offensive prowess.
(within 48px of opponent)
(within 43px of opponent)
(within 70px of opponent)
|Lightning Spin Kick
2C when opponent is knocked down
(opponent in oversway)
(opponent in oversway)
|Clamp of the Tiger
|Fatal Blow Bopper
632C during Clamp of the Tiger
|Mauling Tiger Crunch
|Feint Raging Storm
|Push of the Tiger
632146A ~ AABBBCCC 214C
- 5A, 5B, 5C
- 5A, 5B, 2C, 2BC, 4B (Kara) 2C
NOTE: This combo uses Kara divine punishment, which is possible because of Geese's cancellable sweep, cancel into raging storm feint and then 4B and before the kick comes out press 2C when near to get the divine punishment.
- 3A, 5C, 2C --> 2C
NOTE: As soon as Geese lands press 2C for Divine Punishment followup
- 6A, 63214C, 8A
NOTE: When Geese hits the ground do the half circle back motion, and if the single hit followup comes out press 8A for a vaccum throw!
- 2A, 5C/2C
NOTE: Can add extra 2A but usually won't get both hits of 5C, still will combo but if you want both hits of 5C tighten up your timing or omit a 2A, if doing two 2As into 5C it has to be point blank in order for it to connect. 2C after 2A does more damage.
- n.5B, 5C
- 2B, 2B, 2C/3C, 2BC 4B (Kara) 2C
NOTE: After the feint raging storm, immediately input 4B, before the kick comes out and you are close to the opponent tap 2C for divine punishment
- 4B, 5D
One of Geese's strongest hitconfirm into deadly rave
- 4B, 2D 2BC 4B (Kara) 2C
NOTE: Like the 2B starter combo this uses kara cancelling a 4B into divine punishment after a raging storm feint
- 360A 2C
NOTE: This combo is only possible in the corner, and you have to TAP 2C not hold down, otherwise you will get sweep, does a ton of damage.
- 2A 2A 5C 632146A