Real Bout Fatal Fury 2/Tung Fu Rue

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RBFF2 Tung.jpg

Gameplay Overview

The quintessential small Kung Fu master, Tung is small, fast, and tricky. He centers around the use of his quick, high priority normals to get in and pressure the opponent. His small stature combined with his obscenely good High Avoid attack ensures he's a frustrating foe to hit, but also means his effective reach is ridiculously small. Against a prepared opponent, he is forced to resort to gimmicks or simply bulldogging his way in.

Pros Cons
  • Easily one of the best High Avoid attacks in the game, as well as an invincible reversal in 623B
  • Simple combos that are easy to hit confirm
  • Attacks have great priority and speed, so he can stuff a lot of attempts to mash out of his pressure
  • Good ability to attack while moving
  • An unblockable
  • Lots of moves that just don't have any real uses, or are too gimmicky to be worth going for
  • No real chain combos
  • Strong attacks don't reach quite as far as they look like they should
  • Unconventional mixup that deals comparatively small damage
  • His most frequent combos don't score a knockdown, limiting his pressure
  • Gets shut down by characters with effective keep out, especially Mai

Normals

Standing

5A
RBFF2 Tung 5a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 4 2 10 4 0 HL Y - -
n.5A
(within 52 px of opponent)
RBFF2 Tung n5a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 4 5 5 6 2 HL Y - -
5B
RBFF2 Tung 5b.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 7 3 12 1 -3 HL N - -
n.5B
(within 35 px of opponent)
RBFF2 Tung n5b.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 4 3 9 4 0 HL Y - -
5C
RBFF2 Tung 5c.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 7 6 22 0 -6 HL N - -
n.5C
(within 58 px of opponent)
RBFF2 Tung n5c.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11,11 - 5 2,4 20 2 -4 HL Y - -

Crouching

2A
RBFF2 Tung 2a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 4 2 8 6 2 HL Y - -
2B
RBFF2 Tung 2b.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 4 3 9 4 0 L Y - -
2C
RBFF2 Tung 2c.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 8 6 20 KD -6 L Y - -

Command

Rising Fist
3A
RBFF2 Tung 3a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 8 4 30 -8 -12 HL Y - -
Shoulder Thrust
5AB
RBFF2 Tung ab.jpg
RBFF2 Tung ab2.jpg
High Avoid Attack
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14 - 9 6 20 0 -6 HL Y - -

Jumping

j.A
RBFF2 Tung ja.jpg
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 6 - 3 till landing 6 +8 +4 H N - -
Diagonal Hop 6 - 4 till landing 6 +8 +4 H N - -
Neutral Jump 6 - 4 8 6 +8 +4 H N - -
Diagonal Jump 6 - 4 10 6 +8 +4 H N - -
j.B
RBFF2 Tung jb.jpg
Neutral Hop/Jump
RBFF2 Tung jb2.jpg
Diagonal Hop/Jump
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 8 - 5 till landing 6 +8 +4 H N - -
Diagonal Hop 8 - 5 til landing 6 +8 +4 H N - -
Neutral Jump 8 - 5 6 6 +8 +4 H N - -
Diagonal Jump 8 - 5 8 6 +8 +4 H N - -
  • This and the Hop version, if hit right before landing, will become an unblockeable. This is due to SNK games thinking that, since you are hitting so low to their hurtbox, it's a low, but mixed with it being coded in as an overhead, it does some jank and becomes an unblockeable. It's weird I know.
  • This is sometimes useful but the timing to hit it as an unblockeable is a bit strict and there aren't many set-ups into it, but if mastered, it can make Tung's mix very deadly if they don't read your hop and preemptively 5A.
j.C
RBFF2 Tung jc.jpg
Neutral Hop/Jump
RBFF2 Tung jc2.jpg
RBFF2 Tung jc3.jpg
Diagonal Hop/Jump
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 11 - 7 8 8 +15 +9 H N - -
Diagonal Hop 11 - 7 4,4 8 +15 +9 H N - -
Neutral Jump 11 - 7 6 8 +15 +9 H N - -
Diagonal Jump 11 - 7 4,4 8 +15 +9 H N - -

Oversway Actions

5D
(opponent in oversway)
RBFF2 Tung 5d.jpg
RBFF2 Tung 5d2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 8 4,5 12 -6 -7 H Y - -
2D
(opponent in oversway)
RBFF2 Tung 2d.jpg
RBFF2 Tung 2d2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 12 2,2 9 KD 8 L Y - -
A
(from oversway)
RBFF2 Tung SA.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 26 3 12 +3 +1 H - - -
B
(from oversway)
RBFF2 Tung SB.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 23 6 12 -1 -3 L - - -
C
(from oversway)
RBFF2 Tung SC.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 25 4 10 13 -3 HL - - -

Throw

Rapid Punches
4/6C
RBFF2 Tung throw.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Feints

Feint Senpu Gouken
2BC
RBFF2 Tung 2bc.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 19 - - - - - -

Special Moves

Shou Ha
236A
RBFF2 Tung 236a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 - 24 6 29 -6 -8 HL - Y Y
Geki Ha
236C (hold ok)
RBFF2 Tung 236c.jpg
1st part
RBFF2 Tung 236c2.jpg
2nd part
RBFF2 Tung 236c3.jpg
RBFF2 Tung 236c4.jpg
3rd part
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
1st part 8 - 17 14 19 -5 -11 HL - N Y
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
2nd part 10-10*5 - 9 active until 5 hits 25 +2 -4 HL - N Y
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
3rd part 10*5 - 3 3(5)44 31 - - HL - N Y
Thousand Kicks
623B
RBFF2 Tung 623b.jpg
RBFF2 Tung 623b2.jpg
RBFF2 Tung 623b3.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10,8,8,8,8(35) - 4 2(4)2(4)2(2)2(2)7 37 KD -36 HL - Y -
Shin Shippu
214A/C
RBFF2 Tung 214a.jpg
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 28 - 12 12 20 KD -10 HL - Y -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
C 38 - 25 16 20 KD -14 HL - Y -

Meditation

Tung has an unique taunt among the rest of the cast, having unique attacks from it unable to be done otherwise

Scratch
CD-CD
RBFF2 Tung cd.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - N -
  • You can either do the follow-ups from here or continue with CD-CD-CD
Drained
CD-CD-CD
RBFF2 Tung cd5.jpg
RBFF2 Tung cd6.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
  • This is mostly used to continue the taunt period so opponents are still weary to approach
Super Thousand Kicks
CD-CD-(CD)-B
RBFF2 Tung cd2.jpg
RBFF2 Tung cd3.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
9*5(34) - 4 2(4)2(4)2(4)2(4)2 44 KD -38 HL - - -
Super Shin Shippu
CD-CD-(CD)-C
RBFF2 Tung cd4.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11,11,11(28) - 25 14 20 KD -8 HL - - -

S-Power

Senpu Gouken
641236BC
RBFF2 Tung 641236bc.jpg
RBFF2 Tung 641236bc2.jpg
RBFF2 Tung 641236bc3.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8*11(68) - 9 120 45 KD -35 HL - N -

P-Power

Super Geki Ha
641236C
RBFF2 Tung 641236c.jpg
RBFF2 Tung 641236c2.jpg
RBFF2 Tung 641236c3.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
20,27,13*3,26(89) - 1+2 56 51 KD -42 HL,H - N -

Chain Attacks

Combos

Meterless

Metered

Strategy

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser