The King of Fighters XI/Duck King

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Kof-xi-victoria-duck-king.png

Normal Moves

Throws

  • Rolling Neck Throw: b/f + C or D
  • N Reverse Breaker: (close in the air) any direction other than up + C or D


Command Moves

  • Mad Spin Hammer: f + A
  • Needle Low: df + B
  • Shocking Ball: (while opponent is on the ground) d + C
  • Duck Feint (ground): during dash, df + C
  • Duck Feint (air): during jump, down, down


Special Moves

  • Headspin Attack: qcf + A/C
  • Overhead Kick: during Headspin Attack, C
  • Flying Spin Attack: during jump, qcb + A/C
  • Dancing Dive: qcb + B/D
  • Break Storm: dp + B/D


Super Special Moves

  • Break Spiral: (close) hcf, uf, down + B/D
  • Beat Rush: hcb, f + A/C
  • Derived Beat Rush: during Beat Rush, A, A, B, A, C, C, D, C, dp + E
The King of Fighters XI
System

FAQControlsGaugesMovementOffense and DefenseMiscellaneous

Characters

Adelheid BernsteinAsh CrimsonAthena AsamiyaB.JenetBenimaru NikaidoBlue MaryClark StillDuck KingDuo LonEX Kyo KusanagiEiji KisaragiElisabeth BranctorcheGai TendoGatoGeese HowardHotaru FutubaIori YagamiJazuK'Kasumi TodohKim KaphwanKingKula DiamondKyo KusanagiMagakiMai ShiranuiMalinMaximaMomokoMr. BigOswaldRalf JonesRamonRobert GarciaRyo SakazakiShen WooShingo YabukiShionSho HayateSie KensouSilverTerry BogardThe GriffonTung Fu RueVanessaWhipYuri Sakazaki