Angel (XIV)

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Charaimg angel.png

Movelist

(*) = EX OK

(!) = MAX OK


Throws

Tekitou Rush - close Bk.gif / Fd.gif + C.gif

Shadow Behead - close Bk.gif / Fd.gif + D.gif

Command Normals

Middle Spin - Fd.gif + B.gif

Heavy Knee Attack - in air, Dn.gif + D.gif

Special Moves

Red Sky - Hcb.gif + B.gif / D.gif *

Mad Murder - Rdp.gif + B.gif / D.gif *

Unchain Start

Unchain • Low - Df.gif + B.gif
Unchain • Heel - Df.gif + D.gif
Unchain • Tornado - Bk.gif Fd.gif + B.gif / D.gif
Unchain • Blow - Qcb.gif + A.gif / C.gif *
Unchain • Step - Hcf.gif + B.gif / D.gif *
Unchain Circle
Circle • Upper - after Unchain Start, Up.gif + A.gif / C.gif
Circle • Sobat - after Unchain Start, Fd.gif + B.gif / D.gif
Circle • Under Blow - after Unchain Start, Dn.gif + A.gif / C.gif
Circle • High - after Unchain Start, Up.gif + B.gif / D.gif
Circle • Hammer Blow - after Unchain Start, Fd.gif + A.gif / C.gif
Special Unchain Circle
Circle • Feint - after Unchain Circle, A.gif B.gif
Circle • Feint (Forward) - after Unchain Circle, Fd.gif + A.gif B.gif
Circle • Feint (Backward) - after Unchain Circle, Fd.gif + A.gif B.gif
Unchain Finish
Finish • Lariat - after Unchain Circle or Special Unchain Circle, Fd.gif Fd.gif + A.gif
Finish • Straight - after Unchain Circle or Special Unchain Circle, Fd.gif Fd.gif + C.gif
Finish • Rolling - after Unchain Circle or Special Unchain Circle, Fd.gif Fd.gif + B.gif / D.gif
Finish • Neck Cutter - after Unchain Circle or Special Unchain Circle, Qcf.gif + A.gif
Finish • Grapple Kick - after Unchain Circle or Special Unchain Circle, Qcf.gif + C.gif

Super Special Moves

Real Rave - Bk.gif Dp.gif + A.gif / C.gif !

Blue Monday Counter - Bk.gif, Dp.gif + B.gif/D.gif !

Climax Desperation Move

Ascension Time - Qcf.gif Qcf.gif + B.gif D.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)

name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)

Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Unchain Diagram

Unchain Diagram #2

Videos

ANGEL Beginner's Guide! - KOF14 - All You Need To Know!

アンヘル 基本コンボ集 ver1.12 Angel Basic Combos 【KOF14 KOFXIV】

KoF XIV for Dummies - Beginner's guide to playing Angel

Angel Master Class

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
Kyo Kusanagi · Benimaru · Goro Daimon · Iori Yagami · Mature · Vice · Terry Bogard · Andy Bogard · Joe Higashi · Nelson · Zarina · Bandeiras Hattori · Ralf Jones · Clark · Leona Heidern · Ramon · Angel · King of Dinosaurs · K' · Maxima · Kula Diamond · Xanadu · Chang Koehan · Choi Bounge · Ryo Sakazaki · Robert Garcia · Yuri Sakazaki · Nakoruru · Mui Mui · Love Heart · Kim Kaphwan · Gang-Il · Luong · Shun'Ei · Tung Fu Rue · Meitenkun · Athena Asamiya · Sie Kensou · Chin Gentsai · King · Mai Shiranui · Alice · Geese Howard · Billy Kane · Hein · Sylvie Paula Paula · Kukri · Mian
Antonov · Verse

General: Notation · Frame Data · Movement · Defensive Systems · Offensive Systems · The Power Gauge