Bandeiras Hattori (XIV)

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Charaimg bandeiras.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Reverse Ippon Throw - close Bk.gif / Fd.gif + C.gif 

Jigoku Wheel - close Bk.gif / Fd.gif + D.gif

Command Normals

Kabutowari  - Fd.gif + A.gif

Daruma Otoshi - Df.gif + D.gif

Sankaku-Tobi - in air Uf.gif

Special Moves

Iguazu Otoshi - charge briefly Dn.gif then Up.gif + A.gif / C.gif (*)

Shinobiashi - Dp.gif + B.gif / D.gif (*)

Tengu no Tobikiri - Qcf.gif + A.gif / C.gif (*)

Kawarimi - (parry move) Rdp.gif + B.gif / D.gif (*)

Shining Ninja Arts - Hcf.gif + B.gif / D.gif (*)

Super Special Moves

Kama Itachi - Qcf.gif Qcf.gif + A.gif / C.gif (!)

Tatami Gaeshi - Qcb.gif Qcb.gif + A.gif / C.gif (!)

Climax Super Special Moves

Kage Bunshin - Qcf.gif, Hcb.gif + B.gifD.gif

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) = dmg
(Combo 2) = (damage number here) = dmg
(Combo 3) = (damage number here) = dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) = dmg
(Combo 2) = (damage number here) = dmg
(Combo 3) = (damage number here) = dmg

2 Meters

Anywhere

(Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A: A quick horizonal palm thrust. Best used as a standing poke.
  • st. B: This kick can stop incoming hops & has more range than st. A
  • st. C: A fierce back hand punch that has decent horizontal range.
  • st. D: This sloppy looking roundhouse kick can be used to stop opponents from hopping in Bandeiras’ face.

Close

  • cl. A: A special cancel-able elbow jab.
  • cl. B: This kick counts as a low attack but you need to be very close to the opponent
  • cl. C: Hits twice and both hits are special cancel-able. Doing f+A after the second hit will make the f+A whiff.
  • cl. D: Hits twice. The first hit is special cancel-able only.

Crouching

  • cr. A:
  • cr. B:
  • cr. C:
  • cr. D:

Jumping

  • j. A:
  • j. B:
  • j. C:
  • j. D:

Blowback

  • st. CD:
  • j. CD:

Throws

Reverse Ippon Throw - (b/f+C) close

Jigoku Wheel - (b/f+D) close

Command Moves

Kabutowari - (f+A)

Daruma Otoshi - (df+D)

Sankaku-Tobi - in air (uf)

Special Moves

Iguazu Otoshi - (charge d then u + A/C)

EX:

Shinobiashi - (dp+B/D)

EX:

Tengu no Tobikiri - (qcf+A/C)

EX:

Kawarimi (parry rdp+B/D)

EX:

Shining Ninja Arts - hcb+B/D)

EX:

Super Special Moves

Kama Itachi - (qcfx2+A/C)

Max:

Tatami Gaeshi - (qcbx2+A/C)

Max:

Climax Super Special Moves

Kage Bunshin - (qcf~hcb+BD)

Combos

Notation

Rush Auto Combo

Meterless:

1 Meter:

EX:

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Frame Data

Bandeiras KOFXIV Frama Data Link

Videos

Bandeiras Slow Motion Hitboxes

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
Kyo Kusanagi · Benimaru · Goro Daimon · Iori Yagami · Mature · Vice · Terry Bogard · Andy Bogard · Joe Higashi · Nelson · Zarina · Bandeiras Hattori · Ralf Jones · Clark · Leona Heidern · Ramon · Angel · King of Dinosaurs · K' · Maxima · Kula Diamond · Xanadu · Chang Koehan · Choi Bounge · Ryo Sakazaki · Robert Garcia · Yuri Sakazaki · Nakoruru · Mui Mui · Love Heart · Kim Kaphwan · Gang-Il · Luong · Shun'Ei · Tung Fu Rue · Meitenkun · Athena Asamiya · Sie Kensou · Chin Gentsai · King · Mai Shiranui · Alice · Geese Howard · Billy Kane · Hein · Sylvie Paula Paula · Kukri · Mian
Antonov · Verse
Vanessa · Rock Howard · Yamazaki · Whip
Oswald · Heidern · Najd · Blue Mary

General: Notation · Frame Data · Movement · Defensive Systems · Offensive Systems · The Power Gauge