Goro Daimon (XIV)

From Dream Cancel Wiki
Jump to: navigation, search

Charaimg daimon.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Tsukami Tatakitsuke- close Bk.gif / Fd.gif + C.gif

Hiza Guruma - close Bk.gif / Fd.gif + D.gif

Command Normals

Zujou-Barai - Df.gif + C.gif

Special Moves

Tenchi-Gaeshi - close, Hcb.gif, Fd.gif + A.gif / C.gif (*)

Kumo-Tsukami Nage - Hcf.gif + A.gif (*)

Kirikabu-Gaeshi - Hcf.gif + C.gif

Jiraishi - Dp.gif + A.gif (*)

Jiraishi (Feint) - Dp.gif + C.gif

Chou Ukemi - Qcb.gif + B.gif / D.gif (*)

Chou Oosoto-Gari - close Dp.gif + B.gif / D.gif (*)

Super Special Moves

Jigoku Gokuraku Otoshi - close Hcb.gif Hcb.gif + A.gif / C.gif(!)

Konten Otoshi - OTG Qcf.gif Qcf.gif + B.gif / D.gif (!)

Climax Super Special

Kyoutendouchi - parry Qcf.gif Qcf.gif + A.gifC.gif

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Anywhere
Anywhere

f.B, df+C, qcb+B, dp+K = 213 dmg
cr.C, hcf+A = 174 dmg

1 Meter

Anywhere

cl.C, cr.C, qcb+B, dp+K [SC] qcfx2+K = 406 dmg

2 Meters

Anywhere
Anywhere

cl.C, cr.C, qcb+B, dp+K [SC] qcfx2+K = 519 dmg
hcb~f+P [SC] qcfx2+K = 315 dmg

Gameplay Overview

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD:
  • j. CD:

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

Zujou-Barai - (df + C)

  • Daimon crouches and swings his arm out.
  • Combo filler, and a strong anti-air that is rewarding to connect with.

Special Moves

Tenchi-Gaeshi - (close hcb~f + A/C)

  • (description here)

EX: (description here)


Kumo-Tsukami Nage - (hcf + A)

  • (description here)

EX: (description here)


Kirikabu-Gaeshi - (hcf + C)

  • (description here)


Jiraishi - (dp + A)

  • (description here)

EX: (description here)


Jiraishi (feint) - (dp + C)

  • (description here)


Chou Ukemi - (qcb + B/D)

  • (description here)

EX: (description here)


Chou Oosoto-Gari - (close dp + B/D)

  • (description here)

EX: (description here)

Super Special Moves

Jigoku Gokuraku Otoshi - (close hcbx2 + A/C)

  • (description here)

Max:

Konten Otoshi - (OTG qcfx2 + B/D)

  • (description here)

Max:

Climax Super Special Moves

Kyoutendouchi - (parry qcfx2 + AC)

  • (description here)

Combos

Notation

Rush Auto Combo

Meterless: 215 dmg

1 Meter: 239 dmg

EX: 339 dmg

0 meter

  • cr.A, cl.A, st.B, df+C, hcb~f+P = 249 dmg
  • st.B, df+C, qcb+B, dp+K = 213 dmg

(Can substitute st.B for any close normal but cl.D, or cr.A or cr.C. The qcb+B special cancels into dp+K, so the timing can be tricky.)

  • j.D, cl.C, df+C, qcb+B, dp+K = 309 dmg

(Same as above, but off a jump in.)

  • cr.C hcf+A = 174 dmg

(An anti-air combo. You can just buffer the hcf+A since it'll only come out if cr.C connects.)

  • (corner) st.CD, qcb+D, df+C, hcf+A = 222 dmg

(qcb+D is included because it allows you to move in if you are not directly already in the corner. Though considering you toss them out of the corner, you might just want to do a normal for a reset)

1 meter

  • cl.C, df+C, qcb+B, dp+K [SC] qcfx2+K = 391 dmg

(same confirm, with a super)

  • hcb~f+P [SC] qcfx2+K = 201 dmg
  • cl.C, df+C [BC] cl.C, df.C, dp+AC, df+C, hcf+A = 406 dmg

(A swag combo. Will throw them out of the corner though.)

2 meters

  • cl.C, df+C, qcb+B, dp+K [SC] qcfx2+K = 504 dmg

(same confirm, with a level 2 super.)

  • j.C, cl.C, df.C [BC] cl.C, df.C, dp+AC, df+C, hcf+A qcfx2+AC = 600 dmg
  • hcb~f+P [SC] qcfx2+K = 315 dmg

3 meters

  • cl.C, df+C, hcb~f+P [CC] qcfx2+AC = 547 dmg

(When cancelling into the climax, do the input as soon as Daimon throws them off screen)

  • hcb~f+P [CC] qcfx2+AC = 486 dmg

4 meters

  • cl.C, df+C, qcb+B, dp+K [SC] qcfx2+K [CC] qcfx2+PP = 646 dmg

(same confirm, with a climax cancel)

5 meters

  • cl.C, df.C [SC] hcbx2+PP [CC] qcfx2+PP = 718 dmg

(Uses the other super for actual damage.)

Misc

Frame Data

GoroDaimonKOFXIVFrame Data.png

Videos

Goro Slow Motion Hitboxes

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
Kyo Kusanagi · Benimaru · Goro Daimon · Iori Yagami · Mature · Vice · Terry Bogard · Andy Bogard · Joe Higashi · Nelson · Zarina · Bandeiras Hattori · Ralf Jones · Clark · Leona Heidern · Ramon · Angel · King of Dinosaurs · K' · Maxima · Kula Diamond · Xanadu · Chang Koehan · Choi Bounge · Ryo Sakazaki · Robert Garcia · Yuri Sakazaki · Nakoruru · Mui Mui · Love Heart · Kim Kaphwan · Gang-Il · Luong · Shun'Ei · Tung Fu Rue · Meitenkun · Athena Asamiya · Sie Kensou · Chin Gentsai · King · Mai Shiranui · Alice · Geese Howard · Billy Kane · Hein · Sylvie Paula Paula · Kukri · Mian
Antonov · Verse
Vanessa · Rock Howard · Yamazaki · Whip

General: Notation · Frame Data · Movement · Defensive Systems · Offensive Systems · The Power Gauge